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    Two Moon Battle - Game Systems / Modes - Dekaron Rising - The Ultimate Dekaron Experience Jump to content
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      • TO DO
      • How to obtain MC3 Helmet Materials( 3 min) - Crespo Dg
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      • 忘れられた寺院ガイド:3文字のみ-ヒーラーなし
    • Game Systems / Modes

      • 双月之战
      • Two Moon Battle
      • TO DO
      • Colosseum PTM - Rising 2023 Version
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    Two Moon Battle

       請點這裡看中文翻譯      :)

    2oonBattle2.png1234.gif?ex=65fdd676&is=65eb6176&hm=529b

    image.pngimage.png?ex=65fefb09&is=65ec8609&hm=0c3

     

    Introduction

    No mercy for the weak, no pity for the dying, no tears for the slain

    I've been working on this system for a while and I'm very excited to share it with you. Two Moons Battle is designed to be an exciting FFA battle with new dynamic mechanics that make each match uniquely thrilling.

    The name 2Moons is a nostalgic tribute to what was the first Dekaron experience for most of us several years ago.

    2Moons Battle has been designed to be open and enjoyable by everyone including characters that may not be fully geared. The addition of supply boxes and adrenaline buffs allow everyone to have a chance to win.

    Beta

    • 2Moons Battle will be added with this update. It will only be open for testing at various times (look for in-game announcement).
    • After testing it will be scheduled with a countdown on website/launcher.
    • Please keep in mind that this is the first system of its kind. There shouldn't be any bad bugs, but there may be some balance tweaks or improvements we may need to make.

    Rewards

    • During BETA the rewards will be limited to Z Coins.
    • After BETA there will be additional rewards such as:
      • Skins
      • GP/EXP
      • Exclusive Cosmetics
      • And more.
    • There will also be a ranking system once we are done with the beta.

     

     

    Game Mode Information

     

    The goal is to survive. Last fighter alive will win.

    • Rounds:
      • There can be up to 4 rounds. Each round is 180 seconds (this may be adjusted).
    • Kills
      • There is NO kill requirement currently. You do NOT need to get a kill before each round timer finishes.
    • Traps & Cages --> Information below
    • Supply Boxes, Adrenaline Buffs & Transformation Scrolls --> Information Below

     

    • Other Important Notes
      • Invisibility Cancellation Mechanic  --> Summoner Invisibility will be randomly dispelled at various times.
        • We've developed a mechanic to dispell (cancel) summoner invisibility in certain situations where it is necessary. This was most frequency suggested for Zuto Battle, where stones could be captured while invisible even immediately after the previous capture.
          • Cancellation Warning: image.png
            • If the cancellation mechanic is triggered, an buff icon will flash for 5 seconds before invisibility is cancelled.                CancelInvi2.gif

     

    Traps & Cages: Watch Out!

     

    • Traps
      • There are 5 different types of traps that you need to avoid. They all one-shot, so be careful! Look out for the warning signs.
      • Traps will be periodically refreshed and may spawn anywhere.
      • TrapsAll.gif

     

    • Cages
      • Cages can be opened by attacking them which can be a useful strategy. You can open a cage when an enemy is nearby to try to take them out!
      • DoorOpen1_.gifDoorOpen2_.gif

     

     

    Supply Boxes: Adrenaline Buffs & Transformation Scrolls

    image.png

    • Adrenaline Buffs
      • Adrenaline buffs are buffs that give you various boosts for a short amount of time. Some are offensive, some are defensive, and some are to help you escape.
    • Transformation Scrolls
      • Transformation scrolls transform you into a monster for a short amount of time.
    • Important
      • All supply box buffs will automatically be deleted from inventory after 2 minutes.

    image.png      image.png

     


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