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Nitex

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  1. 新聞與內容路線圖 我們一直在致力於一些令人興奮的內容和改進。 未來幾天內,啟動器將會添加一些大型更新。這是正常現象。 ⚠️如果您在開啟啟動器時收到錯誤,請確保遊戲用戶端已關閉。如果問題仍然存在,請重新啟動電腦。 我們希望在未來 1-2 個月內完成以下工作。 測試版之後 DK Square / Draco Battle 的額外改進(獎勵、機制、模式)。 第 1 屆 Braiken 崛起戰爭 PvE 戰鬥 鬥獸場派對比賽和 SR 系統改進 大逃殺改進 物品取得能力改善 -> 提高取得部分終極物品的難度,並引入從 PvP 模式和現有 PvE 模式中獲取重要物品的機會 新的單人地下城、團隊地下城和開放世界地下城領地控制系統 減少裝備齊全/終局玩家與未裝備齊全/新玩家之間的差距。 遊戲引擎改進 穩定性和 FPS 改進 視覺/圖形改進和著色器改進 圍攻:攻擊者重生保護 攻擊者入口保護增益 攻城攻擊者將在 10 公尺半徑範圍內獲得 5 秒無敵增益,以防止在進入時立即被殺死。 無敵增益將重新生效,直到攻擊者離開 10 公尺半徑範圍。 鬥獸場派對比賽 斷線懲罰 對於故意斷線的行為,將實施新的處罰措施。 如果用戶在請求進入後 5 分鐘內登錄,入口將被封鎖。 穩定性問題 比賽穩定性/連接性有待提升。 我們正在進行額外的升級以提高穩定性。 [BETA] - DK Square 排名系統 徽章設計尚未最終確定,將由我們的設計師 Saizu 進行改進。 DK 方點 (DP) 系統和季節格式⚠️本系統處於測試階段。部分功能我們仍在編碼中,部分資料包也需要我們進行正確編碼。我們將盡力快速修復所有問題。 第 1 季將從現在開始持續到 8 月底。 每個角色都會獲得 DK 點數,用於團隊平衡和獎勵。 隨著我們進一步改進,DK 積分將在每個賽季結束時重置。 7 天不活動後,DK 積分分數會下降(進而降低排名分數)。 我們也會在啟動器/網站上新增排名視圖。 額外獎品🎁我們將在未來幾週內驗證測試版並分析相關數據,為 DK Square 推出額外獎品(例如有價值的兌換材料、Atma 兌換材料等)。 DK 廣場常規改進比賽開始時,DK Square 入口 UI 得到改進。 匹配改進 隊伍將不再因隨機分配而失衡 分配隊伍時將考慮 DK 積分和 DKSQ 排名等級 徽章 層級 所需DK點數 最大生命值 (+) 移動速度 等級 PT % 經驗值百分比 神秘 10萬 10,000 10% 10% 100% 傳奇 8萬 8,000 8% 8% 80% 征服者 5萬 7,500 6% 6% 70% 冠軍 2萬 7,000 5% 5% 60% 英雄 10,000 6,500 4% 4% 50% 角鬥士 5,000 6,000 3% 3% 40% 戰士 1,000 5,500 2% 2% 30% 士兵 低於1000 5,000 1% 1% 20% 沒有任何 沒有任何 DK 點數不活躍懲罰不參與門檻:7天(若不參與DK廣場,從第7天開始每日扣除DP積分) 英雄以上等級的玩家將扣除DP點數。 (但因比賽失敗而扣除DP點數的玩家適用於所有等級。) 徽章 層級 所需DK點數 扣除 降級(天) 神秘 10萬 2,800 7 傳奇 8萬 3,700 8 征服者 5萬 3,300 9 冠軍 2萬 1,000 10 英雄 10,000 500 10 角鬥士 5,000 - - 戰士 1,000 - - 士兵 低於1000 - - 活動點功能 玩家不再可以在 DK Square 閒著並仍能獲得獎勵。 您可以透過參與戰場行動(例如殺死敵人、死亡、摧毀守護石、獵殺怪物、移動和使用技能)來賺取 AP(活躍點數)。 如果您在比賽結束時未達到 100% AP,您將不會獲得等級積分,並且會扣除一些 DP。 獲勝隊伍 -> 未達活躍點數要求 您將不會獲得等級積分。 如果您不參加,您將會受到失去 DP 的懲罰。 您將不會獲得任何 DP。 失敗隊伍 -> 未達主動點數要求 您將不會獲得等級積分。 如果您不參加,您將會受到失去 DP 的懲罰。 如果你屬於失敗的隊伍,你將損失額外的 DP。 不活動踢調整現在,在安全區停留時間過長的玩家將被更快地移除比賽,以鼓勵更積極的遊戲。 停留在安全區的超時時間從 3 分鐘改為 1 分 30 秒。 DK 方塊增益改進 班級 選項 1 價值 選項 2 價值 選項 3 價值 選項 4(額外) 價值 蒼藍騎士/龍騎士 最大生命值 +% 15 防禦+% 20 - - 最大護盾 + 15萬 電鋸獵人 遠程攻擊 +% 15 關鍵 + 898 - - 最大護盾 + 15萬 印加魔術師 / 黑巫師 魔法攻擊力+% 15 關鍵 + 898 - - 最大護盾 + 15萬 康塞拉 / 邪惡召喚師 - 刀鋒 最大生命值 +% 15 近戰攻擊 +% 15 - - 最大護盾 + 15萬 康塞拉 / 邪惡召喚師 - 法杖 魔法攻擊力+% 15 關鍵 + 898 - - 最大護盾 + 15萬 信號/夾持器-治療 精神+ 112 最大 MP +% 20 MP恢復+% 9000 最大護盾 + 15萬 信號/夾持器 - 戰鬥 最大生命值 +% 15 詛咒攻擊 +% 15 - - 最大護盾 + 15萬 戰士份額/半份額 最大生命值 +% 15 所有元素抗性 + 900 - - 最大護盾 + 15萬 阿洛肯 最大生命值 +% 15 近戰攻擊 +% 14 - - 最大護盾 + 15萬 三角射手 魔法攻擊力+% 15 關鍵 + 898 - - 最大護盾 + 15萬 繆斯 暗屬性攻擊力 +% 15 關鍵 + 898 - - 最大護盾 + 15萬 分配 - 近戰 最大生命值 +% 15 近戰攻擊 +% 14 - - 最大護盾 + 15萬 分配 - 範圍 最大生命值 +% 15 遠程攻擊 +% 14 - - 最大護盾 + 15萬 DK Square Quest 改進 阿爾德卡的 NPC Idinos任務類型 任務名稱 任務概要 完成NPC 獎勵1 獎勵2 獎勵3 筆記 日常的 [戰場] 尋找戰地指揮官 與各派別的戰地指揮官 NPC 見面 里克茨戰地指揮官 / 米塞里亞戰地指揮官 DK守護者令牌 x1 排名積分 1785 ADVEXP 27,900 - 普通的 [戰地] 征服實習生稱號 獲得實習生等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 1020 - - 普通的 [戰場] 征服正規軍頭銜 獲得正規軍軍階的所有頭銜 阿迪諾斯 DK守護者令牌 x1 排名積分 1020 - - 普通的 [戰場] 奪取守衛稱號 獲得衛兵等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 1530 - - 普通的 [戰場] 征服侍從頭銜 獲得侍從等級的所有頭銜 阿迪諾斯 DK守護者令牌 x1 排名積分 1530 - - 普通的 [戰地] 征服騎士稱號 獲得騎士等級的所有頭銜 阿迪諾斯 DK守護者令牌 x1 排名積分 2550 - - 普通的 [戰場] 征服白騎士稱號 獲得白騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 2550 - - 普通的 [戰地] 征服藍騎士稱號 獲得藍騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 3570 - - 普通的 [戰場] 征服黑騎士稱號 獲得黑騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 3570 - - 普通的 [戰場] 征服黃昏騎士稱號 獲得黃昏騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 5950 - - 普通的 [戰場] 征服黎明騎士稱號 獲得黎明騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 5950 - - 普通的 【戰場】奪取極光騎士稱號 獲得極光騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 8330 - - 普通的 [戰場] 征服光輝騎士稱號 獲得光輝騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 8925 - - 普通的 [戰場] 征服光明騎士稱號 獲得光明騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 9520 - 新的 普通的 [戰地] 征服榮耀騎士稱號 獲得榮耀騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 10115 - 新的 普通的 [戰場] 征服守護騎士稱號 獲得守護騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 10710 - 新的 普通的 [戰地] 征服騎士指揮官稱號 獲得騎士指揮官等級的所有頭銜 阿迪諾斯 DK守護者令牌 x10 排名積分 11305 - 新的 普通的 [戰地] 征服指揮官頭銜 獲得指揮官等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 11900 - 新的 阿爾德卡的NPC Makaio任務類型 任務名稱 任務概要 完成NPC 獎勵1 獎勵2 筆記 普通的 [活動] 開始戰鬥 提交[請求]開始戰鬥道具,兌換翼盒 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 成長之翼兌換箱 - 已刪除 日常的 [DK Square] 向 Egut 發出派遣請求 參與DK廣場:埃古特佔領戰並完成 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 - - 日常的 [DK廣場] 埃古特的勝利 DK廣場:埃古特佔領戰勝利 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x2 德卡隆硬幣 x1 - 日常的 [DK廣場] 埃古特慘敗 DK廣場:埃古特佔領戰失敗 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 - 新的 日常的 [DK廣場]消滅埃古特的敵人 消滅DK廣場的3名敵人:埃古特佔領戰 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 溢出的護盾藥水 x1 - 日常的 【DK廣場】消滅逃兵 在戰場上消滅20名逃兵 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 排名積分 22,000 - - 日常的 【DK廣場】伊古特戰場的守護者 在DK廣場:伊古特佔領戰中取得5場勝利 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 - - 星期日 [戰場] 收集伊古特蜥蜴樣本 擊敗伊古特·阿加瑪 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週一 [戰場]收集伊古特塞伯魯斯樣本 擊敗伊古特·塞伯魯斯 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週二 [戰場] 收集伊古特·朗格拉瑪樣本 擊敗我方遠程攻擊 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週三 [戰場] 收集伊古特森林樣本 擊敗伊古特·西爾萬 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週四 [戰場]收集伊古特精華樣本 擊敗伊古特精華 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 星期五 [戰場]收集伊古特蜘蛛樣本 擊敗伊古特蜘蛛 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週六 [戰場] 收集伊古特·洛德昆達樣本 擊敗伊古特羅德昆達 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 錯誤修復及其他 Rising Coin Exchange:修正了 Atma Sanctuary 地城門票消失的問題 兇惡召喚師服裝:修復導致一些 VS 服裝不可見的問題。 鬥獸場 PTM 排名皮膚:修復了鬥獸場 PTM 排名 Alokes 武器第一名皮膚的問題。 起始武器箱:修復起始武器箱的問題。 ESC -> 角色選擇:修復了有時在選擇角色時導致斷開連接的問題 入門服裝: 改進了新玩家入門服裝的統計數據。 崛起通行證: 每日怪物擊殺任務從 10,000 減少到 5,000
  2. 點此看中文翻譯版 News & Content Roadmap We've been working on some exciting content and improvements. There will be some large updates added to the launcher over the next few days. This is normal. ⚠️ If you receive an error when opening the launcher please make sure the game client is closed. Restart PC if issue persists. We hope to accomplish the following within the next 1-2 months. Additional DK Square / Draco Battle improvements after the beta (rewards, mechanics, modes). 1st Rising Braiken War PvE Battle Colosseum Party Match and SR system improvements Battle Royale improvements Item Obtainability Improvements -> improving the difficulty of obtaining some endgame items and introducing the opportunity to achieve important items from PvP models in addition to existing PvE modes New solo dungeons, party dungeons, and open-world dungeon territory control system Decreasing the gap between geared/endgame and ungeared/new players. Game Engine Improvements Stability and FPS improvements Visual/graphic improvement and shader improvements Siege: Attacker Spawn Protection Attacker Entrance Protection Buff 5 second invincibility buff will be applied in a 10 meter radius for Siege attackers to prevent being killed instantly upon entrance. Invincibility buff will re-apply until attacker exits the 10 meter radius. Colosseum Party Match Disconnection penalty A new penalty will be applied to intentional disconnections. Entrance will be blocked if the user has logged in within 5 minutes of requesting entrance. Stability Issues Match stability/connection should be improved. We are working on additional upgrades for stability. [BETA] - DK Square Ranking System Badge design not finalized and will be improved by our designer Saizu. DK Square Point (DP) System and Seasonal Format⚠️This system is in beta. There is some functionality that we are still coding and some packets we still need to properly write the code for. We will do our best to fix any issues quickly. Season 1 will be from now until the end of August. DK Points will be awarded per character and used for team balancing and rewards. DK Points will reset at the end of each season as we improve it further. There is a DK point score decay that applies after 7 days of inactivity (that reduces rank score). We will also be adding ranking view to the launcher/website. Additional Prizes🎁 We will be introducing additional prizes (such as valuable exchange materials, Atma exchange materials, etc) for DK Square in the coming weeks as we validate the beta and analyze the data around it. General DK Square ImprovementsDK Square Entrance UI improved when a match starts. Matchmaking Improvements Teams will no longer be imbalanced due to random team assignment DK Points & DKSQ Ranking Tier will be taken into consideration when assigning teams Badge Tier DK Points Required MAX HP (+) Move Speed Grade PT % EXP % Mystic 100,000 10,000 10% 10% 100% Legend 80,000 8,000 8% 8% 80% Conqueror 50,000 7,500 6% 6% 70% Champion 20,000 7,000 5% 5% 60% Hero 10,000 6,500 4% 4% 50% Gladiator 5,000 6,000 3% 3% 40% Warrior 1,000 5,500 2% 2% 30% Soldier Below 1,000 5,000 1% 1% 20% None None DK Point Inactivity PenaltyNon-Participation Threshold: 7 days (If you do not participate in DK Square, DP points will be deducted daily starting from the 7th day.) DP point deduction applies from the Hero tier and above. (However, DP point deduction due to match losses applies to all tiers.) Badge Tier DK Points Required Deduction Demotion (Days) Mystic 100,000 2,800 7 Legend 80,000 3,700 8 Conqueror 50,000 3,300 9 Champion 20,000 1,000 10 Hero 10,000 500 10 Gladiator 5,000 - - Warrior 1,000 - - Soldier Below 1,000 - - Active Point Feature Players can no longer stay idle in DK Square and still receive rewards. You earn AP (Active Points) by participating in battlefield actions such as killing enemies, dying, destroying guardian stones, hunting monsters, moving, and using skills. If you do not reach 100% AP by the end of the match, you will not earn Tier Points and some DP will be deducted. Winning Team -> Active Point Requirement Not Reached You will not receive Tier Points. You will lose DP as a penalty for not participating. You will not gain any DP. Losing Team -> Active Point Requirement Not Reached You will not receive Tier Points. You will lose DP as a penalty for not participating. You will lose extra DP for being on the losing team. Inactivity Kick AdjustmentPlayers who stay in the safe zone too long will now be removed from the match faster to encourage more active play. The timeout for staying in the safe zone has changed from 3 minutes to 1 minute 30 seconds. DK Square Buff Improvements Class Option 1 Value Option 2 Value Option 3 Value Option 4 (Extra) Value Azure Knight / Dragon Knight Max HP +% 15 Defense +% 20 - - Max Shield + 150,000 Segita Hunter Ranged Attack +% 15 Critical + 898 - - Max Shield + 150,000 Incar Magician / Black Wizard Magic Attack +% 15 Critical + 898 - - Max Shield + 150,000 Concerra / Vicious Summoner - Blade Max HP +% 15 Melee Attack +% 15 - - Max Shield + 150,000 Concerra / Vicious Summoner - Staff Magic Attack +% 15 Critical + 898 - - Max Shield + 150,000 Segnale / Segripper - Heal Spirit + 112 Max MP +% 20 MP Recovery +% 9000 Max Shield + 150,000 Segnale / Segripper - Combat Max HP +% 15 Curse Attack +% 15 - - Max Shield + 150,000 Bagi Warrior / Half Bagi Max HP +% 15 All Elemental Resistances + 900 - - Max Shield + 150,000 Aloken Max HP +% 15 Melee Attack +% 14 - - Max Shield + 150,000 Segita Shooter Magic Attack +% 15 Critical + 898 - - Max Shield + 150,000 Trieu Muse Dark Attack +% 15 Critical + 898 - - Max Shield + 150,000 Alloces - Melee Max HP +% 15 Melee Attack +% 14 - - Max Shield + 150,000 Alloces - Ranged Max HP +% 15 Ranged Attack +% 14 - - Max Shield + 150,000 DK Square Quest Improvements NPC Idinos in ArdecaQuest Type Quest Name Quest Summary Completion NPC Reward 1 Reward 2 Reward 3 Note Daily [Battlefield] Find the Field Commander Meet the Field Commander NPCs of each faction Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 Rank Points 1785 ADVEXP 27,900 - Normal [Battlefield] Conquer Trainee Titles Obtain all titles in the Trainee rank Adinos DK Guardian's Token x1 Rank Points 1020 - - Normal [Battlefield] Conquer Regular Army Titles Obtain all titles in the Regular Army rank Adinos DK Guardian's Token x1 Rank Points 1020 - - Normal [Battlefield] Conquer Guard Titles Obtain all titles in the Guard rank Adinos DK Guardian's Token x1 Rank Points 1530 - - Normal [Battlefield] Conquer Squire Titles Obtain all titles in the Squire rank Adinos DK Guardian's Token x1 Rank Points 1530 - - Normal [Battlefield] Conquer Knight Titles Obtain all titles in the Knight rank Adinos DK Guardian's Token x1 Rank Points 2550 - - Normal [Battlefield] Conquer White Knight Titles Obtain all titles in the White Knight rank Adinos DK Guardian's Token x1 Rank Points 2550 - - Normal [Battlefield] Conquer Blue Knight Titles Obtain all titles in the Blue Knight rank Adinos DK Guardian's Token x1 Rank Points 3570 - - Normal [Battlefield] Conquer Black Knight Titles Obtain all titles in the Black Knight rank Adinos DK Guardian's Token x1 Rank Points 3570 - - Normal [Battlefield] Conquer Dusk Knight Titles Obtain all titles in the Dusk Knight rank Adinos DK Guardian's Token x1 Rank Points 5950 - - Normal [Battlefield] Conquer Dawn Knight Titles Obtain all titles in the Dawn Knight rank Adinos DK Guardian's Token x1 Rank Points 5950 - - Normal [Battlefield] Conquer Aurora Knight Titles Obtain all titles in the Aurora Knight rank Adinos DK Guardian's Token x10 Rank Points 8330 - - Normal [Battlefield] Conquer Radiant Knight Titles Obtain all titles in the Radiant Knight rank Adinos DK Guardian's Token x10 Rank Points 8925 - - Normal [Battlefield] Conquer Light Knight Titles Obtain all titles in the Light Knight rank Adinos DK Guardian's Token x10 Rank Points 9520 - New Normal [Battlefield] Conquer Glory Knight Titles Obtain all titles in the Glory Knight rank Adinos DK Guardian's Token x10 Rank Points 10115 - New Normal [Battlefield] Conquer Guardian Knight Titles Obtain all titles in the Guardian Knight rank Adinos DK Guardian's Token x10 Rank Points 10710 - New Normal [Battlefield] Conquer Knight Commander Titles Obtain all titles in the Knight Commander rank Adinos DK Guardian's Token x10 Rank Points 11305 - New Normal [Battlefield] Conquer Commander Titles Obtain all titles in the Commander rank Adinos DK Guardian's Token x10 Rank Points 11900 - New NPC Makaio in ArdecaQuest Type Quest Name Quest Summary Completion NPC Reward 1 Reward 2 Note Normal [EVENT] Commence Battle Submit the [Request] Commence Battle item to exchange for a Wing Box Makayo / Rickets Field Commander / Miseria Field Commander Fate of Growth Wing Exchange Box - Deleted Daily [DK Square] Dispatch Request to Egutt Participate in the DK Square: EguttOccupation Battle and complete it Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 - - Daily [DK Square] Victory at Egutt Achieve victory in the DK Square: Egutt Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x2 Dekaron Coin x1 - Daily [DK Square] Defeat at Egutt Be defeated in the DK Square: Egutt Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 - New Daily [DK Square] Eliminate Enemies in Egutt Eliminate 3 enemies in the DK Square: Egutt Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 Overflowing Shield Potion x1 - Daily [DK Square] Eliminate Deserters Eliminate 20 deserters on the battlefield Makayo / Rickets Field Commander / Miseria Field Commander Rank Points 22,000 - - Daily [DK Square] Guardian of the Igut Battlefield Achieve 5 victories in the DK Square: Igut Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 - - Sunday [Battlefield] Collect Igut Agama Samples Defeat Igut Agama 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Monday [Battlefield] Collect Igut Cerberus Samples Defeat Igut Cerberus 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Tuesday [Battlefield] Collect Igut Langgrama Samples Defeat Igut Langgrama 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Wednesday [Battlefield] Collect Igut Sylvan Samples Defeat Igut Sylvan 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Thursday [Battlefield] Collect Igut Essence Samples Defeat Igut Essence 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Friday [Battlefield] Collect Igut Spider Samples Defeat Igut Spider 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Saturday [Battlefield] Collect Igut Lordkunda Samples Defeat Igut Lordkunda 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Bug Fixes & Miscellaneous Rising Coin Exchange: Fixed issue with Atma Sanctuary dungeon ticket disappearing Vicious Summoner Costumes: Fixed issue causing some VS costumes to be invisible. Colosseum PTM Ranking Skin: Fixed issue with Colosseum PTM Ranking 1st Place skin for Alokes weapons. Starter Weapon Box: Fixed issue with starter weapon box. ESC -> Character Select: Fixed an issue that sometimes caused a disconnect when going to character select Starter Costume: Improved new player starter costume stats. Rising Pass: Decreased daily monster kill mission from 10,000 -> 5,000
  3. In ProgressStarter weapon muse fix client stability new DKS Darkness General SuggestionsDraco duration reduced from 6 h to 3 h Mob spawning events for EXP/grade points More frequent events via AI bot Titles made easier to obtain Simplified methods to get end-game gems (e.g., 11 % gems, 6 % Immolation) Make every pet gem tradeable to rescue the forgotten 1 % critical-chance gem Revamped dungeons with drop rewards geared toward end-game accessories Fix Purified Dauto to grant stats (8 % Abnormal resistance and 8 % Melee resistance, since melee res doesn’t work) Introduce a counterpart pet to Dauto with 8 % Abnormal and 8 % Ranged resistance (could rework the old 8 % ranged-res fox pet and add Abnormal) Pet appearance ingredients—how to obtain? Possibly as event rewards Easier access to fabrics and costume/pet reroll materials Farmable skins Tradeable 20 % HP pots; unbind fishes Unbinding method to transfer bound accessories and re-bind them afterward A “Rising Treasure” rune that drops a box (like Treasure Hunter runes) with specific drops purchasable in the d-shop Poll via AI bot to let players vote on which event to start Revamp the discontinued spinning roulette to restore its usefulness Trieste boxes More opportunities to reroll mount stats with Gear Wheel Increased availability of Swift Crystals for mount stat upgrading
  4. xAces started following Nitex
  5. Colosseum Party Match- Season 22 Information Team Size: 2 vs 2 Start Date: June 4th 2025 Reminders There is a minimum # of matches (that increases with the average) to be considered for rankings. Additionally, at least 100 matches are required to receive prizes. The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. The final ranking may change if any statistical anomalies are detected to ensure fairness. For example, in the case of intentional disconnections penalties are applied. Additionally, if a character has an extremely low win rate and has negatively affected several matches intentionally, all of those matches will be excluded. All matches from the following characters have been excluded from the rankings: Isobel, oBowViwo, Yakuzaa, Isobel, Kageyama Fairness, Rules, and Statistics Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. Going forward PTM + account bans will affect all of a user's accounts and characters. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Colosseum PTM Guide (English) 罗马斗兽场排名指南(中文) Prizes Rank (each class) Coins Items Top 1 3,000 Coins Champion Skin Current Champion Emblem Season Emblem Top 2 2,000 Coins Top 3-5 1,000 Coins Champion Skin Champion Emblem
  6. Warriors, RustyTrombone is a player some of you may be familiar with. He has played Rising for several years and has been a great member of our community. He has helped answer questions, generously gave and lent gear to new players, and overall has been a really kind person. Unfortunately he was in an accident recently that left him very injured. There is a fundraising page for Phil that we'd like to share.. All server donations between now and Saturday will be donated to Rusty to support his family and medical bills. You can also donate directly to the fundraiser and forward the confirmation email to [email protected] (or message me on Discord/website). We love you Phil! We will keep you in our thoughts and prayers. Hoping for a fast recovery. Fundraiser for kari fredheim by Carrie Human : Phil needs his loved ones with him!
  7. 开发者评论 游戏和网络稳定性解决方案 崛起的勇士们, 我想为自上次更新以来最近的游戏稳定性问题正式道歉。我们以成为绝对最好的 Dekaron 体验而自豪,游戏不稳定始终是重中之重之一,我们在硬件和网络方面投入了大量资金。不幸的是,错误的网络驱动程序更新导致了间歇性断开连接问题。我们花了一段时间才找到根本原因,因为我们认为这与我们之前的更新有关;但事实证明这只是一个巧合(当我们进行例行维护并使用更新重新启动时安装了错误的驱动程序更新) 我们暂停了常规的开发和发布计划,以专注于网络问题。现在问题已解决,我们将恢复常规更新计划,并且我们有一些令人兴奋的新内容(PvE 内容和地牢,以及 PvP 游戏模式和改进)。 [新增]Rising Pass 活动 (BETA) 概述 RisingPass 是一个季节性进度系统,奖励玩家完成各种游戏内活动。与战斗通行证类似,玩家通过完成每日和每周任务来解锁不同等级的奖励来获得积分。 我们将根据玩家的反馈不断调整和改进 RisingPass 系统。任务旨在容纳喜欢 PvP 内容的玩家和喜欢 PvE 活动的玩家。 如果您有任何任务或奖品建议,请在下面的评论中告诉我们! 如何运作任务每日任务每天重置,并提供较小的积分奖励。示例包括登录 30 分钟、清除单人地牢或击败怪物。 每周任务每周重置并提供更高的积分奖励。其中包括更具挑战性的任务,例如增强设备、完成 PvP 比赛或清除远征地牢。 奖励玩家通过积累积分来通过 30 个奖励等级。每个等级都会解锁有助于角色发展和游戏玩法的奖励。 任务类型RisingPass 包括各种任务类别,以适应不同的游戏风格: 保持活跃的登录和游戏时间奖励 怪物狩猎和boss战 的战斗 覆盖单人、派对和远征的地牢 为DK广场的参与和胜利清除PvP 设备升级和改进 市场活动和物品使用的经济性 特殊活动,包括钓鱼、服装制作和坐骑升级 积分系统完成任务以赚取 RisingPass 积分,逐步解锁奖励等级。该系统包括每日和每周积分上限,以确保所有玩家的均衡进步。 崛起的技能模拟器 [测试版] 我们创建了 Skill Simulator 的全新版本。新版本比旧版本好得多。 读取技能配置文件,就像读取游戏引擎一样,以获得完美的准确性 包括有关技能所有方面的精细和具体信息 支持查看技能级别之间的变化 您可以通过访问网站并单击 指南 - > Dekaron Rising Skill Simulator 错误修复 / 次要改进 增加了各种物品的最大堆叠数 返回卷轴 鱼类物品(胖乎乎的金鱼、鹦鹉鱼等) HP 药水 死线 Seguriper “Recover Routine”(复活增益)将在 PvP 开始前杀死主要 Boss 时自动移除。
  8. 请点击这里查看中文翻译版。 Developer Comments Game & Network Stability Resolution Warriors of the Rising, I'd like to formally apologize for the recent game stability issues since the last update. We pride ourselves on being the absolute best Dekaron experience possible and game instability is always one of top priorities and something we heavily invest in hardware and network wise. Unfortunately a faulty network driver update caused intermittent disconnection issues. It took us a while to locate the root cause because we thought it was something related to our previous update; but it turns out it was just a coincidence (the faulty driver update installed when we did our routine maintenance and restart with the update) We paused our regular development & release schedule to focus on the network issue. Now that it is resolved we will resume our regular update schedule and we have some exciting new content (PvE content and dungeons, as well as PvP game modes and improvements). [NEW] Rising Pass Event (BETA) Overview The RisingPass is a seasonal progression system that rewards players for completing various in-game activities. Similar to a battle pass, players earn points by completing daily and weekly missions to unlock rewards at different tiers. We will be continuously adjusting and improving the RisingPass system based on player feedback. Missions are designed to accommodate both players who enjoy PvP content and those who prefer PvE activities. If you have any mission or prize suggestions let us know in the comments below! How It WorksMissionsDaily Missions reset every day and offer smaller point rewards. Examples include logging in for 30 minutes, clearing solo dungeons, or defeating monsters. Weekly Missions reset weekly and offer larger point rewards. These include more challenging tasks like enhancing equipment, completing PvP matches, or clearing expedition dungeons. RewardsPlayers progress through 30 reward tiers by accumulating points. Each tier unlocks rewards that help with character progression and gameplay. Mission TypesThe RisingPass includes a variety of mission categories to suit different playstyles: Login & Playtime rewards for staying active Combat for monster hunting and boss battles Dungeons covering solo, party, and expedition clears PvP for DK Square participation and victories Enhancement for equipment upgrades and improvements Economy for market activities and item usage Special Activities including fishing, costume crafting, and mount upgrades Point SystemComplete missions to earn RisingPass points that unlock reward tiers progressively. The system includes daily and weekly point caps to ensure balanced progression for all players. Rising Skill Simulator [BETA] We've created a completely new version of our Skill Simulator. The new version is infinitely better than the old version. Reads the skill configuration files exactly like the game engine for perfect accuracy Includes granular and specific information about all aspects of a skill Supports seeing changes between skill levels You can access the new skill simulator by going to the website and clicking Guides -> Dekaron Rising Skill Simulator Siege Update Siege is now on DK channels. Gates have been removed from Siege Castles -- gates will be always open. Bug Fixes / Minor Improvements Increased maximum stack count for various items Return Scrolls Fish Items (Chubby Gold Fish, Parrot fish, some others) HP Potions Dead Front Seguriper "Recover Routine" (resurrection buff) will be automatically removed when the main boss is killed prior to the PvP starting.
  9. 开发者评论GamerDad 在这里带来了新一轮的更新和调整!这几周很忙,但我希望每个人都喜欢新的变化。 Rising Coin Exchange Shop 扩建 Rising 硬币兑换处已扩展以下商品! 10% Stat Socket Stone Choice 盒子 燃烧的 Dauto Flame Atma 门票 Dungeon 改进 咒语之塔 修复了 Mordresh 的水晶机制(第三层),现在应该可以按预期保护整个队伍。 垃圾生物已被略微削弱,以帮助完成地牢。 Elmar Abyss Dungeon (个展) 通往第二个房间的路径谜语已修复,现在应该按预期工作(请注意:D显示的消息)。 略微调整了难度,以帮助大多数职业能够完成它(可能仍然需要适当的装备和/或糖果增益) 添加了 EXP 以与其他改进的地牢保持一致。 Space (Solo Dungeon) 添加了 EXP 以与其他改进的地牢保持一致 最终 Boss 现在会掉落以下内容: Ilias - 50M 腌 Irias - 1x 复合 Maveric Sellias - 1-3x 供应 ABCD Mellias - Rising Coin 沉船困难 为最后一个 Boss 添加了船长的宝藏箱。 Class vs. Class Tournament 祝贺所有 Class vs Class 锦标赛的获胜者和参与者。 非常感谢所有帮助组织和举办比赛的志愿者。我们也感谢大家在等待比赛时的耐心等待,因为我们有大量的参与者。 亚洲级对级锦标赛 我们目前正处于亚洲组别锦标赛的规划阶段。它将采用与通常的 Class vs. Class Championship 相同的形式,并针对亚洲地区进行了改进 更可达的时区 在亚洲优化的服务器/网络(如 Suki 和 DK Asia 频道)上进行匹配 奖品更新 奖品将在维护后不久寄出。 我们根据反馈改进了一等奖: 改进了第 2 名和第 3 名的奖品(现在每人获得一个皮肤) 第一名 奖品 Wings 新增动态功能 冠军之翼 - 独家设计和动态特性 一等奖鸡翅采用全新独家设计。 永久 动态 奖品翅膀将是亮金色的,直到下一次 Class vs. Class 锦标赛,以反映角色作为当前“Class Champion”的地位。他们将在下一场职业冠军赛后改变颜色,除非同一角色赢得比赛。 等级(每个类) 硬币 项目 第 1 名 3,000 金币 黄金冠军武器皮肤 黄金冠军之翼 班级冠军头衔 第 2 名 10,000 金币 第 2 个 CvC 武器皮肤 第 3 名 5,000 金币 滚动旋转 GP Exp 参与 / 全部 5,000 金币 滚动旋转 GP Exp 罗马斗兽场派对比赛 - 第 21 季 信息 团队规模: 2 对 2 开始日期:2025 年 6 月 4 日 提醒 排名需要考虑最少的匹配 # (随平均值增加) 装备要求每天只检查一次。在角色之间交易物品不会绕过它。 任何形式的作弊、故意输掉或不打架或故意离开都会导致帐户被处决。 公平性、规则和统计数据 任何形式的作弊都将导致所有角色的永久 PTM 禁令,还可能导致继续滥用的帐户被禁止。 对 Colosseum PTM 数据进行统计分析以检测异常或作弊。您可以在此处阅读更多相关信息。 在统计异常数据中发现具有高置信度的角色已被禁止参加下一个 Colosseum 赛季。 这些角色参与的任何匹配都已从排名数据中排除。 这确保了公平性,因此没有人不公平地受益,也没有人不公平地损失。 将来,我们将采取更严格的措施,包括多帐户 Colosseum 禁令和帐户禁令。 罗马斗兽场 PTM 指南 (英语) 罗马斗兽场排名指南(中文) 奖品 等级(每个类) 硬币 项目 前 1 名 3,000 金币 冠军皮肤 当前冠军徽章 赛季徽章 前 2 名 2,000 金币 第 3-5 名 1,000 金币 冠军皮肤 冠军徽章
  10. 请点击这里查看中文翻译版。 Developer CommentsGamerDad here with another round of updates and adjustments! It has been a busy couple of weeks but I hope everyone enjoys the new changes. Rising Coin Exchange Shop Expanded The Rising coin exchange shop has been expanded with the following items! 10% Stat Socket Stone Choice box Burning Dauto Flame Atma Entry Ticket Dungeon Improvements Tower of Spell Fixed Mordresh's crystal mechanic (third floor), should now protect the entire party as intended. Trash mobs have been slightly nerfed to help with the dungeon completion time. Elmar Abyss Dungeon (solo) Path to second room riddle are fixed and should now be working as intended (Pay attention to the messages that appear :D ). Adjusted difficulty slightly to help allow for most classes to be able to finish it (appropriate gear and or candy buffs may still be needed) Added EXP to stay consistent with other revamped dungeons. Space (Solo Dungeon) Added EXP to stay consistent with other revamped dungeons Final bosses are now dropping the following: Ilias - 50M Dil Irias - 1x Compound Maveric Sellias - 1-3x Supply ABCD Mellias - Rising Coin Shipwreck Hard Added Captain's Treasure box to last boss. Class vs. Class Tournament Congratulations to all Class vs Class tournament winners and participants. Huge thanks to all of the volunteers who helped organize the tournament and run it. We also appreciate everyone's patience while waiting for their matches since we had an overwhelming amount of participants. Asia Class vs. Class Tournament We're currently in the planning phase for a Asia Class Championship. It will be in the same format as the usual Class vs. Class Championship with improvements specific to the Asia region More accessible time-zone Matches on Asia-optimized server/network (like Suki and DK Asia channels) Prize Updates Prizes will be sent shortly after maintenance. We improved the first place prizes based on feedback: Improved prizes for 2nd place (each get a skin now) 1st place prize wings new dynamic feature added Champion Wings - Exclusive Design & Dynamic Feature The 1st place prize wings have a new exclusive design. Permanent Dynamic The prize wings will be bright gold until next Class vs. Class tournament to reflect the character's status as the current "class champion". They will change colors after the next class championship tournament unless that same character wins the tournament. Rank (each class) Coins Items 1st Place 15,000 Coins Gold Champion Weapon Skin Gold Champion Wings Class Champion Title 2nd Place 10,000 Coins 2nd CvC Weapon Skin 3rd Place 5,000 Coins Scroll Spins GP Exp Participation / All 5,000 Coins Scroll Spins GP Exp Colosseum Party Match- Season 21 Information Team Size: 2 vs 2 Start Date: June 4th 2025 Reminders There is a minimum # of matches (that increases with the average) to be considered for rankings The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. Fairness, Rules, and Statistics Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Colosseum PTM Guide (English) 罗马斗兽场排名指南(中文) Prizes Rank (each class) Coins Items Top 1 3,000 Coins Champion Skin Current Champion Emblem Season Emblem Top 2 2,000 Coins Top 3-5 1,000 Coins Champion Skin Champion Emblem
  11. 🏆Summer Class vs. Class Tournament🏆Tournament RegistrationTo register, log into the website with your character's account and reply to this post with the following format: In-Game Name: [Your Character Name] Character Class: [Your Class] Level: [Your Level] Do you want to join the practice tournament? : Yes | No Registration Deadline: May 29th Schedule & DatesPractice Day 1Date: May 17th 2025 Time: 14:00 UTC (Server Time) Focus / Classes:Same as tournament day 1. ⬇️ Practice Day 2Date: May 18th 2025 Time: 14:00 UTC (Server Time) Focus / Classes:Same as tournament day 2. ⬇️ Tournament Day 1Date: May 31th, 2024 Time: 14:00 UTC (Server Time) Participating Classes:Azure Knight Incar Magician Segita Hunter Vicious Summoner Half Bagi Bagi Warrior Dragon Knight Tournament Day 2Date: June 1st, 2025 Time: 14:00 UTC (Server Time) Participating Classes:Trie Muse Shooter Dark Wizard Concerra Segeuripper Segnale Aloken Alokes Day 3 (Optional)Date: June 1st, 2024 Note: Only if needed Note: Countdown timer will be added to website and launcher Tournament PrizesNote: Final skin and prize designs may be improved images below are just a preview Wing design will be unique and permanent. 1st Place PrizeExclusive Class Champion Wings Exclusive Class Champion Weapon Skin Exclusive Title: "Class Champion" 15,000 Coins 2nd Place Prize10,000 Coins Exclusive Class 2nd place prize (preview soon) 3rd Place & Participation5,000 Coins (3rd Place) Participation Prizes: Scroll Spins, GP, and more Tournament RulesDouble Elimination FormatMain Bracket: Initially, all participants start in the main bracket. Matches are played as usual, with winners advancing and losers dropping into the loser's bracket. Loser's Bracket: Participants who lose in the main bracket move into the loser's bracket. Here, they still have a chance to continue in the tournament, but they must win all subsequent matches to stay in contention. Grand Finals: The winners of the main bracket and the loser's bracket eventually meet in the grand finals. Note: Usually we have this so-called BRACKET RESET but we will not do that. Finals will be Bo3 only. View sample tournament bracket: https://challonge.com/4kgisow9 General RulesVenue: All Matches on DK Channel We will follow official rules. Permitted: Consumable items (buffs/potions) are allowed Event consumables (buffs) and runes will be disabled Extended Matches & Class-Specific Rules: This will be clarified during matches as necessary. First Match: All skills are permitted for all classes Second Match: If first match results in a draw, the following healing skills will be restricted: Half Bagi: Vampire Dance will be disabled Segnale: All healing skills will be disabled (shield recovery skills allowed) Resurrection skills See chart below. General Rule: Any match that reaches time limit (30 minutes) will be considered a draw Exception: Vicious Summoner and Concerra's invisibility buff skill is allowed but excessive use to prolong matches will result in: Warning (First offense) Disqualification (Second offense) FAQQ1: What if I get disconnected/crashed and it's not my fault?Getting disconnected for any reason other than server issues that we can confirm will result in disqualification. However, if you are able to provide a screenshot of crashing/client bug and we can confirm it on the server side, we may be able to restart the match. Q2: What if the other player is lagging?This happens very rarely and cannot be taken into consideration. People can't influence their connections and they're not doing it to gain an advantage. Also consider that their advantage can be your advantage too. Matches may be held on an isolated channel to ensure best performance. Q3: How many accounts can I apply with?Register with TWO (2) different classes maximum. More than two entries or piloting another user's account will lead to disqualification. Q4: What if a player is absent?Matches will continue, and absent players will be disqualified after their round ends. Dekaron Rising reserves the right to make any changes to the prizes prior to the start of the event. Adjustments will be displayed here. Q5: How are prolonged matches handled?During the past PvP Events that was hosted by Eccle, some classes like Half Bagi and Seg can be drawn out until the end of the time limit (30 minutes). Here's how we'll handle this: Every skill will be allowed in the first match, but if it happens to be a draw, we will remove a regeneration skill from each class. (Example: Half Bagi's Vampire Dance, Seg's Healing Moss, and much more.) Invisible skill of Concerra gives buff and it's only normal to use it. However, if we find that it is being abused and just being spammed just to prolong the pvp, you will get one (1) warning before we disqualify you. A buff may be casted on both fighters. 🏆Summer Class vs. Class Tournament🏆Tournament RegistrationTo register, log into the website with your character's account and reply to this post with the following format: In-Game Name: [Your Character Name] 字符类: [您的课程] 水平: [您的等级] 您想参加练习赛吗?: 是 |不 报名截止日期:5 月 29 日 时间表和日期练习日 1日期:五月 17th 2025 时间:14:00 UTC(服务器时间) 重点/类别:与比赛第 1 天相同。⬇️ 练习日 2日期:五月 18th 2025 时间:14:00 UTC(服务器时间) 重点/类别:与比赛第 2 天相同。 ⬇️ 比赛第 1 天日期:5月 31, 2024 时间:14:00 UTC(服务器时间) 参与课程:蔚蓝骑士 Incar 魔术师 Segita Hunter 恶毒召唤师 ·半袋 巴吉战士 龙骑士 比赛第 2 天日期:6月 1st, 2024 时间:14:00 UTC(服务器时间) 参与课程:特里·缪斯 射手 黑巫师 Concerra Segeuripper 赛格纳尔 阿洛肯 阿洛克斯 第 3 天 (可选)日期:6月 1st, 2024 注意:仅在需要时 注意:倒数计时器将添加到网站和启动器 比赛奖品注意:最终的皮肤和奖品设计可能会得到改进,下面的图片只是一个预览 机翼设计将是独特而永久的。 一等奖专属 Class Champion Wings 专属 Class Champion 武器皮肤 专属头衔:“Class Champion” 15,000 金币 二等奖10,000 金币 独家班级二等奖(即将预览) 第三名 & 参与5,000 金币 (第 3 名) 参与奖品:滚动旋转、GP 等 比赛规则双淘汰赛制主支架:最初,所有参与者都从主括号开始。比赛照常进行,获胜者晋级,失败者进入败者组。 失败者对阵表:在主组中输掉的参赛者进入败者组。在这里,他们仍然有机会继续参加比赛,但他们必须赢得所有后续比赛才能继续争夺冠军。 总决赛:主组和败者组的胜者最终在总决赛中相遇。 注意:通常我们有这个所谓的 BRACKET RESET,但我们不会这样做。决赛将仅进行 Bo3。 查看示例锦标赛对阵表:https://challonge.com/4kgisow9 一般规则地点:DK 频道的所有比赛 我们将遵循官方规则。 允许: 允许使用消耗品(增益/药水) 活动消耗品(增益)和符文将被禁用 扩展比赛和特定类别规则: 这将在比赛中根据需要进行澄清。 第一场比赛:所有课程都允许使用所有技能 第二场比赛:如果第一场比赛的结果是平局,以下治疗技能将受到限制: Half Bagi: Vampire Dance 将被禁用 Segnale:所有治疗技能都将被禁用(允许使用盾牌恢复技能) 复活技能 见下图。 通例:任何达到时间限制(30 分钟)的比赛都将被视为平局 例外:Vicious Summoner 和 Concerra 的隐身增益技能是允许的,但过度使用以延长比赛时间将导致: 警告(初犯) 取消资格(第二次违规) 常见问题Q1: 如果我掉线/崩溃了,但这不是我的错怎么办?如果由于服务器问题以外的任何原因断开连接,我们可以确认,这将导致取消资格。但是,如果您能够提供崩溃/客户端错误的屏幕截图,并且我们可以在服务器端确认,我们也许能够重新开始比赛。 Q2: 如果其他玩家卡顿怎么办?这种情况很少发生,不能被考虑在内。人们无法影响他们的关系,他们这样做不是为了获得优势。还要考虑到他们的优势也可能是您的优势。比赛可以在隔离的通道上进行,以确保最佳性能。 Q3: 我可以申请多少个账户?最多注册两 (2) 个不同的课程。超过两个条目或试用另一个用户的帐户将导致资格被取消。 Q4:如果有球员缺席怎么办?比赛将继续进行,缺席的玩家将在回合结束后被取消资格。 Dekaron Rising 保留在活动开始前对奖品进行任何更改的权利。调整将在此处显示。 Q5: 如何处理长时间的比赛?在过去由 Eccle 主办的 PvP 活动中,一些职业,如 Half Bagi 和 Seg 可以拉出来,直到时间限制结束(30 分钟)。以下是我们将如何处理此问题: 所有技能都可以在第一场比赛中使用,但如果恰好是平局,我们将从每个职业中删除一个再生技能。(例如:Half Bagi 的吸血鬼舞、Seg 的 Healing Moss 等等。 Concerra 的隐形技能提供 buff,使用它很正常。但是,如果我们发现它被滥用,并且只是为了延长 pvp 而被垃圾邮件,您将在我们取消您的资格之前收到一 (1) 次警告。 两个战士都可以施放增益。
  12. 提示:请访问网站/启动器查看 RisingAI! 快速解答您的任何疑问! 开发人员评论 我们非常高兴地推出地下城改造系列的第二部分。非常感谢 GamerDad 的辛勤付出,以及帮助他在测试服务器上测试地下城的社区成员。 我还想借此机会为过去一周的网络不稳定问题致歉。我们以创新且强大的网络架构为荣,并将正常运行时间、稳定性和网络性能(低延迟)视为重中之重。遗憾的是,我们先进的路由优化技术受到了一种网络洪泛攻击的影响,从而导致了网络问题。除了解决这些问题之外,我们还升级了Ark、DK2和DK3通道和节点上的网络路由优化和服务器硬件。在接下来的几周内,我们将升级更多服务器硬件并添加网络节点,以进一步降低延迟。我们衷心感谢社区一直以来的支持、耐心和信任。 新闻与活动 夏季班级对抗赛 报名将于本周开始(新闻报道将于本周初发布)。 练习赛将于下周举行(仅限比赛报名者)。 斗兽场 PTM (2v2) - 正在进行 /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } 地下城改造第二部分:法术之塔 GamerDad 的开发者评论 嗨,Rising 社区!GamerDad 本周回归啦,很高兴能和大家聊聊我们这周的工作!首先,非常感谢所有提供宝贵反馈的友好私信!欢迎随时私信我,也请继续使用 Discord 的地下城反馈频道。 我们收到了一些关于刚刚改造的塔楼的热门反馈,比如第一层难度有点高,莫德雷什的机制也有点难以掌控。我们做了一些调整,以提升体验。 有任何反馈或疑问吗?欢迎在 Discord 的地下城反馈频道留言。我洗耳恭听(或者说,我全神贯注地看着)!祝大家游戏愉快!—— GamerDad 和 Rising 开发团队 法术塔(困难) 改进与调整 一楼进行了一些调整,试图让它变得更容易一些。(请继续提供反馈) 三楼最后一个boss莫德雷什的机制进行了调整,水晶增益效果应该会持续更长时间。 水晶增益持续时间从 4 秒增加至 6 秒。 一些垃圾仍然在那里,希望不再有垃圾掉落 之前的补丁说明以及更多关于《Tower of Spel》的信息 死亡走廊 - 改造 雄伟耳环(PvE 配饰物品) 死亡回廊将成为你刷威严耳环的新地点!快来探索艾莉亚,了解升级这款耳环的新方法。威严耳环是一款提供PVE加成的PVE装备。 老板 掉落 神殿守护者 第一个迷你Boss 60% 雄伟珠宝 或怀旧海盗硬币 Bifrons Doll 第二小头目 60% 雄伟珠宝 或怀旧海盗硬币 奇略蕾哈娜娃娃 第三代迷你Boss 60% 雄伟珠宝 或怀旧海盗硬币 虚空九头蛇玩偶 第四个迷你Boss 60% 雄伟珠宝 或怀旧海盗硬币 小天使 / Neo Two 大理石娃娃 第 5 个迷你 Boss 60% 雄伟珠宝 或怀旧海盗硬币 玩偶大师贝利卡斯的 最终Boss 70% 雄伟珠宝或怀旧海盗硬币 20% 浓缩金阿玛瑙 5% 宁静蓝宝石 5% 雄伟钻石耳环 崛起硬币 Rising Coin 交易所信息: 平衡调整 防守侧翼数据更新 重要提示 - 所有现有的机翼都将更新改进后的统计数据。 统计改进 最大生命值 30% -> 32% 暴击伤害抵抗 17% -> 25% 全攻击 27% -> 全攻击 26% PvP 伤害加成 13% -> 暴击抗性 18% 祖托的腰带 我们之前移除了 Zuto 腰带上的一些不必要的等级选项,以便玩家更轻松地获得所需的等级选项。现在,我们重新添加了之前移除的其中一个选项,因为有些玩家可能会选择使用它来构建。 伤害抵抗(范围 3-5%) 错误修复及其他 改进了自动事件系统的问题 特里缪斯 修复了“孵化诱饵”减益效果(对敌人施加的是增益效果而不是减益效果)
  13. Nitex commented on Unknwn's gallery image in General
  14. 向下滚动查看中文翻译 TIP: Check out RisingAI on website/launcher! Quick answers for any questions you might have! Developer Comments We're super excited to present the Pt 2 of the Dungeon Revamp series. A huge thanks to GamerDad for his hard work on this and the community that helped him test the dungeon on the test server. I'd also like to take this time to apologize for the recent network instability over the past week. We take pride in our innovative and robust network architecture and consider uptime, stability, and network performance (low latency) a very high priority. Our cutting-edge route-optimization technology was unfortunately susceptible to a type of network flooding attack which caused network issues. In addition to resolving these issues, we've also upgraded our network routing optimization and server hardware on Ark, DK2, and DK3 channels and nodes. Over the next few weeks we will be upgrading more server hardware and adding network nodes to improve latency even further. We sincerely thank the community for their continued support, patience, and trust. News & Events Summer Class vs. Class Tournament Application starts this upcoming week (news article will be posted early this week). Practice tournament will be held next week (tournament applicants only). Colosseum PTM (2v2) - Ongoing /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } Dungeon Revamp Pt.2: Tower of Spell Developer Commentary from GamerDad Hey, Rising community! GamerDad back this week and I’m excited to talk about what we worked on this week! First of all, I appreciate all the nice DMs for those that reached out with VALUABLE feedback! Feel free to DM me anytime and please continue to use the Dungeon Feedback discord channel. Some trending feedback we got about the tower we just revamped as that the first floor was a little too hard and Mordresh's mechanic was a bit unforgiving. We've made some adjustments to make the experience a little better. Got feedback or questions? Drop them in the Dungeon Feedback channel in Discord. I’m all ears (or rather, all eyes)! Happy grinding, everyone! — GamerDad & the Rising Dev Team Tower of Spell (Hard) Improvements & Adjustments First floor was adjusted a bit in an attempt to make it a little easier. (please continue to provide feedback on this) Third floor last boss Mordresh's mechanic adjusted, crystals buff should last a bit longer. Crystal Buff Duration increased from 4 seconds to 6 seconds. Some of the trash drops were still there, hopefully no more trash drops Previous Patch Notes & more info about Tower of Spel Death Corridor - Revamp Majestic Earring (PvE Accessory Item) The Death Corridor will be the new spot to farm for your Majestic Earring! Check out Aria to see the new way to upgrade this earring. Majestic Earring is a PVE item that provides PVE bonuses. Boss Drops Temple Guardian 1st Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Bifrons Doll 2nd Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Qilue Rhianna Doll 3rd Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Nether Hydra Doll 4th Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Cherubin / Neo Deux Marble Doll 5th Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Doll Master Belicas Last Boss 70% Majestic Jewel or Nostalgic Pirate’s Coin 20% Condensed Gold Argate 5% Serene Sapphire 5% Majestic Diamond Earring Rising Coin Rising Coin Exchange Information: Balance Adjustments Defensive Wing Stats Updated Important - All existing wings will be updated with the improved stats. Stat Improvements Max HP 30% -> 32% Crit DMG Res 17% -> 25% All Attack 27% -> All Attack 26% PvP DMG Bonus 13% -> Critical Resistance 18% Zuto's Belt We previously removed several unnecessary rank options from the Zuto belt to make it easier to get desired rank options. Here we're adding back one of the previously removed options since some players may choose to build with it. DMG Res (range 3-5%) Bug Fixes & Miscellaneous Improved issue with automated event system Trie Muse Fixed "Hatch Lure" debuff (was applying a buff instead of a debuff to enemy)
  15. 提示:请访问网站/启动器查看 RisingAI! 快速解答您的任何疑问! 开发人员评论 我们非常高兴地推出地下城改造系列的第二部分。非常感谢 GamerDad 的辛勤付出,以及帮助他在测试服务器上测试地下城的社区成员。 我还想借此机会为过去一周的网络不稳定问题致歉。我们以创新且强大的网络架构为荣,并将正常运行时间、稳定性和网络性能(低延迟)视为重中之重。遗憾的是,我们先进的路由优化技术受到了一种网络洪泛攻击的影响,从而导致了网络问题。除了解决这些问题之外,我们还升级了Ark、DK2和DK3通道和节点上的网络路由优化和服务器硬件。在接下来的几周内,我们将升级更多服务器硬件并添加网络节点,以进一步降低延迟。我们衷心感谢社区一直以来的支持、耐心和信任。 新闻与活动 夏季班级对班级锦标赛即将公布。 本周末的 PvP 活动将于周六 法术塔改造活动现已开始 斗兽场 PTM(3v3):第 20 赛季现已开始 /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } [活动] 地下城改造 第二部分:法术之塔 GamerDad 的开发者评论 嗨,Rising 社区的朋友们!我是GamerDad,很高兴能从幕后走出来介绍自己。我与 Nitex 密切合作已有一段时间,致力于打造我们共同喜爱的这款游戏。作为一名充满热情的玩家和一位父亲,我致力于让《Dekaron Rising》成为我们所有人的史诗级体验。 有任何反馈或疑问吗?欢迎在 Discord 的地下城反馈频道留言。我洗耳恭听(或者说,我全神贯注地看着)!祝大家游戏愉快!—— GamerDad 和 Rising 开发团队 法术塔(困难) 独特的多地图地牢,每层都有独特的挑战机制! 活动每日限制:4倍 事件:高经验值 正常每日限额:3倍 等级要求:240 地下城位置:山谷裂隙 -> 信徒庇护所 哈德·菲拉图斯 一楼滴 1× 崛起硬币 – 25% 几率 20% 生命值药水 – 100% 几率 硬无形科 二楼滴 1× 崛起硬币 – 35% 几率 1-3× 可可 – 100% 几率 哈德莫德雷什 三楼滴 1× 崛起硬币 – 100% 几率 1× EXP 幸运盒 – 100% 几率 1-3× 可可 – 100% 几率 艰难的幸福 4楼滴 1× 崛起硬币 – 100% 几率 1× 康德金阿盖特 -100% 几率 Neo Deux 大理石 五楼滴水 2× 崛起硬币 – 25% 几率 最佳铁匠级随机盒子 - 35% 几率 Rising Coin 交易所信息: 物品获取能力改进 深渊徽章 -> 制作率提升 更新了制作概率 +0 -> +1: 50% -> 65% +1 -> +2: 30% -> 40% +2 -> +3: 20% -> 35% +3 -> +4: 10% -> 20% +4 -> +5: 5% -> 10% 精英海军徽章 -> 制作率提高 更新了制作概率 高级海军徽章 -> 精英海军徽章: 35% -> 50% 精英海军徽章 -> 精英海军徽章 +2: 10% -> 20% 黑暗(阿特玛交换材料) 掉落率增加 0-3x 黑暗(现有) -> 100% 几率掉落至少 1x 黑暗 错误修复及其他 地下城掉落所有权 我们修复了一个问题,该问题有时会导致派对地牢掉落物的所有权被分配/“拥有”给一名派对成员,并忽略派对掉落物分配设置。 沉船困难 修复掉落分布问题 魔法塔 修复掉落分布问题 罗马斗兽场 PTM - 赛季新闻 第 20 赛季 - 5 月 2 日开始 队伍规模:2v2 赛季结束! 恭喜所有参赛者!上一季的奖品即将寄出。下一季将于本周开始!详情请见下方。 温馨提示: 排名需要考虑的匹配数量至少有限制(随着平均值的增加而增加) 装备需求每天仅检查一次。角色之间交换物品不会绕过此要求。 任何形式的作弊、故意输球、不比赛、故意离开等行为都将受到账号处罚。 公平 任何形式的作弊行为都将导致所有角色被永久 PTM 封禁,并且还可能因持续滥用而导致帐户被封禁。 我们对 Colosseum PTM 数据进行了统计分析,以检测异常或作弊行为。您可以点击此处了解更多信息。 被发现具有高度统计异常数据信心的角色将被禁止参加下一季的斗兽场。 这些角色参加的任何比赛均已从排名数据中排除。 这确保了公平性,既没有人获得不公平的收益,也没有人遭受不公平的损失。 未来我们将采取更严格的措施,包括多账户斗兽场禁令和账户禁令。 第 19 季奖品 奖品不可交易。需至少进行100场比赛。 斗兽场冠军徽章 硬币 前 1 名(每个级别): 3,000 枚硬币 前 2 名(每个级别)2,000 枚硬币 前 3-5 名(每个级别)1,000 枚硬币 斗兽场第17赛季徽章 武器皮肤 更多信息和指南 英语 中国人 .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }
  16. 向下滚动查看中文翻译 TIP: Check out RisingAI on website/launcher! Quick answers for any questions you might have! Developer Comments We're super excited to present the Pt 2 of the Dungeon Revamp series. A huge thanks to GamerDad for his hard work on this and the community that helped him test the dungeon on the test server. I'd also like to take this time to apologize for the recent network instability over the past week. We take pride in our innovative and robust network architecture and consider uptime, stability, and network performance (low latency) a very high priority. Our cutting-edge route-optimization technology was unfortunately susceptible to a type of network flooding attack which caused network issues. In addition to resolving these issues, we've also upgraded our network routing optimization and server hardware on Ark, DK2, and DK3 channels and nodes. Over the next few weeks we will be upgrading more server hardware and adding network nodes to improve latency even further. We sincerely thank the community for their continued support, patience, and trust. News & Events Summer Class vs. Class Tournament will be announced soon. PvP event this weekend will be on Saturday Tower of Spell Revamp Event Starts Now Colosseum PTM (2v2): Season 20 Starts Now /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } [EVENT] Dungeon Revamp Pt.2: Tower of Spell Developer Commentary from GamerDad Hey, Rising community! I’m GamerDad, and I’m thrilled to step out from behind the scenes and introduce myself. I’ve been working closely with Nitex for a while now, helping shape the game we all love. As a passionate gamer and a dad, I’m dedicated to making Dekaron Rising an epic experience for all of us. Got feedback or questions? Drop them in the Dungeon Feedback channel in Discord. I’m all ears (or rather, all eyes)! Happy grinding, everyone! — GamerDad & the Rising Dev Team Tower of Spell (Hard) A unique multi-map dungeon with uniquely challenging mechanics on each floor! EVENT Daily Limit: 4× EVENT: HIGH EXP Normal Daily Limit: 3× Level Requirement: 240 Dungeon Location: Valley Rift -> Worshipper's Shelter Hard Filatus 1st Floor Drops 1× Rising Coin – 25% Chance 20% HP Potions – 100% Chance Hard Atypidae 2nd Floor Drops 1× Rising Coin – 35% Chance 1–3× Kakao – 100% Chance Hard Mordresh 3rd Floor Drops 1× Rising Coin – 100% Chance 1× EXP Lucky Box – 100% Chance 1-3× Kakao – 100% Chance Hard Bonheur 4th Floor Drops 1× Rising Coin – 100% Chance 1× Cond Gold Argate -100% Chance Neo Deux Marble 5th Floor Drops 2× Rising Coin – 25% Chance BEST Blacksmith Grade Random Box – 35% Chance Rising Coin Exchange Information: Item Obtainability Improvements Abyssal Emblem -> Crafting Rates Improved Updated Crafting Probability +0 -> +1: 50% -> 65% +1 -> +2: 30% -> 40% +2 -> +3: 20% -> 35% +3 -> +4: 10% -> 20% +4 -> +5: 5% -> 10% Elite Navy Emblem -> Crafting Rates Improved Updated Crafting Probability Advanced Navy Emblem -> Elite Navy Emblem: 35% -> 50% Elite Navy Emblem -> Elite Navy Emblem +2: 10% -> 20% Darkness (Atma Exchange Material) Drop rate increased 0-3x darkness (existing) -> 100% chance top drop at least 1x Darkness Bug Fixes & Miscellaneous Dungeon Drop-Ownership We fixed an issue that sometimes caused the ownership of a party-dungeon drop to be assigned/"owned" by one party member and ignore the party drop distribution setting. Shipwreck Hard Fixed drop distribution issue Tower of Magic Fixed drop distribution issue Colosseum PTM - Season News Season 20 - Starts May 2nd Team Size: 2v2 Season Complete! Congratulations to all participants! Prizes for the previous season will be sent shortly. The next season will be starting this week! Information below. Friendly Reminders: There is a minimum # of matches (that increases with the average) to be considered for rankings The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. Fairness Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Season 19 Prizes Prizes are not tradeable. Minimum 100 matches must be played. Colosseum Champion Emblem Coins Top 1 (each class): 3,000 Coins Top 2 (each class) 2,000 Coins Top 3-5 (each class) 1,000 Coins Colosseum Season 17 Emblem Weapon Skin More Information & Guide English Chinese .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }