NEW SIEGE MECHANICS GUIDE
This is a really simplified description of the New Siege mechanics. I will not discuss tactics beyond what the main goals are.
Patch notes: https://dekaron-rising.com/news/articles/patch-108-performance-agency-launcher-and-more-r20/
What's new (Dumbed down version)?
Literary everything. Apart from the name siege is not what it used to be in A9. This is a short list of the things that you SHOULD DEFINITELY KNOW about the new siege.
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Guilds don't have to register for Siege.
Any guild can enter a siege castle at any time during the Siege Event. You can literary register a guild during siege and enter by yourself. Yes, you can technically steal a castle.
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There are 3 castles, instead of 1.
A9's Siege revolved around 1 castle, however A31 (or w/e the action is) has 3 castles. Basically each castle can be owned by a different guild.
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Completely different set of rules of capturing a castle.
There are no talkers, there are no statues or anything. There's just gates and a stone in the middle that has to be destroyed to capture a castle (more below)
More information...
Ok, ok... Hold my beer... There's so much shit I gotta go through that Imma simply copy shit from other sources and just pray that I've not missed something...
We're still waiting for an announcement that would provide information on when siege is going to take place. The event is ran on Global every Sunday at 14:00 CET on the Divine Valley channel, in our case this should be the Ark channel. As stated above, there are no entry requirements and all guilds can join. The only thing that might prevent you from joining is if a single castle has more than 300 players inside.
Castle Locations:
Imperial Castle in Ardeca (Coordinates 470:300)
Golden Castle : Deadlands (Coordinates 30:370)
Conbelton Castle in Requies Beach (Coordinates 205:490)
How to Siege:
During the Siege War as usual, players are devided into attackers and defender. The attacker guilds are obviously the ones that are trying to take over the castle and the Defender is the guild that currently holds the castle and has to protect the crystal from being destroyed by the attackers.
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Guilds can enter the castle as soon as Siege War event starts.
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All castle areas are PK zones, same as old siege. You still need to hold Control when attacking to target other attackers.
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The attackers have to destroy the gates to gain access to the crystal
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When the castle crystal is destroyed the guild that got the last hit gets the castle. All other guilds will be teleported outside.
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Once a castle has been taken over no other guild can enter it, aside of the one that is currently holding it.
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During the "down-time" of the entry the leader of the guild that holds the castle can fortify the gates and deploy guards (Monsters) that would defend it.
Additional information:
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Crystal has a total of 5,000 HP and only takes 1 damage per hit (Yes, the crystal has to be hit 5,000 times to be destroyed... *CAUGH* BOXING GLOVES *CAUGH*)
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When the player is in the castle, the player can give buff, revive, and invite a party to all players within the same guild.
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Players can eliminate everyone, including other guilds in their Alliance.
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If a player dies in the castle and then attempts to revive himself he will be teleported back to Ardeca
Mercury guild functions
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The guild leader of the current castle holder can strengthen the gates. The default HP of a gate is 1,500, once strenghtened the gate HP jumps to 3,000.
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The guild leader of the current castle holder can also deploy up to 100 guards through the Lorenzo NPC, which can be found near the Crystal of each castle There are 6 types of guards with Max HP from 4,400,000 to 6,600,000 depending on guard type. Each guard Costs 100k.
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Mercury Skill Use
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Mercury Skill Use can only be used by the guild leader of the current ownder of the castle throught the Lorenzo NPC at anytime ((before Siege, during Mercury waiting time, and during the Siege battle).
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Skill List:
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Mercury Skill : Guardian
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Effect : All Guild member stats improved
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Req. Guild Level : 10
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DIL cost : 10,000,000
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Cooldown : 10 minutes
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Duration : 3 minutes
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Mercury Skill : Power
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Effect : Reduce movespeed of all characters except Guild members
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Req. Guild Level : 12
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DIL cost : 30,000,000
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Cooldown : 15 minutes
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Duration : 15 seconds
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Mercury Skill : Domination
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Effect : All characters cannot move except Guild members
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Req. Guild Level : 15
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DIL cost : 50,000,000
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Cooldown : 15 minutes
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Duration : 10 seconds
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Defender guild can teleport beyond the gates to fight off attackers through the Lorenzo NPC, which can be found near the Crystal
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Teleportation through the Lorenzo NPC is not available for the attackers
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All players can leave the castle by using return scrolls
Rewards:
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Castle holder's guild emblems will be displayed on top of the flags in the center of ardeca and infront of the Colosseum Lobby.
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Guild leader will gain access to the castle treasure room where a treasure chest will be spawned (No clue what the rewards are going to be)
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Guild leader can claim the tax collected from all agency purchases through the Lorenzo NPC.