ALL ABOUT GEMS, JEWELS AND STONES
This is a short guide regarding some of the most common gems, jewels and stones ingame, how to obtain them and what they're meant for
Patch notes: https://dekaron-rising.com/news/articles/patch-110-branding-bug-fixes-r22/
Summary:
I've recently noticed that there is a lot of confusion on what gems, jewels and stones are available from what dungeons and what goes where, so here we go, a guide on how to get what. Anything related to difficulty, estimation of drop rarety and so on are based on my personal experience and not on what I'd asume the tables droprates are showing.
YOU CAN FARM CRAP GEMS EASILY AT DOOMED MAZE AND DRAVICE FIELD!
Gems alocation:
What is the difference between gems, jewels and stones? What goes where, despite what the "Enchantable Part" says?
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Gems - Meant for Armors and Weapons (All Res + HP goes in Armor, Vitality + HP goes in Helmet/MC3, Crit. Res + HP goes in Pants, Magical/Physical Penetration go in Gloves)
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Jewels - Meant for Wings
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Stones - Meant for Belts and Bracelets
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Crests - Meant for Costumes
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EXCEPTION: IMMORTAL REDUCE - Meant for Belt
How to obtain the gems:
All Medium Gems :
I'm starting off with the medium gems as they are pretty straight forward to get, literary all of them can be found in Karon's Fire Pot dungeon in Mitera. This dungeon is completely soloable even with starter gear
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Location: Karon's Fire Pot (Mitera)
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Entry Level: 185
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Dungeon difficulty:
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Starter gear: Slow, but easy
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Meidum gear: Easy
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Endgame gear: Extremely easy
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Drops: 9% Attack Choice boxes (common), 0.3% Magical/Physical Penetration (common), 73 All Res + 2.5k HP (rare), 30 Vitality + 2.5k HP (rare), 6% CDR + 2.5k HP (rare), Enhanced Jewel MP 4k (common), Jewel MP 3k (common), Jewel HP 3k (common), Jewel Battle 4% (common), Jewel Speed 5% (common), elemental stones III (common)
Endgame "common" armor and weapon gems :
Yes, I will be separating the armor and weapon gems in 2 parts, since there are certain weapon gems that are less common and can be found in different dungeons. Feeling like soloing? Do a half run. All you need are 3 characters to enter, from that point on you can just put them up to follow your main.
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Location: Hidden Mansion of Kastiotica (Dravice Field)
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Entry Level: 200
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Dungeon difficulty:
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Starter gear: Hard
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Meidum gear: Easy
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Endgame gear: Super easy
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Drops: 11% Attack gems (common), 79 All Res + 2.5k HP (rare), 40 Vitality + 2.5k HP (rare), 7% CDR + 2.5k HP (rare), 0.5% Magical/Physical Penetration (common),
"Uncommon" weapon gems :
Ok, ok. This is not really well known dungeon, but considering the drops haven't really been edited in this particular dungeon and the drops that are in Global (plus what we've gather as information by RA31), this dungeon should drop certain weapon gems that might not be very common, such as % Magic Attack, % Elemental Attack + Stats (such as Vit, Cancel Abnormal, Abnormal, HP + DEX/SPR/STR). I personally have only seen the vit, cancel abnormal and the abnormal res.
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Location: Abandoned Qune's Temple (Shangri-La)
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Entry Level: 195
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Dungeon difficulty:
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Starter gear: Super hard
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Meidum gear: Hard
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Endgame gear: Easy
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Drops: % Magic Attack, % Elemental Attack + Stats (such as Vit, Cancel Abnormal, Abnormal, HP + DEX/SPR/STR). I personally have only seen the vit, cancel abnormal and the abnormal res.
Endgame stones and jewels :
This is where the fun starts. These are only obtainable through Tower of Magic. This dungeon is a shitshow. I will not go into details as to why. A wise man once said "If you can't resist it, enjoy it".
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Location: Tower of Magic (Mitera)
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Entry Level: 200
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Dungeon difficulty:
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Starter gear: Impossible
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Meidum gear: Pretty much impossible if not a decently structured and organized party
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Endgame gear: Easy, but slow (depending on the party size)
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Drops: Jewel Battle 5% (common), Jewel MP 4k (common), Jewel HP 4k (rare), Jewel Piercing 1.5% (rare), Immortal reduce 4% (rare), Elemental Stone IV (common)