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    [DRAFT] Lost Horizon (消失的地平线) - PVE Content (Dungeons/Quests) - Dekaron Rising - The Ultimate Dekaron Experience Jump to content
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      • [DRAFT] Lost Horizon (消失的地平线)
      • [DRAFT] Lost Horizon
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    [DRAFT] Lost Horizon (消失的地平线)

    image.pngEXP2cmp.gifimage.png

    1. Overview

    This content involves two matched parties hunting monsters to score more points to win.

    2. How to Participate

    • You can participate through the Lost Horizon NPC in the Chains of Fire and Valley of the Frozen areas.
    • Participation is available only at set times each day, with no limit on the number of participations per day.

    [Location of Lost Horizon Entrance NPC]

     

    • Entrance
      • image.pngimage.png Ardeca -> Lost Horizon NPC
    • Times - All times in server timezone (Universal Time UTC)
      • Open Times
        • 4:00 - 5:00
        • 9:00 - 10:00
        • 16:00 - 17:00
        • 21:00 - 22:00
      • Countdowns will be added to launcher and announcement system soon.
    • Requirements
      • Level 230+
      • 7-member party
      • No alts or dual logging
        • This means one connection per person/HWID
        • Abuse will lead to disconnections and permanent account bans
    • Rewards
      • Both parties
        • High EXP 4B-7B  (7,000,000,000 EXP per mob)
      • Losing Team 1 ~ 5 of the following:
        • 700% EXP Scrolls
        • Purified Essence
        • Supply Gem [Scrolls]
        • Gear Wheel
      • Winning Team: 10 ~ 30 of the following:
        • 700% EXP Scrolls
        • Purified Essence
        • Supply Gem [Scrolls]
        • Gear Wheel

    3. Match Progress

    After entering, a 5-minute preparation time is given. Destroying the [Statue of Start] will change the status to ready. You can destroy statues during the preparation time, and the score multiplier changes depending on the number of statues destroyed.

    * Destroying statues during the preparation time will not activate the statue effects.
    * Statues destroyed during the preparation time cannot be used after the match starts.

    [Function of Each Statue]

    • Shock Statue: Applies a stun debuff to all members of the opposing party for a certain time.
    • Weakness Statue: Disables skill use for all members of the opposing party for a certain time.
    • Flame Statue: A meteor falls and attacks the opposing party members.
    • Restraint Statue: Decreases the opposing party's combo count by a certain amount, increasing your party's score by the reduced amount.
    • Impatience Statue: Reduces the opposing party's combo maintenance time (from 3 seconds to 1 second) for a certain time.

    [Score Multiplier Based on Destroyed Statues During Waiting Time]

    Number of Statues Destroyed Base Multiplier Fever Multiplier
    0 1x 8x
    1 1.3x 10.4x
    2 1.6x 12.8x
    3 1.9x 15.2x
    4 2.2x 17.6x
    All destroyed 2.5x 20x

    TIP. Decide with your party members whether to proceed with the multiplier obtained by destroying statues during the waiting time or to use all five statues to shake the opposing camp!

    Once both parties are ready, the preparation time ends, and Lost Horizon automatically starts. Monsters are summoned with the start of Lost Horizon. As the stage changes at set intervals, summoned monsters become stronger. Defeating summoned monsters earns scores based on the score multiplier. Continuous defeat of monsters within the combo maintenance time (basic 3 seconds) increases the combo count.

    * If your team's combo is broken, the accumulated combo count until then is converted into the opposing team's score.
    * The higher the combo count at the time it is broken, the higher the score transferred to the opposing team.

    If the combo count reaches the maximum (200), fever time proceeds, allowing for more points to be earned by defeating monsters. If monster defeat stops for a certain time, the fever gauge resets to 0. Monsters are generated in the monster wait area as a certain number of monsters are hunted, and destroying the "Statue of Hatred" summons monsters from the wait area to the opposing camp.

    * Summoned wait area monsters do not increase the combo when defeated.

    When stage 3 progresses, the final boss monster [Chaos] is summoned, and defeating the [Chaos] monster concludes Lost Horizon.

    [Additional Information on Match Progress]

    • If the combo count does not increase for a certain time (18 seconds), the score obtained decreases over time, and the longer the combo count does not increase, the more the score decreases.
    • If the score difference between the two parties exceeds 3 times after stage 2, the cold game rule is activated.
    • When the cold game rule is activated, the final boss monster [Chaos] is summoned, and defeating the [Chaos] monster concludes Lost Horizon.
    • If you win by cold game, additional scores are given according to the final stage. For a stage 2 cold game win: 1.8x score is added. For a stage 3 cold game win: 1.4x score is added.

    * You can check the content through the central system message when a cold game occurs.

    3. Ranking

    Scores obtained during a certain period in Lost Horizon determine the ranking by server group, with rewards given according to ranking.

    * Operated on a seasonal basis, and the start date of the season is announced through notices, etc.

    Ranking score: Score obtained during Lost Horizon ÷ Number of plays

    * To participate in the weekly ranking, you must participate more than 21 times in a week. You do not necessarily need to participate more than three times a day, but you must participate more than 21 times in a week.

    Rankings can be checked through the website > Rankings > Lost Horizon section.


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