Everything posted by Nitex
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Patch 250: Arcadia Prison Events, Colosseum PTM Season 23 [3v3], UI, and more!
请点击这里查看中文翻译版。 News & Summary DEV Notes This is a minor maintenance patch focused on improving server stability, gameplay quality, and DKSQ ranking system. Content updates, more EXP improvements, and additional features coming soon. There is a known issue with Lost Horizon that we're working on fixing. In the meantime, we have improved other sources of exp. In the coming says there will be some large updates added to the launcher over the next few days. This is normal. ⚠️ If you receive an error when opening the launcher please make sure the game client is closed. Restart PC if issue persist We will be adding updates in the launcher over the next few days to prepare content updates. The launcher will error if the game client is open and there is an update. Upcoming Events Eccle PvP Event (Friday) 3X DKSQ GP matches (will be announced) Extra Zuto Battle 10X EXP / 4X Drop + Dead Front/Ice Castle EXP boosts General / Bug Fixes Rising Pass reset General/Other Network hardware has been improved. Optimized server performance Improved game UI functionality & design Updated UI colors to improve design consistency and feel. Minor Balance Dragon Knight Health Regain - changed to increase % of total HP instead of flat value. Overall damage slightly increased Damage per level slightly increased Chicken Costume Added to costume appearance change Arcadia Prison: New Mechanics + EXP Improvements Arcadia Prison Adjusted EXP Scaling EXP now scales (increases) with character level Lv. 200 - 240 EXP scaling has been improved. EXP increase items are enabled and stack with the scaling. New Features / Mechanics Event Bridge 150-200 monsters will randomly spawn along the bridge Brideg monsters will spawn every 1-3 hours. A large amount of EXP will be awarded to whoever can clear the bridge. Super-Cells Super Cells (marked in Red) Double the number of monsters as normal cells +100% EXP EXP buff is applied every 15 seconds to everyone in the cell. Bridge EXP Crystal Bridge crystal will randomly respawn in center of bridge every 1-2 hours When the bridge crystal is destroyed: Each party member is awarded with +200% EXP buff for 30 minutes. Buff stacks with super-cell EXP buff (+200%, +100%). DK Square Updates Centerstone Communion Updated Communion with the center stone wins the DK Square match if successful. Match Time Decreased to 13 minutes. Gold Flag Requirement 15,000 Points -> 13,000 Points Decreased flag thresholds for the last 3 flags. Colosseum Party Match - Season 23 [ 3 vs 3 ] Information Team Size: 3 vs 3 Start Date: August 1st 2025 Previous season prizes will be sent later today after this update. Reminders There is a minimum # of matches (that increases with the average) to be considered for rankings. Additionally, at least 100 matches are required to receive prizes. The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. The final ranking may change if any statistical anomalies are detected to ensure fairness. For example, in the case of intentional disconnections penalties are applied. Additionally, if a character has an extremely low win rate and has negatively affected several matches intentionally, all of those matches will be excluded. All matches from the following characters have been excluded from the rankings: <will be updated> Fairness, Rules, and Statistics Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. Going forward PTM + account bans will affect all of a user's accounts and characters. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Colosseum PTM Guide (English) 罗马斗兽场排名指南(中文) Prizes Rank (each class) Coins Items Top 1 3,000 Coins Champion Skin Current Champion Emblem Season Emblem Top 2 2,000 Coins Top 3-5 1,000 Coins Champion Skin Champion Emblem
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Patch 24.9: DK Square, Dead Front/Ice Castle, Arcadia Prison Revamp, Rank Revamp and more!
新聞 開發說明 這是一個小型維護補丁,專注於提高伺服器穩定性、遊戲品質和 DKSQ 排名系統。 內容更新、更多經驗值改進以及即將推出的附加功能。 我們正在努力修復《失落的地平線》的一個已知問題。與此同時,我們改進了其他經驗來源。 在即將到來的方面,表示在接下來的幾天內將向啟動器添加一些大型更新。這是正常的。 ⚠️ 如果您在打開啟動器時收到錯誤,請確保遊戲用戶端已關閉。如果問題仍然存在 ,請重新啟動電腦我們將在接下來的幾天內在啟動器中添加更新以準備內容更新。如果遊戲用戶端已打開並且有更新,啟動器將出錯。 即將舉行的活動 Eccle PvP 活動(週五) 3X DKSQ GP 比賽(即將公佈) 額外的祖托戰鬥 10 倍經驗值 / 4 倍掉落 + 死前線/冰雪城堡經驗值提升 更新摘要 一般 / 錯誤修復 新的 Rising Pass 獎勵等級 改進的DC問題 經驗值改進 經驗值提升乘數(死線和冰雪城堡) 阿卡迪亞監獄經驗值和地下城經驗值改進 DK Square 更新 比賽機制更新->溝通時間:180 -> 120 秒 DKSQ 改進 + 現在提供 DK 等級積分 DKSQ 積分和排名等級改進 改進了 DK Square 1-8 級並更新了等級/積分分佈 顯著改進了 DK 點演算法 -- (對於贏/輸/個人表現) 比賽目標 -> 增加 DK 點加成 角色等級統計改進 添加了用於等級提升的新物品 改進了大多數等級(1-60/68)的統計數據,以提高 PvP 競爭力和 PvP 品質 一般 / 錯誤修復 崛起通行證更新(新獎勵) Rising 通行證中添加了新獎勵。 斷開連接問題應該得到改善 修復了在 DK 通道之間切換時導致斷開連接的問題。 修復了連接到 DK 通道時導致斷開連接/不穩定的問題。 修復了 Rising Exchange 商店中 Atma 門票的問題 Rising Exchange Coin -> Atma Ticket 兌換現已開始工作。 鬥獸場派對比賽 斷開連接懲罰 對故意斷開連接將適用新的處罰。 如果使用者在請求進入后 5 分鐘內登錄,則入口將被阻止。 穩定性問題 比賽穩定性/連接性應得到改善。 我們正在進行額外的升級以確保穩定性。 新:經驗值倍數(死線和冰雪城堡) 新的經驗值乘數系統已添加到 Dead Front 和 Ice Castle 中 乘數將獎勵隊伍 +1 倍 → +2 倍 → +3 倍 → +4 倍額外經驗值 每當被隊伍中任何成員擊殺的怪物時,都會獲得獎勵經驗值(給每個隊伍成員) 每方殺死的怪物越多,乘數就越高 明智地選擇你的團隊! 對怪物造成最大傷害的活躍隊伍和隊伍成員將獲得最多的獎勵 更新了經驗值縮放 基本總計(現有) 乘數級別 獎金獎勵 總經驗值 4,030,000,000 4,030,000,000 4,111,111,111 (每點會員) 4,111,111,111 (每點會員) 16,282,222,222 基礎經驗總值 無乘數 0 16,282,222,222 1倍 +4,255,555,555 20,537,777,777 2倍 +4,255,555,555 +4,255,555,555 24,793,333,332 3倍 +4,255,555,555 +4,255,555,555 +4,255,555,555 29,048,888,887 4倍 +4,255,555,555 +4,255,555,555 +4,255,555,555 +4,255,555,555 33,304,444,442 阿卡迪亞監獄經驗值和地下城經驗值改進 阿卡迪亞監獄 所有怪物的經驗值顯著增加。 經驗值現在隨角色等級而增加 等級 200 - 240 最高 等級 240 - 245 高 Lv. 245+ 中 EXP 增加物品被啟用並與縮放疊加。 魔法之塔 所有怪物的經驗值顯著增加。 DK Square 更新 中心石聖餐更新 如果成功,與主石的交流將贏得 DK 廣場比賽。 溝通時間: 減少至[100秒]/[1分40秒]([原為180秒]/[3分鐘] 通訊獎勵/石頭獎勵 成功溝通的玩家/團隊將獲得額外的 DK 積分 失敗不扣分。 通信冷卻時間(故障冷卻時間) 增加至 45 秒(之前為 30 秒) 3 個 DKSQ GP 事件系統 新的基於比賽的 3X DKSQ 活動已啟動 運作方式 擴音器公告將以紅色顯示,表明下一場 DKSQ 比賽將是 3x GP 如果 DKSQ 比賽正在進行中,則 3X GP 將應用於之後的比賽。 當 3x DKSQ 比賽開始時,將自動發出另一個擴音器公告 所有獎勵將在比賽結束后 1-5 分鐘郵寄。 DK Square 任務更新 DKSQ 任務將提供 DK 積分和其他獎勵 NPC資訊 馬凱奧(阿爾德卡) 伊迪諾斯(阿德卡) DK Square 和 DKSQ 排名積分提升 常規 DK Square 積分系統仍處於測試階段。我們每周都會分析數據,並改進排名系統,使其更加準確、有益和有趣。感謝大家的耐心和理解 我們進行了一些匹配改進以提高匹配品質 從損失中扣除的 DK 積分已減少 改進了目標(石頭、通信)的 DK 積分獎勵 等級等級改進 [V1.2] 我們根據過去幾周收集的數據更新了排名等級閾值。 角色將在登錄時被分配更新的等級(如果更改)。 我們將繼續改進排名系統和獎勵。 更新的排名等級 徽章 層 老DK 所需積分 更新所需的 DK 積分 最大生命值 (+) 移動速度 等級 PT % 經驗值 % 士兵 < 1,000 < 500 5,000 1% 1% 20% 戰士 1,000 500 5,500 2% 2% 30% 角鬥士 5,000 900 6,000 3% 3% 40% 英雄 10,000 1,500 6,500 4% 4% 50% 冠軍 20,000 2,500 7,000 5% 5% 60% 征服者 50,000 4,000 7,500 6% 6% 70% 傳說 80,000 6,000 8,000 8% 8% 80% 神秘 100,000 10,000 10,000 10% 10% 100% 🎯 性能公平性驗證我們的新系統在不同遊戲風格之間實現了 0.09 的 Wasserstein 距離 - 公平跨角色比較的研究黃金標準。 改進 機器學習活動加權 XGBoost 模型從您的行動中預測勝利 權重自動平衡以實現公平競爭(提高 DKSQ 比賽品質) 自新的 DK 積分系統以來,已對 1,524+ 場比賽記錄進行交叉驗證 貝葉斯技能評級更新 OpenSkill 框架實施 隨著您玩得越多,不確定性就會減少 為新玩家更快地校準 公平的交叉風格比較 所有作業類型歸一化為 0-100 等級 百分位數轉換確保公平性 輔助玩家與攻擊性玩家排名相同 上一個/當前分佈 更新/改進的分佈預測 0-1 級:█████████████████████████████████ (89.2%) 2級:████ (10.8%) 第 3-8 級:(0%) 第 1 級:████████████ (25%) - 入門球員 第 2 級:██████████████ (30%) - 發展中的球員 第 3 級:████████████ (25%) - 熟練的玩家 第 4 級:████████ (15%) - 高級玩家 等級 5+:██ (5%) - 精英玩家 HIGH IMPACT ACTIVITIES Mainstone Communication ██████████████████████████████ Kill PC ███████████████████████████ Kill Boss █████████████████████████ Kill Miniboss ██████████████████████████ Destroy Guardian Stone ████████████████████████ Hit Skill PC ████████████████████ MODERATE IMPACT ACTIVITIES Buff ████████████████ Heal ██████████████ Kill Monster ████████████ NEUTRAL ACTIVITIES Move ████ Dead ▓▓▓▓ (Negative impact) 角色等級改進 等級升級券 新物品->等級升級券 等級升級券物品會將角色的等級提升至指定等級。 等級升級券【璀璨騎士】(等級46) 等級升級券【精英守護騎士】(等級60) 如果角色等級等於或高於目標等級,則無法使用等級升級券。 NPC:冉冉升起的日光(阿爾德卡) 例 排名統計數據改進 我們增加了多個等級的統計數據,以縮小低等級和高等級之間的 PvP 差距。 以下是更新后的排名表。上層沒有修改。 Rnk 等級 排 技能點 統計點 最大生命值 盾 防禦 物理/魔法/範圍傷害 PvP 傷害 0 0 0 0 0 0 0 0 0 1 50 新學員 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 2 50 實習 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 3 50 高級實習生 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 4 50 精英實習生 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 5 75 新步兵 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害+1,200 6 75 步兵 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 7 75 高級步兵 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 8 75 精銳步兵 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 9 100 新衛士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 10 100 警衛 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 11 100 高級警衛 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 12 100 精英衛士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 13 131 新時尚先生 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 14 131 君子 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 15 131 高級紳士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 16 131 精英時尚先生 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 17 131 新騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 18 131 騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 19 131 高級騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 20 131 精英騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 21 131 新白騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 22 131 白騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 23 131 高級白騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 24 131 精英白騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 25 131 新藍騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 26 131 藍騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 27 131 高級藍騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 28 131 精英藍騎士 1 3 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 29 165 新黑騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 30 165 黑騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 31 165 高級黑騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 32 165 精英黑騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 33 165 新暮光騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 34 165 暮光之城騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 35 165 高級暮光騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 36 165 精英暮光騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 37 165 新黎明騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 38 165 黎明騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 39 165 高級黎明騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 40 165 黎明精英騎士 2 5 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 41 180 新奧羅拉騎士 3 10 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 42 180 極光騎士 3 10 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 43 180 極光高級騎士 3 10 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 44 180 極光精英騎士 3 10 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 45 180 新光晨騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 46 180 光輝騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 47 180 高級光輝騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 48 180 精英光輝騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 49 190 新希望騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 50 190 希望騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,200 51 190 高級希望騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,400 52 190 精英希望騎士 5 15 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,115 PvP 傷害 +1,600 53 190 新榮耀騎士 5 20 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,635 PvP 傷害 +2,500 54 190 榮耀騎士 5 20 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,703 PvP 傷害 +2,500 55 190 高級榮耀騎士 5 20 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害 +1,771 PvP 傷害 +2,500 56 190 榮耀精英騎士 5 20 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害+1,839 PvP 傷害 +2,800 57 200 新守護騎士 0 20 最大生命值 +10,000 護盾 +35,000 防禦 +3,000 物理/魔法/範圍傷害+1,900 PvP 傷害 +2,900 58 200 守護騎士 0 20 最大生命值 +10,000 護盾 +36,000 防禦 +3,000 物理/魔法/範圍傷害+2,000 PvP 傷害 +3,000 59 200 高級守護騎士 0 20 最大生命值 +10,500 護盾 +37,000 防禦 +3,000 物理/魔法/範圍傷害+2,100 PvP 傷害 +3,100 60 200 精英守護騎士 0 20 最大生命值 +11,000 護盾 +38,000 防禦 +3,000 物理/魔法/範圍傷害+2,200 PvP 傷害 +3,200 61 210 新騎士的首領 0 20 最大生命值 +11,500 護盾 +39,000 防禦 +3,000 物理/魔法/範圍傷害+2,300 PvP 傷害 +3,300 62 210 騎士首領 0 20 最大生命值 +12,000 護盾 +40,000 防禦 +3,000 物理/魔法/範圍傷害+2,400 PvP 傷害 +3,400 63 210 高級騎士指揮官 0 20 最大生命值 +12,500 護盾 +41,000 防禦 +3,000 物理/魔法/範圍傷害+2,500 PvP 傷害 +3,500 64 210 精英騎士的首領 0 20 最大生命值 +13,000 護盾 +42,000 防禦 +3,000 物理/魔法/範圍傷害+2,600 PvP 傷害 +3,600 65 210 新指揮官 0 20 最大生命值 +13,500 護盾 +43,000 防禦 +3,000 物理/魔法/範圍傷害+2,700 PvP 傷害 +3,700 66 210 指揮官 0 20 最大生命值 +14,000 護盾 +44,000 防禦 +3,100 物理/魔法/範圍傷害+2,800 PvP 傷害 +3,800 67 210 高級指揮官 0 20 最大生命值 +14,500 護盾 +45,000 防禦 +3,200 物理/魔法/範圍傷害+2,900 PvP 傷害 +3,900 68 210 精英指揮官 0 20 最大生命值 +15,000 護盾 +46,000 防禦 +3,300 物理/魔法/範圍傷害+3,000 PvP 傷害 +4,000
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Patch 24.9: DK Square, Dead Front/Ice Castle, Arcadia Prison Revamp, Rank Revamp and more!
请点击这里查看中文翻译版。 News & Summary DEV Notes This is a minor maintenance patch focused on improving server stability, gameplay quality, and DKSQ ranking system. Content updates, more EXP improvements, and additional features coming soon. There is a known issue with Lost Horizon that we're working on fixing. In the meantime, we have improved other sources of exp. In the coming says there will be some large updates added to the launcher over the next few days. This is normal. ⚠️ If you receive an error when opening the launcher please make sure the game client is closed. Restart PC if issue persist We will be adding updates in the launcher over the next few days to prepare content updates. The launcher will error if the game client is open and there is an update. Upcoming Events Eccle PvP Event (Friday) 3X DKSQ GP matches (will be announced) Extra Zuto Battle 10X EXP / 4X Drop + Dead Front/Ice Castle EXP boosts Update Summary General / Bug Fixes New Rising Pass reward tiers Improved DC issues EXP Improvements EXP Boost Multiplier (Dead Front & Ice Castle) Arcadia Prison EXP & Dungeon EXP Improvements DK Square Updates Match mechanics updated-> Communication Time: 180 -> 120 Seconds DKSQ Improved + now give DK Tier points DKSQ Point & Ranking Tier Improvements REVAMPED DK Square Tiers 1-8 and updated tier/point distribution Improved DK Point algorithm significantly -- (for win/loss/personal performance) Match objectives -> increased DK Point bonus Character Rank Stat Improvements Added new item for rank boost Improved stats of most ranks (1-60/68) to improve PvP competitiveness and PvP quality General / Bug Fixes Rising Pass Updated (New Rewards) New rewards have been added to Rising pass. Disconnection issues should be improved Fixed issue causing disconnections when switching between DK channels. Fixed issue causing disconnections/instability when connected to DK channels. Fixed issue with Atma ticket in Rising Exchange shop Rising Exchange Coin -> Atma Ticket exchange is now working. Colosseum Party Match Disconnection penalty A new penalty will be applied to intentional disconnections. Entrance will be blocked if the user has logged in within 5 minutes of requesting entrance. Stability Issues Match stability/connection should be improved. We are working on additional upgrades for stability. NEW: EXP Multiplier (Dead Front & Ice Castle) A new EXP multiplier system has been added to Dead Front and Ice Castle The multiplier will reward parties with+1x → +2x → +3x → +4x extra EXP Bonus EXP is rewarded for each monster that is killed by any member of the party (to each party member) The more monsters killed by each party, the higher the multiplier will go Choose your team wisely! Active parties and party members that deal the most damage to monsters will be the most rewarded Updated EXP Scaling Base Total (existing) Multiplier Level Bonus Rewards Total EXP 4,030,000,000 4,030,000,000 4,111,111,111 (per pt member) 4,111,111,111 (per pt member) 16,282,222,222 Total Base EXP No Multiplier 0 16,282,222,222 1x +4,255,555,555 20,537,777,777 2x +4,255,555,555 +4,255,555,555 24,793,333,332 3x +4,255,555,555 +4,255,555,555 +4,255,555,555 29,048,888,887 4x +4,255,555,555 +4,255,555,555 +4,255,555,555 +4,255,555,555 33,304,444,442 Arcadia Prison EXP & Dungeon EXP Improvements Arcadia Prison EXP increased significantly for all monsters. EXP now scales (increases) with character level Lv. 200 - 240 Highest Lv. 240 - 245 High Lv. 245+ Medium EXP increase items are enabled and stack with the scaling. Tower of Magic EXP increased significantly for all monsters. DK Square Updates Centerstone Communion Updated Communion with the center stone wins the DK Square match if successful. Communication Time: Decreased to [100 Seconds] / [1 minute and 40 seconds] ( [was 180 Seconds] / [3 Minutes] Communication Bonus / Stone Bonus The player/team that successfully communicates will receive extra DK points No points are deducted for failures. Communication Cooldown (failure cooldown) Increased to 45 seconds ( previously 30 seconds ) 3x DKSQ GP Event System New match-based 3X DKSQ event has been activated How it works A megaphone announcement will appear in red that will indicate that the next DKSQ match will be 3x GP If a DKSQ match is ongoing, the 3X GP will be applied to the match after it. Another megaphone announcement will be made automatically when the 3x DKSQ match starts All rewards will be mailed 1-5 minutes after that match ends. DK Square Quests Updated DKSQ quest will give DK points and other rewards NPC Info Makaio (Ardeca) Idinos (Ardeca) DK Square & DKSQ Ranking Point Improvements General The DK Square point system is still in beta. We're analyzing data on a weekly basis and improving the ranking system to be more accurate, rewarding, and fun. We appreciate everyone's patience and understanding We've made some matchmaking improvements to improve match quality DK Points deducted from loss have been decreased Improved DK point rewards from objectives (stones, communication) Rank Tier Improvements [V1.2] We've updated the rank tier thresholds based on the data we've gathered over the past few weeks. Characters will be assigned their updated rank (if changed) upon login. We will continue to improve the ranking system and the rewards. Updated Ranking Tiers Badge Tier Old DK Points Required Updated DK Points Required MAX HP (+) Move Speed Grade PT % EXP % Soldier < 1,000 < 500 5,000 1% 1% 20% Warrior 1,000 500 5,500 2% 2% 30% Gladiator 5,000 900 6,000 3% 3% 40% Hero 10,000 1,500 6,500 4% 4% 50% Champion 20,000 2,500 7,000 5% 5% 60% Conqueror 50,000 4,000 7,500 6% 6% 70% Legend 80,000 6,000 8,000 8% 8% 80% Mystic 100,000 10,000 10,000 10% 10% 100% Technical Information (if you're interested in reading how it works) 🎯 Performance Fairness ValidationOur new system achieves 0.09 Wasserstein distance between different play styles - the research gold standard for fair cross-role comparison. Improvements Machine Learning Activity Weighting XGBoost models predict victory from your actions Weights automatically balanced for fair play(improved DKSQ match quality) Cross-validated on 1,524+ match records since new DK point system Bayesian Skill Rating Updates OpenSkill framework implementation Uncertainty decreases as you play more Faster calibration for new players Fair Cross-Style Comparison All activity types normalized to 0-100 scale Percentile transformations ensure fairness Support players rank equally with aggressive players Previous/Current Distribution Updated/Improved Distribution Prediction Tier 0-1: █████████████████████████████████ (89.2%) Tier 2: ████ (10.8%) Tier 3-8: (0%) Tier 1: ████████████ (25%) - Entry players Tier 2: ██████████████ (30%) - Developing players Tier 3: ████████████ (25%) - Skilled players Tier 4: ████████ (15%) - Advanced players Tier 5+: ██ (5%) - Elite players HIGH IMPACT ACTIVITIES Mainstone Communication ██████████████████████████████ Kill PC ███████████████████████████ Kill Boss █████████████████████████ Kill Miniboss ██████████████████████████ Destroy Guardian Stone ████████████████████████ Hit Skill PC ████████████████████ MODERATE IMPACT ACTIVITIES Buff ████████████████ Heal ██████████████ Kill Monster ████████████ NEUTRAL ACTIVITIES Move ████ Dead ▓▓▓▓ (Negative impact) Character Rank Improvements Rank Upgrade Ticket New Item -> Rank Upgrade Ticket The Rank Upgrade Ticket item will increase a character's rank to the specified rank. Rank Upgrade Ticket [Brilliance Knightt] (Rank 46) Rank Upgrade Ticket [Elite Knight of Guardian] (Rank 60) The rank upgrade ticket cannot be used if the character rank is equal to or above the target rank. NPC: Rising Helion (Ardeca) Example Rank Stat Improvements We've increased the stats of several ranks to decrease the PvP gap between lower ranks and higher ranks. Below is the updated rank table. Upper ranks were not modified. Updated Rank Table and Stats (click arrow to expand) Rnk Lvl Rank Skill Pts Stat Pts Max HP Shield Defense Physical/Magic/Range Damage PvP Damage 0 0 0 0 0 0 0 0 0 1 50 New Trainee 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 2 50 Trainee 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 3 50 Senior Trainee 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 4 50 Elite Trainee 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 5 75 New Infantry 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Dmg+1,200 6 75 Infantry 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 7 75 Senior Infantry 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 8 75 Elite Infantry 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 9 100 New Guard 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 10 100 Guard 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 11 100 Senior Guard 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 12 100 Elite Guard 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 13 131 New Esquire 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 14 131 Esquire 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 15 131 Senior Esquire 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 16 131 Elite Esquire 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 17 131 New Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 18 131 Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 19 131 Senior Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 20 131 Elite Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 21 131 New White Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 22 131 White Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 23 131 Senior White Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 24 131 Elite White Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 25 131 New Blue Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 26 131 Blue Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 27 131 Senior Blue Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 28 131 Elite Blue Knight 1 3 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 29 165 New Black Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 30 165 Black Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 31 165 Senior Black Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 32 165 Elite Black Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 33 165 New Twilight Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 34 165 Twilight Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 35 165 Senior Twilight Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 36 165 Elite Twilight Knight 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 37 165 New Knight of Dawn 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 38 165 Knight of Dawn 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 39 165 Senior Knight of Dawn 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 40 165 Elite Knight of Dawn 2 5 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 41 180 New Knight of Aurora 3 10 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 42 180 Knight of Aurora 3 10 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 43 180 Senior Knight of Aurora 3 10 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 44 180 Elite Knight of Aurora 3 10 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 45 180 New Brilliance Knight 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 46 180 Brilliance Knight 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 47 180 Senior Brilliance Knight 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 48 180 Elite Brilliance Knight 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 49 190 New Knight of Hope 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 50 190 Knight of Hope 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,200 51 190 Senior Knight of Hope 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,400 52 190 Elite Knight of Hope 5 15 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,115 PvP Damage +1,600 53 190 New Knight of Glory 5 20 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,635 PvP Damage +2,500 54 190 Knight of Glory 5 20 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,703 PvP Damage +2,500 55 190 Senior Knight of Glory 5 20 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,771 PvP Damage +2,500 56 190 Elite Knight of Glory 5 20 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,839 PvP Damage +2,800 57 200 New Knight of Guardian 0 20 Max HP +10,000 Shield +35,000 Defense +3,000 Physical/Magic/Range Damage +1,900 PvP Damage +2,900 58 200 Knight of Guardian 0 20 Max HP +10,000 Shield +36,000 Defense +3,000 Physical/Magic/Range Damage +2,000 PvP Damage +3,000 59 200 Senior Knight of Guardian 0 20 Max HP +10,500 Shield +37,000 Defense +3,000 Physical/Magic/Range Damage +2,100 PvP Damage +3,100 60 200 Elite Knight of Guardian 0 20 Max HP +11,000 Shield +38,000 Defense +3,000 Physical/Magic/Range Damage +2,200 PvP Damage +3,200 61 210 Leader of new knights 0 20 Max HP +11,500 Shield +39,000 Defense +3,000 Physical/Magic/Range Damage +2,300 PvP Damage +3,300 62 210 Knight leader 0 20 Max HP +12,000 Shield +40,000 Defense +3,000 Physical/Magic/Range Damage +2,400 PvP Damage +3,400 63 210 Senior Knight Commander 0 20 Max HP +12,500 Shield +41,000 Defense +3,000 Physical/Magic/Range Damage +2,500 PvP Damage +3,500 64 210 Leader of elite knights 0 20 Max HP +13,000 Shield +42,000 Defense +3,000 Physical/Magic/Range Damage +2,600 PvP Damage +3,600 65 210 New commander 0 20 Max HP +13,500 Shield +43,000 Defense +3,000 Physical/Magic/Range Damage +2,700 PvP Damage +3,700 66 210 Commander 0 20 Max HP +14,000 Shield +44,000 Defense +3,100 Physical/Magic/Range Damage +2,800 PvP Damage +3,800 67 210 Senior commander 0 20 Max HP +14,500 Shield +45,000 Defense +3,200 Physical/Magic/Range Damage +2,900 PvP Damage +3,900 68 210 Elite commander 0 20 Max HP +15,000 Shield +46,000 Defense +3,300 Physical/Magic/Range Damage +3,000 PvP Damage +4,000
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Patch 24.6: DK Square Ranking System, General Improvements, and more!
新聞與內容路線圖 我們一直在致力於一些令人興奮的內容和改進。 未來幾天內,啟動器將會添加一些大型更新。這是正常現象。 ⚠️如果您在開啟啟動器時收到錯誤,請確保遊戲用戶端已關閉。如果問題仍然存在,請重新啟動電腦。 我們希望在未來 1-2 個月內完成以下工作。 測試版之後 DK Square / Draco Battle 的額外改進(獎勵、機制、模式)。 第 1 屆 Braiken 崛起戰爭 PvE 戰鬥 鬥獸場派對比賽和 SR 系統改進 大逃殺改進 物品取得能力改善 -> 提高取得部分終極物品的難度,並引入從 PvP 模式和現有 PvE 模式中獲取重要物品的機會 新的單人地下城、團隊地下城和開放世界地下城領地控制系統 減少裝備齊全/終局玩家與未裝備齊全/新玩家之間的差距。 遊戲引擎改進 穩定性和 FPS 改進 視覺/圖形改進和著色器改進 圍攻:攻擊者重生保護 攻擊者入口保護增益 攻城攻擊者將在 10 公尺半徑範圍內獲得 5 秒無敵增益,以防止在進入時立即被殺死。 無敵增益將重新生效,直到攻擊者離開 10 公尺半徑範圍。 鬥獸場派對比賽 斷線懲罰 對於故意斷線的行為,將實施新的處罰措施。 如果用戶在請求進入後 5 分鐘內登錄,入口將被封鎖。 穩定性問題 比賽穩定性/連接性有待提升。 我們正在進行額外的升級以提高穩定性。 [BETA] - DK Square 排名系統 徽章設計尚未最終確定,將由我們的設計師 Saizu 進行改進。 DK 方點 (DP) 系統和季節格式⚠️本系統處於測試階段。部分功能我們仍在編碼中,部分資料包也需要我們進行正確編碼。我們將盡力快速修復所有問題。 第 1 季將從現在開始持續到 8 月底。 每個角色都會獲得 DK 點數,用於團隊平衡和獎勵。 隨著我們進一步改進,DK 積分將在每個賽季結束時重置。 7 天不活動後,DK 積分分數會下降(進而降低排名分數)。 我們也會在啟動器/網站上新增排名視圖。 額外獎品🎁我們將在未來幾週內驗證測試版並分析相關數據,為 DK Square 推出額外獎品(例如有價值的兌換材料、Atma 兌換材料等)。 DK 廣場常規改進比賽開始時,DK Square 入口 UI 得到改進。 匹配改進 隊伍將不再因隨機分配而失衡 分配隊伍時將考慮 DK 積分和 DKSQ 排名等級 徽章 層級 所需DK點數 最大生命值 (+) 移動速度 等級 PT % 經驗值百分比 神秘 10萬 10,000 10% 10% 100% 傳奇 8萬 8,000 8% 8% 80% 征服者 5萬 7,500 6% 6% 70% 冠軍 2萬 7,000 5% 5% 60% 英雄 10,000 6,500 4% 4% 50% 角鬥士 5,000 6,000 3% 3% 40% 戰士 1,000 5,500 2% 2% 30% 士兵 低於1000 5,000 1% 1% 20% 沒有任何 沒有任何 DK 點數不活躍懲罰不參與門檻:7天(若不參與DK廣場,從第7天開始每日扣除DP積分) 英雄以上等級的玩家將扣除DP點數。 (但因比賽失敗而扣除DP點數的玩家適用於所有等級。) 徽章 層級 所需DK點數 扣除 降級(天) 神秘 10萬 2,800 7 傳奇 8萬 3,700 8 征服者 5萬 3,300 9 冠軍 2萬 1,000 10 英雄 10,000 500 10 角鬥士 5,000 - - 戰士 1,000 - - 士兵 低於1000 - - 活動點功能 玩家不再可以在 DK Square 閒著並仍能獲得獎勵。 您可以透過參與戰場行動(例如殺死敵人、死亡、摧毀守護石、獵殺怪物、移動和使用技能)來賺取 AP(活躍點數)。 如果您在比賽結束時未達到 100% AP,您將不會獲得等級積分,並且會扣除一些 DP。 獲勝隊伍 -> 未達活躍點數要求 您將不會獲得等級積分。 如果您不參加,您將會受到失去 DP 的懲罰。 您將不會獲得任何 DP。 失敗隊伍 -> 未達主動點數要求 您將不會獲得等級積分。 如果您不參加,您將會受到失去 DP 的懲罰。 如果你屬於失敗的隊伍,你將損失額外的 DP。 不活動踢調整現在,在安全區停留時間過長的玩家將被更快地移除比賽,以鼓勵更積極的遊戲。 停留在安全區的超時時間從 3 分鐘改為 1 分 30 秒。 DK 方塊增益改進 班級 選項 1 價值 選項 2 價值 選項 3 價值 選項 4(額外) 價值 蒼藍騎士/龍騎士 最大生命值 +% 15 防禦+% 20 - - 最大護盾 + 15萬 電鋸獵人 遠程攻擊 +% 15 關鍵 + 898 - - 最大護盾 + 15萬 印加魔術師 / 黑巫師 魔法攻擊力+% 15 關鍵 + 898 - - 最大護盾 + 15萬 康塞拉 / 邪惡召喚師 - 刀鋒 最大生命值 +% 15 近戰攻擊 +% 15 - - 最大護盾 + 15萬 康塞拉 / 邪惡召喚師 - 法杖 魔法攻擊力+% 15 關鍵 + 898 - - 最大護盾 + 15萬 信號/夾持器-治療 精神+ 112 最大 MP +% 20 MP恢復+% 9000 最大護盾 + 15萬 信號/夾持器 - 戰鬥 最大生命值 +% 15 詛咒攻擊 +% 15 - - 最大護盾 + 15萬 戰士份額/半份額 最大生命值 +% 15 所有元素抗性 + 900 - - 最大護盾 + 15萬 阿洛肯 最大生命值 +% 15 近戰攻擊 +% 14 - - 最大護盾 + 15萬 三角射手 魔法攻擊力+% 15 關鍵 + 898 - - 最大護盾 + 15萬 繆斯 暗屬性攻擊力 +% 15 關鍵 + 898 - - 最大護盾 + 15萬 分配 - 近戰 最大生命值 +% 15 近戰攻擊 +% 14 - - 最大護盾 + 15萬 分配 - 範圍 最大生命值 +% 15 遠程攻擊 +% 14 - - 最大護盾 + 15萬 DK Square Quest 改進 阿爾德卡的 NPC Idinos任務類型 任務名稱 任務概要 完成NPC 獎勵1 獎勵2 獎勵3 筆記 日常的 [戰場] 尋找戰地指揮官 與各派別的戰地指揮官 NPC 見面 里克茨戰地指揮官 / 米塞里亞戰地指揮官 DK守護者令牌 x1 排名積分 1785 ADVEXP 27,900 - 普通的 [戰地] 征服實習生稱號 獲得實習生等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 1020 - - 普通的 [戰場] 征服正規軍頭銜 獲得正規軍軍階的所有頭銜 阿迪諾斯 DK守護者令牌 x1 排名積分 1020 - - 普通的 [戰場] 奪取守衛稱號 獲得衛兵等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 1530 - - 普通的 [戰場] 征服侍從頭銜 獲得侍從等級的所有頭銜 阿迪諾斯 DK守護者令牌 x1 排名積分 1530 - - 普通的 [戰地] 征服騎士稱號 獲得騎士等級的所有頭銜 阿迪諾斯 DK守護者令牌 x1 排名積分 2550 - - 普通的 [戰場] 征服白騎士稱號 獲得白騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 2550 - - 普通的 [戰地] 征服藍騎士稱號 獲得藍騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 3570 - - 普通的 [戰場] 征服黑騎士稱號 獲得黑騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 3570 - - 普通的 [戰場] 征服黃昏騎士稱號 獲得黃昏騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 5950 - - 普通的 [戰場] 征服黎明騎士稱號 獲得黎明騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x1 排名積分 5950 - - 普通的 【戰場】奪取極光騎士稱號 獲得極光騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 8330 - - 普通的 [戰場] 征服光輝騎士稱號 獲得光輝騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 8925 - - 普通的 [戰場] 征服光明騎士稱號 獲得光明騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 9520 - 新的 普通的 [戰地] 征服榮耀騎士稱號 獲得榮耀騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 10115 - 新的 普通的 [戰場] 征服守護騎士稱號 獲得守護騎士等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 10710 - 新的 普通的 [戰地] 征服騎士指揮官稱號 獲得騎士指揮官等級的所有頭銜 阿迪諾斯 DK守護者令牌 x10 排名積分 11305 - 新的 普通的 [戰地] 征服指揮官頭銜 獲得指揮官等級的所有稱號 阿迪諾斯 DK守護者令牌 x10 排名積分 11900 - 新的 阿爾德卡的NPC Makaio任務類型 任務名稱 任務概要 完成NPC 獎勵1 獎勵2 筆記 普通的 [活動] 開始戰鬥 提交[請求]開始戰鬥道具,兌換翼盒 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 成長之翼兌換箱 - 已刪除 日常的 [DK Square] 向 Egut 發出派遣請求 參與DK廣場:埃古特佔領戰並完成 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 - - 日常的 [DK廣場] 埃古特的勝利 DK廣場:埃古特佔領戰勝利 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x2 德卡隆硬幣 x1 - 日常的 [DK廣場] 埃古特慘敗 DK廣場:埃古特佔領戰失敗 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 - 新的 日常的 [DK廣場]消滅埃古特的敵人 消滅DK廣場的3名敵人:埃古特佔領戰 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 溢出的護盾藥水 x1 - 日常的 【DK廣場】消滅逃兵 在戰場上消滅20名逃兵 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 排名積分 22,000 - - 日常的 【DK廣場】伊古特戰場的守護者 在DK廣場:伊古特佔領戰中取得5場勝利 Makayo / Rickets 戰地指揮官 / Miseria 戰地指揮官 DK守護者令牌 x1 - - 星期日 [戰場] 收集伊古特蜥蜴樣本 擊敗伊古特·阿加瑪 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週一 [戰場]收集伊古特塞伯魯斯樣本 擊敗伊古特·塞伯魯斯 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週二 [戰場] 收集伊古特·朗格拉瑪樣本 擊敗我方遠程攻擊 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週三 [戰場] 收集伊古特森林樣本 擊敗伊古特·西爾萬 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週四 [戰場]收集伊古特精華樣本 擊敗伊古特精華 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 星期五 [戰場]收集伊古特蜘蛛樣本 擊敗伊古特蜘蛛 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 週六 [戰場] 收集伊古特·洛德昆達樣本 擊敗伊古特羅德昆達 10 次 不客氣。 排名積分 3,000 經驗值 300,000,000 新的 錯誤修復及其他 Rising Coin Exchange:修正了 Atma Sanctuary 地城門票消失的問題 兇惡召喚師服裝:修復導致一些 VS 服裝不可見的問題。 鬥獸場 PTM 排名皮膚:修復了鬥獸場 PTM 排名 Alokes 武器第一名皮膚的問題。 起始武器箱:修復起始武器箱的問題。 ESC -> 角色選擇:修復了有時在選擇角色時導致斷開連接的問題 入門服裝: 改進了新玩家入門服裝的統計數據。 崛起通行證: 每日怪物擊殺任務從 10,000 減少到 5,000
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Patch 24.6: DK Square Ranking System, General Improvements, and more!
點此看中文翻譯版 News & Content Roadmap We've been working on some exciting content and improvements. There will be some large updates added to the launcher over the next few days. This is normal. ⚠️ If you receive an error when opening the launcher please make sure the game client is closed. Restart PC if issue persists. We hope to accomplish the following within the next 1-2 months. Additional DK Square / Draco Battle improvements after the beta (rewards, mechanics, modes). 1st Rising Braiken War PvE Battle Colosseum Party Match and SR system improvements Battle Royale improvements Item Obtainability Improvements -> improving the difficulty of obtaining some endgame items and introducing the opportunity to achieve important items from PvP models in addition to existing PvE modes New solo dungeons, party dungeons, and open-world dungeon territory control system Decreasing the gap between geared/endgame and ungeared/new players. Game Engine Improvements Stability and FPS improvements Visual/graphic improvement and shader improvements Siege: Attacker Spawn Protection Attacker Entrance Protection Buff 5 second invincibility buff will be applied in a 10 meter radius for Siege attackers to prevent being killed instantly upon entrance. Invincibility buff will re-apply until attacker exits the 10 meter radius. Colosseum Party Match Disconnection penalty A new penalty will be applied to intentional disconnections. Entrance will be blocked if the user has logged in within 5 minutes of requesting entrance. Stability Issues Match stability/connection should be improved. We are working on additional upgrades for stability. [BETA] - DK Square Ranking System Badge design not finalized and will be improved by our designer Saizu. DK Square Point (DP) System and Seasonal Format⚠️This system is in beta. There is some functionality that we are still coding and some packets we still need to properly write the code for. We will do our best to fix any issues quickly. Season 1 will be from now until the end of August. DK Points will be awarded per character and used for team balancing and rewards. DK Points will reset at the end of each season as we improve it further. There is a DK point score decay that applies after 7 days of inactivity (that reduces rank score). We will also be adding ranking view to the launcher/website. Additional Prizes🎁 We will be introducing additional prizes (such as valuable exchange materials, Atma exchange materials, etc) for DK Square in the coming weeks as we validate the beta and analyze the data around it. General DK Square ImprovementsDK Square Entrance UI improved when a match starts. Matchmaking Improvements Teams will no longer be imbalanced due to random team assignment DK Points & DKSQ Ranking Tier will be taken into consideration when assigning teams Badge Tier DK Points Required MAX HP (+) Move Speed Grade PT % EXP % Mystic 100,000 10,000 10% 10% 100% Legend 80,000 8,000 8% 8% 80% Conqueror 50,000 7,500 6% 6% 70% Champion 20,000 7,000 5% 5% 60% Hero 10,000 6,500 4% 4% 50% Gladiator 5,000 6,000 3% 3% 40% Warrior 1,000 5,500 2% 2% 30% Soldier Below 1,000 5,000 1% 1% 20% None None DK Point Inactivity PenaltyNon-Participation Threshold: 7 days (If you do not participate in DK Square, DP points will be deducted daily starting from the 7th day.) DP point deduction applies from the Hero tier and above. (However, DP point deduction due to match losses applies to all tiers.) Badge Tier DK Points Required Deduction Demotion (Days) Mystic 100,000 2,800 7 Legend 80,000 3,700 8 Conqueror 50,000 3,300 9 Champion 20,000 1,000 10 Hero 10,000 500 10 Gladiator 5,000 - - Warrior 1,000 - - Soldier Below 1,000 - - Active Point Feature Players can no longer stay idle in DK Square and still receive rewards. You earn AP (Active Points) by participating in battlefield actions such as killing enemies, dying, destroying guardian stones, hunting monsters, moving, and using skills. If you do not reach 100% AP by the end of the match, you will not earn Tier Points and some DP will be deducted. Winning Team -> Active Point Requirement Not Reached You will not receive Tier Points. You will lose DP as a penalty for not participating. You will not gain any DP. Losing Team -> Active Point Requirement Not Reached You will not receive Tier Points. You will lose DP as a penalty for not participating. You will lose extra DP for being on the losing team. Inactivity Kick AdjustmentPlayers who stay in the safe zone too long will now be removed from the match faster to encourage more active play. The timeout for staying in the safe zone has changed from 3 minutes to 1 minute 30 seconds. DK Square Buff Improvements Class Option 1 Value Option 2 Value Option 3 Value Option 4 (Extra) Value Azure Knight / Dragon Knight Max HP +% 15 Defense +% 20 - - Max Shield + 150,000 Segita Hunter Ranged Attack +% 15 Critical + 898 - - Max Shield + 150,000 Incar Magician / Black Wizard Magic Attack +% 15 Critical + 898 - - Max Shield + 150,000 Concerra / Vicious Summoner - Blade Max HP +% 15 Melee Attack +% 15 - - Max Shield + 150,000 Concerra / Vicious Summoner - Staff Magic Attack +% 15 Critical + 898 - - Max Shield + 150,000 Segnale / Segripper - Heal Spirit + 112 Max MP +% 20 MP Recovery +% 9000 Max Shield + 150,000 Segnale / Segripper - Combat Max HP +% 15 Curse Attack +% 15 - - Max Shield + 150,000 Bagi Warrior / Half Bagi Max HP +% 15 All Elemental Resistances + 900 - - Max Shield + 150,000 Aloken Max HP +% 15 Melee Attack +% 14 - - Max Shield + 150,000 Segita Shooter Magic Attack +% 15 Critical + 898 - - Max Shield + 150,000 Trieu Muse Dark Attack +% 15 Critical + 898 - - Max Shield + 150,000 Alloces - Melee Max HP +% 15 Melee Attack +% 14 - - Max Shield + 150,000 Alloces - Ranged Max HP +% 15 Ranged Attack +% 14 - - Max Shield + 150,000 DK Square Quest Improvements NPC Idinos in ArdecaQuest Type Quest Name Quest Summary Completion NPC Reward 1 Reward 2 Reward 3 Note Daily [Battlefield] Find the Field Commander Meet the Field Commander NPCs of each faction Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 Rank Points 1785 ADVEXP 27,900 - Normal [Battlefield] Conquer Trainee Titles Obtain all titles in the Trainee rank Adinos DK Guardian's Token x1 Rank Points 1020 - - Normal [Battlefield] Conquer Regular Army Titles Obtain all titles in the Regular Army rank Adinos DK Guardian's Token x1 Rank Points 1020 - - Normal [Battlefield] Conquer Guard Titles Obtain all titles in the Guard rank Adinos DK Guardian's Token x1 Rank Points 1530 - - Normal [Battlefield] Conquer Squire Titles Obtain all titles in the Squire rank Adinos DK Guardian's Token x1 Rank Points 1530 - - Normal [Battlefield] Conquer Knight Titles Obtain all titles in the Knight rank Adinos DK Guardian's Token x1 Rank Points 2550 - - Normal [Battlefield] Conquer White Knight Titles Obtain all titles in the White Knight rank Adinos DK Guardian's Token x1 Rank Points 2550 - - Normal [Battlefield] Conquer Blue Knight Titles Obtain all titles in the Blue Knight rank Adinos DK Guardian's Token x1 Rank Points 3570 - - Normal [Battlefield] Conquer Black Knight Titles Obtain all titles in the Black Knight rank Adinos DK Guardian's Token x1 Rank Points 3570 - - Normal [Battlefield] Conquer Dusk Knight Titles Obtain all titles in the Dusk Knight rank Adinos DK Guardian's Token x1 Rank Points 5950 - - Normal [Battlefield] Conquer Dawn Knight Titles Obtain all titles in the Dawn Knight rank Adinos DK Guardian's Token x1 Rank Points 5950 - - Normal [Battlefield] Conquer Aurora Knight Titles Obtain all titles in the Aurora Knight rank Adinos DK Guardian's Token x10 Rank Points 8330 - - Normal [Battlefield] Conquer Radiant Knight Titles Obtain all titles in the Radiant Knight rank Adinos DK Guardian's Token x10 Rank Points 8925 - - Normal [Battlefield] Conquer Light Knight Titles Obtain all titles in the Light Knight rank Adinos DK Guardian's Token x10 Rank Points 9520 - New Normal [Battlefield] Conquer Glory Knight Titles Obtain all titles in the Glory Knight rank Adinos DK Guardian's Token x10 Rank Points 10115 - New Normal [Battlefield] Conquer Guardian Knight Titles Obtain all titles in the Guardian Knight rank Adinos DK Guardian's Token x10 Rank Points 10710 - New Normal [Battlefield] Conquer Knight Commander Titles Obtain all titles in the Knight Commander rank Adinos DK Guardian's Token x10 Rank Points 11305 - New Normal [Battlefield] Conquer Commander Titles Obtain all titles in the Commander rank Adinos DK Guardian's Token x10 Rank Points 11900 - New NPC Makaio in ArdecaQuest Type Quest Name Quest Summary Completion NPC Reward 1 Reward 2 Note Normal [EVENT] Commence Battle Submit the [Request] Commence Battle item to exchange for a Wing Box Makayo / Rickets Field Commander / Miseria Field Commander Fate of Growth Wing Exchange Box - Deleted Daily [DK Square] Dispatch Request to Egutt Participate in the DK Square: EguttOccupation Battle and complete it Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 - - Daily [DK Square] Victory at Egutt Achieve victory in the DK Square: Egutt Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x2 Dekaron Coin x1 - Daily [DK Square] Defeat at Egutt Be defeated in the DK Square: Egutt Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 - New Daily [DK Square] Eliminate Enemies in Egutt Eliminate 3 enemies in the DK Square: Egutt Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 Overflowing Shield Potion x1 - Daily [DK Square] Eliminate Deserters Eliminate 20 deserters on the battlefield Makayo / Rickets Field Commander / Miseria Field Commander Rank Points 22,000 - - Daily [DK Square] Guardian of the Igut Battlefield Achieve 5 victories in the DK Square: Igut Occupation Battle Makayo / Rickets Field Commander / Miseria Field Commander DK Guardian's Token x1 - - Sunday [Battlefield] Collect Igut Agama Samples Defeat Igut Agama 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Monday [Battlefield] Collect Igut Cerberus Samples Defeat Igut Cerberus 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Tuesday [Battlefield] Collect Igut Langgrama Samples Defeat Igut Langgrama 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Wednesday [Battlefield] Collect Igut Sylvan Samples Defeat Igut Sylvan 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Thursday [Battlefield] Collect Igut Essence Samples Defeat Igut Essence 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Friday [Battlefield] Collect Igut Spider Samples Defeat Igut Spider 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Saturday [Battlefield] Collect Igut Lordkunda Samples Defeat Igut Lordkunda 10 times Makayo Rank Points 3,000 EXP 300,000,000 New Bug Fixes & Miscellaneous Rising Coin Exchange: Fixed issue with Atma Sanctuary dungeon ticket disappearing Vicious Summoner Costumes: Fixed issue causing some VS costumes to be invisible. Colosseum PTM Ranking Skin: Fixed issue with Colosseum PTM Ranking 1st Place skin for Alokes weapons. Starter Weapon Box: Fixed issue with starter weapon box. ESC -> Character Select: Fixed an issue that sometimes caused a disconnect when going to character select Starter Costume: Improved new player starter costume stats. Rising Pass: Decreased daily monster kill mission from 10,000 -> 5,000
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Suggestions
In ProgressStarter weapon muse fix client stability new DKS Darkness General SuggestionsDraco duration reduced from 6 h to 3 h Mob spawning events for EXP/grade points More frequent events via AI bot Titles made easier to obtain Simplified methods to get end-game gems (e.g., 11 % gems, 6 % Immolation) Make every pet gem tradeable to rescue the forgotten 1 % critical-chance gem Revamped dungeons with drop rewards geared toward end-game accessories Fix Purified Dauto to grant stats (8 % Abnormal resistance and 8 % Melee resistance, since melee res doesn’t work) Introduce a counterpart pet to Dauto with 8 % Abnormal and 8 % Ranged resistance (could rework the old 8 % ranged-res fox pet and add Abnormal) Pet appearance ingredients—how to obtain? Possibly as event rewards Easier access to fabrics and costume/pet reroll materials Farmable skins Tradeable 20 % HP pots; unbind fishes Unbinding method to transfer bound accessories and re-bind them afterward A “Rising Treasure” rune that drops a box (like Treasure Hunter runes) with specific drops purchasable in the d-shop Poll via AI bot to let players vote on which event to start Revamp the discontinued spinning roulette to restore its usefulness Trieste boxes More opportunities to reroll mount stats with Gear Wheel Increased availability of Swift Crystals for mount stat upgrading
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Colosseum Party Match Rankings - Season 22
Colosseum Party Match- Season 22 Information Team Size: 2 vs 2 Start Date: June 4th 2025 Reminders There is a minimum # of matches (that increases with the average) to be considered for rankings. Additionally, at least 100 matches are required to receive prizes. The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. The final ranking may change if any statistical anomalies are detected to ensure fairness. For example, in the case of intentional disconnections penalties are applied. Additionally, if a character has an extremely low win rate and has negatively affected several matches intentionally, all of those matches will be excluded. All matches from the following characters have been excluded from the rankings: Isobel, oBowViwo, Yakuzaa, Isobel, Kageyama Fairness, Rules, and Statistics Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. Going forward PTM + account bans will affect all of a user's accounts and characters. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Colosseum PTM Guide (English) 罗马斗兽场排名指南(中文) Prizes Rank (each class) Coins Items Top 1 3,000 Coins Champion Skin Current Champion Emblem Season Emblem Top 2 2,000 Coins Top 3-5 1,000 Coins Champion Skin Champion Emblem
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RustyTrombone Charity Fundraiser
Warriors, RustyTrombone is a player some of you may be familiar with. He has played Rising for several years and has been a great member of our community. He has helped answer questions, generously gave and lent gear to new players, and overall has been a really kind person. Unfortunately he was in an accident recently that left him very injured. There is a fundraising page for Phil that we'd like to share.. All server donations between now and Saturday will be donated to Rusty to support his family and medical bills. You can also donate directly to the fundraiser and forward the confirmation email to support@dekaron-rising.com (or message me on Discord/website). We love you Phil! We will keep you in our thoughts and prayers. Hoping for a fast recovery. Fundraiser for kari fredheim by Carrie Human : Phil needs his loved ones with him!
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Patch 24.6: Stability Improvements, Skill Simulator, Rising Pass!
开发者评论 游戏和网络稳定性解决方案 崛起的勇士们, 我想为自上次更新以来最近的游戏稳定性问题正式道歉。我们以成为绝对最好的 Dekaron 体验而自豪,游戏不稳定始终是重中之重之一,我们在硬件和网络方面投入了大量资金。不幸的是,错误的网络驱动程序更新导致了间歇性断开连接问题。我们花了一段时间才找到根本原因,因为我们认为这与我们之前的更新有关;但事实证明这只是一个巧合(当我们进行例行维护并使用更新重新启动时安装了错误的驱动程序更新) 我们暂停了常规的开发和发布计划,以专注于网络问题。现在问题已解决,我们将恢复常规更新计划,并且我们有一些令人兴奋的新内容(PvE 内容和地牢,以及 PvP 游戏模式和改进)。 [新增]Rising Pass 活动 (BETA) 概述 RisingPass 是一个季节性进度系统,奖励玩家完成各种游戏内活动。与战斗通行证类似,玩家通过完成每日和每周任务来解锁不同等级的奖励来获得积分。 我们将根据玩家的反馈不断调整和改进 RisingPass 系统。任务旨在容纳喜欢 PvP 内容的玩家和喜欢 PvE 活动的玩家。 如果您有任何任务或奖品建议,请在下面的评论中告诉我们! 如何运作任务每日任务每天重置,并提供较小的积分奖励。示例包括登录 30 分钟、清除单人地牢或击败怪物。 每周任务每周重置并提供更高的积分奖励。其中包括更具挑战性的任务,例如增强设备、完成 PvP 比赛或清除远征地牢。 奖励玩家通过积累积分来通过 30 个奖励等级。每个等级都会解锁有助于角色发展和游戏玩法的奖励。 任务类型RisingPass 包括各种任务类别,以适应不同的游戏风格: 保持活跃的登录和游戏时间奖励 怪物狩猎和boss战 的战斗 覆盖单人、派对和远征的地牢 为DK广场的参与和胜利清除PvP 设备升级和改进 市场活动和物品使用的经济性 特殊活动,包括钓鱼、服装制作和坐骑升级 积分系统完成任务以赚取 RisingPass 积分,逐步解锁奖励等级。该系统包括每日和每周积分上限,以确保所有玩家的均衡进步。 崛起的技能模拟器 [测试版] 我们创建了 Skill Simulator 的全新版本。新版本比旧版本好得多。 读取技能配置文件,就像读取游戏引擎一样,以获得完美的准确性 包括有关技能所有方面的精细和具体信息 支持查看技能级别之间的变化 您可以通过访问网站并单击 指南 - > Dekaron Rising Skill Simulator 错误修复 / 次要改进 增加了各种物品的最大堆叠数 返回卷轴 鱼类物品(胖乎乎的金鱼、鹦鹉鱼等) HP 药水 死线 Seguriper “Recover Routine”(复活增益)将在 PvP 开始前杀死主要 Boss 时自动移除。
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Patch 24.6: Stability Improvements, Skill Simulator, Rising Pass!
请点击这里查看中文翻译版。 Developer Comments Game & Network Stability Resolution Warriors of the Rising, I'd like to formally apologize for the recent game stability issues since the last update. We pride ourselves on being the absolute best Dekaron experience possible and game instability is always one of top priorities and something we heavily invest in hardware and network wise. Unfortunately a faulty network driver update caused intermittent disconnection issues. It took us a while to locate the root cause because we thought it was something related to our previous update; but it turns out it was just a coincidence (the faulty driver update installed when we did our routine maintenance and restart with the update) We paused our regular development & release schedule to focus on the network issue. Now that it is resolved we will resume our regular update schedule and we have some exciting new content (PvE content and dungeons, as well as PvP game modes and improvements). [NEW] Rising Pass Event (BETA) Overview The RisingPass is a seasonal progression system that rewards players for completing various in-game activities. Similar to a battle pass, players earn points by completing daily and weekly missions to unlock rewards at different tiers. We will be continuously adjusting and improving the RisingPass system based on player feedback. Missions are designed to accommodate both players who enjoy PvP content and those who prefer PvE activities. If you have any mission or prize suggestions let us know in the comments below! How It WorksMissionsDaily Missions reset every day and offer smaller point rewards. Examples include logging in for 30 minutes, clearing solo dungeons, or defeating monsters. Weekly Missions reset weekly and offer larger point rewards. These include more challenging tasks like enhancing equipment, completing PvP matches, or clearing expedition dungeons. RewardsPlayers progress through 30 reward tiers by accumulating points. Each tier unlocks rewards that help with character progression and gameplay. Mission TypesThe RisingPass includes a variety of mission categories to suit different playstyles: Login & Playtime rewards for staying active Combat for monster hunting and boss battles Dungeons covering solo, party, and expedition clears PvP for DK Square participation and victories Enhancement for equipment upgrades and improvements Economy for market activities and item usage Special Activities including fishing, costume crafting, and mount upgrades Point SystemComplete missions to earn RisingPass points that unlock reward tiers progressively. The system includes daily and weekly point caps to ensure balanced progression for all players. Rising Skill Simulator [BETA] We've created a completely new version of our Skill Simulator. The new version is infinitely better than the old version. Reads the skill configuration files exactly like the game engine for perfect accuracy Includes granular and specific information about all aspects of a skill Supports seeing changes between skill levels You can access the new skill simulator by going to the website and clicking Guides -> Dekaron Rising Skill Simulator Siege Update Siege is now on DK channels. Gates have been removed from Siege Castles -- gates will be always open. Bug Fixes / Minor Improvements Increased maximum stack count for various items Return Scrolls Fish Items (Chubby Gold Fish, Parrot fish, some others) HP Potions Dead Front Seguriper "Recover Routine" (resurrection buff) will be automatically removed when the main boss is killed prior to the PvP starting.
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Patch 24.5: Dungeon Improvements, Colosseum PTM Rankings Season 21
开发者评论GamerDad 在这里带来了新一轮的更新和调整!这几周很忙,但我希望每个人都喜欢新的变化。 Rising Coin Exchange Shop 扩建 Rising 硬币兑换处已扩展以下商品! 10% Stat Socket Stone Choice 盒子 燃烧的 Dauto Flame Atma 门票 Dungeon 改进 咒语之塔 修复了 Mordresh 的水晶机制(第三层),现在应该可以按预期保护整个队伍。 垃圾生物已被略微削弱,以帮助完成地牢。 Elmar Abyss Dungeon (个展) 通往第二个房间的路径谜语已修复,现在应该按预期工作(请注意:D显示的消息)。 略微调整了难度,以帮助大多数职业能够完成它(可能仍然需要适当的装备和/或糖果增益) 添加了 EXP 以与其他改进的地牢保持一致。 Space (Solo Dungeon) 添加了 EXP 以与其他改进的地牢保持一致 最终 Boss 现在会掉落以下内容: Ilias - 50M 腌 Irias - 1x 复合 Maveric Sellias - 1-3x 供应 ABCD Mellias - Rising Coin 沉船困难 为最后一个 Boss 添加了船长的宝藏箱。 Class vs. Class Tournament 祝贺所有 Class vs Class 锦标赛的获胜者和参与者。 非常感谢所有帮助组织和举办比赛的志愿者。我们也感谢大家在等待比赛时的耐心等待,因为我们有大量的参与者。 亚洲级对级锦标赛 我们目前正处于亚洲组别锦标赛的规划阶段。它将采用与通常的 Class vs. Class Championship 相同的形式,并针对亚洲地区进行了改进 更可达的时区 在亚洲优化的服务器/网络(如 Suki 和 DK Asia 频道)上进行匹配 奖品更新 奖品将在维护后不久寄出。 我们根据反馈改进了一等奖: 改进了第 2 名和第 3 名的奖品(现在每人获得一个皮肤) 第一名 奖品 Wings 新增动态功能 冠军之翼 - 独家设计和动态特性 一等奖鸡翅采用全新独家设计。 永久 动态 奖品翅膀将是亮金色的,直到下一次 Class vs. Class 锦标赛,以反映角色作为当前“Class Champion”的地位。他们将在下一场职业冠军赛后改变颜色,除非同一角色赢得比赛。 等级(每个类) 硬币 项目 第 1 名 3,000 金币 黄金冠军武器皮肤 黄金冠军之翼 班级冠军头衔 第 2 名 10,000 金币 第 2 个 CvC 武器皮肤 第 3 名 5,000 金币 滚动旋转 GP Exp 参与 / 全部 5,000 金币 滚动旋转 GP Exp 罗马斗兽场派对比赛 - 第 21 季 信息 团队规模: 2 对 2 开始日期:2025 年 6 月 4 日 提醒 排名需要考虑最少的匹配 # (随平均值增加) 装备要求每天只检查一次。在角色之间交易物品不会绕过它。 任何形式的作弊、故意输掉或不打架或故意离开都会导致帐户被处决。 公平性、规则和统计数据 任何形式的作弊都将导致所有角色的永久 PTM 禁令,还可能导致继续滥用的帐户被禁止。 对 Colosseum PTM 数据进行统计分析以检测异常或作弊。您可以在此处阅读更多相关信息。 在统计异常数据中发现具有高置信度的角色已被禁止参加下一个 Colosseum 赛季。 这些角色参与的任何匹配都已从排名数据中排除。 这确保了公平性,因此没有人不公平地受益,也没有人不公平地损失。 将来,我们将采取更严格的措施,包括多帐户 Colosseum 禁令和帐户禁令。 罗马斗兽场 PTM 指南 (英语) 罗马斗兽场排名指南(中文) 奖品 等级(每个类) 硬币 项目 前 1 名 3,000 金币 冠军皮肤 当前冠军徽章 赛季徽章 前 2 名 2,000 金币 第 3-5 名 1,000 金币 冠军皮肤 冠军徽章
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Patch 24.5: Dungeon Improvements, Colosseum PTM Rankings Season 21
请点击这里查看中文翻译版。 Developer CommentsGamerDad here with another round of updates and adjustments! It has been a busy couple of weeks but I hope everyone enjoys the new changes. Rising Coin Exchange Shop Expanded The Rising coin exchange shop has been expanded with the following items! 10% Stat Socket Stone Choice box Burning Dauto Flame Atma Entry Ticket Dungeon Improvements Tower of Spell Fixed Mordresh's crystal mechanic (third floor), should now protect the entire party as intended. Trash mobs have been slightly nerfed to help with the dungeon completion time. Elmar Abyss Dungeon (solo) Path to second room riddle are fixed and should now be working as intended (Pay attention to the messages that appear :D ). Adjusted difficulty slightly to help allow for most classes to be able to finish it (appropriate gear and or candy buffs may still be needed) Added EXP to stay consistent with other revamped dungeons. Space (Solo Dungeon) Added EXP to stay consistent with other revamped dungeons Final bosses are now dropping the following: Ilias - 50M Dil Irias - 1x Compound Maveric Sellias - 1-3x Supply ABCD Mellias - Rising Coin Shipwreck Hard Added Captain's Treasure box to last boss. Class vs. Class Tournament Congratulations to all Class vs Class tournament winners and participants. Huge thanks to all of the volunteers who helped organize the tournament and run it. We also appreciate everyone's patience while waiting for their matches since we had an overwhelming amount of participants. Asia Class vs. Class Tournament We're currently in the planning phase for a Asia Class Championship. It will be in the same format as the usual Class vs. Class Championship with improvements specific to the Asia region More accessible time-zone Matches on Asia-optimized server/network (like Suki and DK Asia channels) Prize Updates Prizes will be sent shortly after maintenance. We improved the first place prizes based on feedback: Improved prizes for 2nd place (each get a skin now) 1st place prize wings new dynamic feature added Champion Wings - Exclusive Design & Dynamic Feature The 1st place prize wings have a new exclusive design. Permanent Dynamic The prize wings will be bright gold until next Class vs. Class tournament to reflect the character's status as the current "class champion". They will change colors after the next class championship tournament unless that same character wins the tournament. Rank (each class) Coins Items 1st Place 15,000 Coins Gold Champion Weapon Skin Gold Champion Wings Class Champion Title 2nd Place 10,000 Coins 2nd CvC Weapon Skin 3rd Place 5,000 Coins Scroll Spins GP Exp Participation / All 5,000 Coins Scroll Spins GP Exp Colosseum Party Match- Season 21 Information Team Size: 2 vs 2 Start Date: June 4th 2025 Reminders There is a minimum # of matches (that increases with the average) to be considered for rankings The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. Fairness, Rules, and Statistics Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Colosseum PTM Guide (English) 罗马斗兽场排名指南(中文) Prizes Rank (each class) Coins Items Top 1 3,000 Coins Champion Skin Current Champion Emblem Season Emblem Top 2 2,000 Coins Top 3-5 1,000 Coins Champion Skin Champion Emblem
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[Dates Updated | 更新日期 ] Editing Class vs. Class Tournament Application | 班级冠军赛报名
🏆Summer Class vs. Class Tournament🏆Tournament RegistrationTo register, log into the website with your character's account and reply to this post with the following format: In-Game Name: [Your Character Name] Character Class: [Your Class] Level: [Your Level] Do you want to join the practice tournament? : Yes | No Registration Deadline: May 29th Schedule & DatesPractice Day 1Date: May 17th 2025 Time: 14:00 UTC (Server Time) Focus / Classes:Same as tournament day 1. ⬇️ Practice Day 2Date: May 18th 2025 Time: 14:00 UTC (Server Time) Focus / Classes:Same as tournament day 2. ⬇️ Tournament Day 1Date: May 31th, 2024 Time: 14:00 UTC (Server Time) Participating Classes:Azure Knight Incar Magician Segita Hunter Vicious Summoner Half Bagi Bagi Warrior Dragon Knight Tournament Day 2Date: June 1st, 2025 Time: 14:00 UTC (Server Time) Participating Classes:Trie Muse Shooter Dark Wizard Concerra Segeuripper Segnale Aloken Alokes Day 3 (Optional)Date: June 1st, 2024 Note: Only if needed Note: Countdown timer will be added to website and launcher Tournament PrizesNote: Final skin and prize designs may be improved images below are just a preview Wing design will be unique and permanent. 1st Place PrizeExclusive Class Champion Wings Exclusive Class Champion Weapon Skin Exclusive Title: "Class Champion" 15,000 Coins 2nd Place Prize10,000 Coins Exclusive Class 2nd place prize (preview soon) 3rd Place & Participation5,000 Coins (3rd Place) Participation Prizes: Scroll Spins, GP, and more Tournament RulesDouble Elimination FormatMain Bracket: Initially, all participants start in the main bracket. Matches are played as usual, with winners advancing and losers dropping into the loser's bracket. Loser's Bracket: Participants who lose in the main bracket move into the loser's bracket. Here, they still have a chance to continue in the tournament, but they must win all subsequent matches to stay in contention. Grand Finals: The winners of the main bracket and the loser's bracket eventually meet in the grand finals. Note: Usually we have this so-called BRACKET RESET but we will not do that. Finals will be Bo3 only. View sample tournament bracket: https://challonge.com/4kgisow9 General RulesVenue: All Matches on DK Channel We will follow official rules. Permitted: Consumable items (buffs/potions) are allowed Event consumables (buffs) and runes will be disabled Extended Matches & Class-Specific Rules: This will be clarified during matches as necessary. First Match: All skills are permitted for all classes Second Match: If first match results in a draw, the following healing skills will be restricted: Half Bagi: Vampire Dance will be disabled Segnale: All healing skills will be disabled (shield recovery skills allowed) Resurrection skills See chart below. General Rule: Any match that reaches time limit (30 minutes) will be considered a draw Exception: Vicious Summoner and Concerra's invisibility buff skill is allowed but excessive use to prolong matches will result in: Warning (First offense) Disqualification (Second offense) FAQQ1: What if I get disconnected/crashed and it's not my fault?Getting disconnected for any reason other than server issues that we can confirm will result in disqualification. However, if you are able to provide a screenshot of crashing/client bug and we can confirm it on the server side, we may be able to restart the match. Q2: What if the other player is lagging?This happens very rarely and cannot be taken into consideration. People can't influence their connections and they're not doing it to gain an advantage. Also consider that their advantage can be your advantage too. Matches may be held on an isolated channel to ensure best performance. Q3: How many accounts can I apply with?Register with TWO (2) different classes maximum. More than two entries or piloting another user's account will lead to disqualification. Q4: What if a player is absent?Matches will continue, and absent players will be disqualified after their round ends. Dekaron Rising reserves the right to make any changes to the prizes prior to the start of the event. Adjustments will be displayed here. Q5: How are prolonged matches handled?During the past PvP Events that was hosted by Eccle, some classes like Half Bagi and Seg can be drawn out until the end of the time limit (30 minutes). Here's how we'll handle this: Every skill will be allowed in the first match, but if it happens to be a draw, we will remove a regeneration skill from each class. (Example: Half Bagi's Vampire Dance, Seg's Healing Moss, and much more.) Invisible skill of Concerra gives buff and it's only normal to use it. However, if we find that it is being abused and just being spammed just to prolong the pvp, you will get one (1) warning before we disqualify you. A buff may be casted on both fighters. 🏆Summer Class vs. Class Tournament🏆Tournament RegistrationTo register, log into the website with your character's account and reply to this post with the following format: In-Game Name: [Your Character Name] 字符类: [您的课程] 水平: [您的等级] 您想参加练习赛吗?: 是 |不 报名截止日期:5 月 29 日 时间表和日期练习日 1日期:五月 17th 2025 时间:14:00 UTC(服务器时间) 重点/类别:与比赛第 1 天相同。⬇️ 练习日 2日期:五月 18th 2025 时间:14:00 UTC(服务器时间) 重点/类别:与比赛第 2 天相同。 ⬇️ 比赛第 1 天日期:5月 31, 2024 时间:14:00 UTC(服务器时间) 参与课程:蔚蓝骑士 Incar 魔术师 Segita Hunter 恶毒召唤师 ·半袋 巴吉战士 龙骑士 比赛第 2 天日期:6月 1st, 2024 时间:14:00 UTC(服务器时间) 参与课程:特里·缪斯 射手 黑巫师 Concerra Segeuripper 赛格纳尔 阿洛肯 阿洛克斯 第 3 天 (可选)日期:6月 1st, 2024 注意:仅在需要时 注意:倒数计时器将添加到网站和启动器 比赛奖品注意:最终的皮肤和奖品设计可能会得到改进,下面的图片只是一个预览 机翼设计将是独特而永久的。 一等奖专属 Class Champion Wings 专属 Class Champion 武器皮肤 专属头衔:“Class Champion” 15,000 金币 二等奖10,000 金币 独家班级二等奖(即将预览) 第三名 & 参与5,000 金币 (第 3 名) 参与奖品:滚动旋转、GP 等 比赛规则双淘汰赛制主支架:最初,所有参与者都从主括号开始。比赛照常进行,获胜者晋级,失败者进入败者组。 失败者对阵表:在主组中输掉的参赛者进入败者组。在这里,他们仍然有机会继续参加比赛,但他们必须赢得所有后续比赛才能继续争夺冠军。 总决赛:主组和败者组的胜者最终在总决赛中相遇。 注意:通常我们有这个所谓的 BRACKET RESET,但我们不会这样做。决赛将仅进行 Bo3。 查看示例锦标赛对阵表:https://challonge.com/4kgisow9 一般规则地点:DK 频道的所有比赛 我们将遵循官方规则。 允许: 允许使用消耗品(增益/药水) 活动消耗品(增益)和符文将被禁用 扩展比赛和特定类别规则: 这将在比赛中根据需要进行澄清。 第一场比赛:所有课程都允许使用所有技能 第二场比赛:如果第一场比赛的结果是平局,以下治疗技能将受到限制: Half Bagi: Vampire Dance 将被禁用 Segnale:所有治疗技能都将被禁用(允许使用盾牌恢复技能) 复活技能 见下图。 通例:任何达到时间限制(30 分钟)的比赛都将被视为平局 例外:Vicious Summoner 和 Concerra 的隐身增益技能是允许的,但过度使用以延长比赛时间将导致: 警告(初犯) 取消资格(第二次违规) 常见问题Q1: 如果我掉线/崩溃了,但这不是我的错怎么办?如果由于服务器问题以外的任何原因断开连接,我们可以确认,这将导致取消资格。但是,如果您能够提供崩溃/客户端错误的屏幕截图,并且我们可以在服务器端确认,我们也许能够重新开始比赛。 Q2: 如果其他玩家卡顿怎么办?这种情况很少发生,不能被考虑在内。人们无法影响他们的关系,他们这样做不是为了获得优势。还要考虑到他们的优势也可能是您的优势。比赛可以在隔离的通道上进行,以确保最佳性能。 Q3: 我可以申请多少个账户?最多注册两 (2) 个不同的课程。超过两个条目或试用另一个用户的帐户将导致资格被取消。 Q4:如果有球员缺席怎么办?比赛将继续进行,缺席的玩家将在回合结束后被取消资格。 Dekaron Rising 保留在活动开始前对奖品进行任何更改的权利。调整将在此处显示。 Q5: 如何处理长时间的比赛?在过去由 Eccle 主办的 PvP 活动中,一些职业,如 Half Bagi 和 Seg 可以拉出来,直到时间限制结束(30 分钟)。以下是我们将如何处理此问题: 所有技能都可以在第一场比赛中使用,但如果恰好是平局,我们将从每个职业中删除一个再生技能。(例如:Half Bagi 的吸血鬼舞、Seg 的 Healing Moss 等等。 Concerra 的隐形技能提供 buff,使用它很正常。但是,如果我们发现它被滥用,并且只是为了延长 pvp 而被垃圾邮件,您将在我们取消您的资格之前收到一 (1) 次警告。 两个战士都可以施放增益。
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Patch 24.4: Corridor Dungeon revamp, Tower improvements, and more! | 走廊地牢改造、塔楼改进等等!
提示:请访问网站/启动器查看 RisingAI! 快速解答您的任何疑问! 开发人员评论 我们非常高兴地推出地下城改造系列的第二部分。非常感谢 GamerDad 的辛勤付出,以及帮助他在测试服务器上测试地下城的社区成员。 我还想借此机会为过去一周的网络不稳定问题致歉。我们以创新且强大的网络架构为荣,并将正常运行时间、稳定性和网络性能(低延迟)视为重中之重。遗憾的是,我们先进的路由优化技术受到了一种网络洪泛攻击的影响,从而导致了网络问题。除了解决这些问题之外,我们还升级了Ark、DK2和DK3通道和节点上的网络路由优化和服务器硬件。在接下来的几周内,我们将升级更多服务器硬件并添加网络节点,以进一步降低延迟。我们衷心感谢社区一直以来的支持、耐心和信任。 新闻与活动 夏季班级对抗赛 报名将于本周开始(新闻报道将于本周初发布)。 练习赛将于下周举行(仅限比赛报名者)。 斗兽场 PTM (2v2) - 正在进行 /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } 地下城改造第二部分:法术之塔 GamerDad 的开发者评论 嗨,Rising 社区!GamerDad 本周回归啦,很高兴能和大家聊聊我们这周的工作!首先,非常感谢所有提供宝贵反馈的友好私信!欢迎随时私信我,也请继续使用 Discord 的地下城反馈频道。 我们收到了一些关于刚刚改造的塔楼的热门反馈,比如第一层难度有点高,莫德雷什的机制也有点难以掌控。我们做了一些调整,以提升体验。 有任何反馈或疑问吗?欢迎在 Discord 的地下城反馈频道留言。我洗耳恭听(或者说,我全神贯注地看着)!祝大家游戏愉快!—— GamerDad 和 Rising 开发团队 法术塔(困难) 改进与调整 一楼进行了一些调整,试图让它变得更容易一些。(请继续提供反馈) 三楼最后一个boss莫德雷什的机制进行了调整,水晶增益效果应该会持续更长时间。 水晶增益持续时间从 4 秒增加至 6 秒。 一些垃圾仍然在那里,希望不再有垃圾掉落 之前的补丁说明以及更多关于《Tower of Spel》的信息 死亡走廊 - 改造 雄伟耳环(PvE 配饰物品) 死亡回廊将成为你刷威严耳环的新地点!快来探索艾莉亚,了解升级这款耳环的新方法。威严耳环是一款提供PVE加成的PVE装备。 老板 掉落 神殿守护者 第一个迷你Boss 60% 雄伟珠宝 或怀旧海盗硬币 Bifrons Doll 第二小头目 60% 雄伟珠宝 或怀旧海盗硬币 奇略蕾哈娜娃娃 第三代迷你Boss 60% 雄伟珠宝 或怀旧海盗硬币 虚空九头蛇玩偶 第四个迷你Boss 60% 雄伟珠宝 或怀旧海盗硬币 小天使 / Neo Two 大理石娃娃 第 5 个迷你 Boss 60% 雄伟珠宝 或怀旧海盗硬币 玩偶大师贝利卡斯的 最终Boss 70% 雄伟珠宝或怀旧海盗硬币 20% 浓缩金阿玛瑙 5% 宁静蓝宝石 5% 雄伟钻石耳环 崛起硬币 Rising Coin 交易所信息: 平衡调整 防守侧翼数据更新 重要提示 - 所有现有的机翼都将更新改进后的统计数据。 统计改进 最大生命值 30% -> 32% 暴击伤害抵抗 17% -> 25% 全攻击 27% -> 全攻击 26% PvP 伤害加成 13% -> 暴击抗性 18% 祖托的腰带 我们之前移除了 Zuto 腰带上的一些不必要的等级选项,以便玩家更轻松地获得所需的等级选项。现在,我们重新添加了之前移除的其中一个选项,因为有些玩家可能会选择使用它来构建。 伤害抵抗(范围 3-5%) 错误修复及其他 改进了自动事件系统的问题 特里缪斯 修复了“孵化诱饵”减益效果(对敌人施加的是增益效果而不是减益效果)
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Patch 24.4: Corridor Dungeon revamp, Tower improvements, and more! | 走廊地牢改造、塔楼改进等等!
向下滚动查看中文翻译 TIP: Check out RisingAI on website/launcher! Quick answers for any questions you might have! Developer Comments We're super excited to present the Pt 2 of the Dungeon Revamp series. A huge thanks to GamerDad for his hard work on this and the community that helped him test the dungeon on the test server. I'd also like to take this time to apologize for the recent network instability over the past week. We take pride in our innovative and robust network architecture and consider uptime, stability, and network performance (low latency) a very high priority. Our cutting-edge route-optimization technology was unfortunately susceptible to a type of network flooding attack which caused network issues. In addition to resolving these issues, we've also upgraded our network routing optimization and server hardware on Ark, DK2, and DK3 channels and nodes. Over the next few weeks we will be upgrading more server hardware and adding network nodes to improve latency even further. We sincerely thank the community for their continued support, patience, and trust. News & Events Summer Class vs. Class Tournament Application starts this upcoming week (news article will be posted early this week). Practice tournament will be held next week (tournament applicants only). Colosseum PTM (2v2) - Ongoing /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } Dungeon Revamp Pt.2: Tower of Spell Developer Commentary from GamerDad Hey, Rising community! GamerDad back this week and I’m excited to talk about what we worked on this week! First of all, I appreciate all the nice DMs for those that reached out with VALUABLE feedback! Feel free to DM me anytime and please continue to use the Dungeon Feedback discord channel. Some trending feedback we got about the tower we just revamped as that the first floor was a little too hard and Mordresh's mechanic was a bit unforgiving. We've made some adjustments to make the experience a little better. Got feedback or questions? Drop them in the Dungeon Feedback channel in Discord. I’m all ears (or rather, all eyes)! Happy grinding, everyone! — GamerDad & the Rising Dev Team Tower of Spell (Hard) Improvements & Adjustments First floor was adjusted a bit in an attempt to make it a little easier. (please continue to provide feedback on this) Third floor last boss Mordresh's mechanic adjusted, crystals buff should last a bit longer. Crystal Buff Duration increased from 4 seconds to 6 seconds. Some of the trash drops were still there, hopefully no more trash drops Previous Patch Notes & more info about Tower of Spel Death Corridor - Revamp Majestic Earring (PvE Accessory Item) The Death Corridor will be the new spot to farm for your Majestic Earring! Check out Aria to see the new way to upgrade this earring. Majestic Earring is a PVE item that provides PVE bonuses. Boss Drops Temple Guardian 1st Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Bifrons Doll 2nd Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Qilue Rhianna Doll 3rd Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Nether Hydra Doll 4th Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Cherubin / Neo Deux Marble Doll 5th Mini Boss 60% Majestic Jewel or Nostalgic Pirate’s Coin Doll Master Belicas Last Boss 70% Majestic Jewel or Nostalgic Pirate’s Coin 20% Condensed Gold Argate 5% Serene Sapphire 5% Majestic Diamond Earring Rising Coin Rising Coin Exchange Information: Balance Adjustments Defensive Wing Stats Updated Important - All existing wings will be updated with the improved stats. Stat Improvements Max HP 30% -> 32% Crit DMG Res 17% -> 25% All Attack 27% -> All Attack 26% PvP DMG Bonus 13% -> Critical Resistance 18% Zuto's Belt We previously removed several unnecessary rank options from the Zuto belt to make it easier to get desired rank options. Here we're adding back one of the previously removed options since some players may choose to build with it. DMG Res (range 3-5%) Bug Fixes & Miscellaneous Improved issue with automated event system Trie Muse Fixed "Hatch Lure" debuff (was applying a buff instead of a debuff to enemy)
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Patch 24.3: Tower of Spell Revamp + Events, Abyssal & Navy Emblem, Network Improvements
提示:请访问网站/启动器查看 RisingAI! 快速解答您的任何疑问! 开发人员评论 我们非常高兴地推出地下城改造系列的第二部分。非常感谢 GamerDad 的辛勤付出,以及帮助他在测试服务器上测试地下城的社区成员。 我还想借此机会为过去一周的网络不稳定问题致歉。我们以创新且强大的网络架构为荣,并将正常运行时间、稳定性和网络性能(低延迟)视为重中之重。遗憾的是,我们先进的路由优化技术受到了一种网络洪泛攻击的影响,从而导致了网络问题。除了解决这些问题之外,我们还升级了Ark、DK2和DK3通道和节点上的网络路由优化和服务器硬件。在接下来的几周内,我们将升级更多服务器硬件并添加网络节点,以进一步降低延迟。我们衷心感谢社区一直以来的支持、耐心和信任。 新闻与活动 夏季班级对班级锦标赛即将公布。 本周末的 PvP 活动将于周六 法术塔改造活动现已开始 斗兽场 PTM(3v3):第 20 赛季现已开始 /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } [活动] 地下城改造 第二部分:法术之塔 GamerDad 的开发者评论 嗨,Rising 社区的朋友们!我是GamerDad,很高兴能从幕后走出来介绍自己。我与 Nitex 密切合作已有一段时间,致力于打造我们共同喜爱的这款游戏。作为一名充满热情的玩家和一位父亲,我致力于让《Dekaron Rising》成为我们所有人的史诗级体验。 有任何反馈或疑问吗?欢迎在 Discord 的地下城反馈频道留言。我洗耳恭听(或者说,我全神贯注地看着)!祝大家游戏愉快!—— GamerDad 和 Rising 开发团队 法术塔(困难) 独特的多地图地牢,每层都有独特的挑战机制! 活动每日限制:4倍 事件:高经验值 正常每日限额:3倍 等级要求:240 地下城位置:山谷裂隙 -> 信徒庇护所 哈德·菲拉图斯 一楼滴 1× 崛起硬币 – 25% 几率 20% 生命值药水 – 100% 几率 硬无形科 二楼滴 1× 崛起硬币 – 35% 几率 1-3× 可可 – 100% 几率 哈德莫德雷什 三楼滴 1× 崛起硬币 – 100% 几率 1× EXP 幸运盒 – 100% 几率 1-3× 可可 – 100% 几率 艰难的幸福 4楼滴 1× 崛起硬币 – 100% 几率 1× 康德金阿盖特 -100% 几率 Neo Deux 大理石 五楼滴水 2× 崛起硬币 – 25% 几率 最佳铁匠级随机盒子 - 35% 几率 Rising Coin 交易所信息: 物品获取能力改进 深渊徽章 -> 制作率提升 更新了制作概率 +0 -> +1: 50% -> 65% +1 -> +2: 30% -> 40% +2 -> +3: 20% -> 35% +3 -> +4: 10% -> 20% +4 -> +5: 5% -> 10% 精英海军徽章 -> 制作率提高 更新了制作概率 高级海军徽章 -> 精英海军徽章: 35% -> 50% 精英海军徽章 -> 精英海军徽章 +2: 10% -> 20% 黑暗(阿特玛交换材料) 掉落率增加 0-3x 黑暗(现有) -> 100% 几率掉落至少 1x 黑暗 错误修复及其他 地下城掉落所有权 我们修复了一个问题,该问题有时会导致派对地牢掉落物的所有权被分配/“拥有”给一名派对成员,并忽略派对掉落物分配设置。 沉船困难 修复掉落分布问题 魔法塔 修复掉落分布问题 罗马斗兽场 PTM - 赛季新闻 第 20 赛季 - 5 月 2 日开始 队伍规模:2v2 赛季结束! 恭喜所有参赛者!上一季的奖品即将寄出。下一季将于本周开始!详情请见下方。 温馨提示: 排名需要考虑的匹配数量至少有限制(随着平均值的增加而增加) 装备需求每天仅检查一次。角色之间交换物品不会绕过此要求。 任何形式的作弊、故意输球、不比赛、故意离开等行为都将受到账号处罚。 公平 任何形式的作弊行为都将导致所有角色被永久 PTM 封禁,并且还可能因持续滥用而导致帐户被封禁。 我们对 Colosseum PTM 数据进行了统计分析,以检测异常或作弊行为。您可以点击此处了解更多信息。 被发现具有高度统计异常数据信心的角色将被禁止参加下一季的斗兽场。 这些角色参加的任何比赛均已从排名数据中排除。 这确保了公平性,既没有人获得不公平的收益,也没有人遭受不公平的损失。 未来我们将采取更严格的措施,包括多账户斗兽场禁令和账户禁令。 第 19 季奖品 奖品不可交易。需至少进行100场比赛。 斗兽场冠军徽章 硬币 前 1 名(每个级别): 3,000 枚硬币 前 2 名(每个级别)2,000 枚硬币 前 3-5 名(每个级别)1,000 枚硬币 斗兽场第17赛季徽章 武器皮肤 更多信息和指南 英语 中国人 .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }
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Patch 24.3: Tower of Spell Revamp + Events, Abyssal & Navy Emblem, Network Improvements
向下滚动查看中文翻译 TIP: Check out RisingAI on website/launcher! Quick answers for any questions you might have! Developer Comments We're super excited to present the Pt 2 of the Dungeon Revamp series. A huge thanks to GamerDad for his hard work on this and the community that helped him test the dungeon on the test server. I'd also like to take this time to apologize for the recent network instability over the past week. We take pride in our innovative and robust network architecture and consider uptime, stability, and network performance (low latency) a very high priority. Our cutting-edge route-optimization technology was unfortunately susceptible to a type of network flooding attack which caused network issues. In addition to resolving these issues, we've also upgraded our network routing optimization and server hardware on Ark, DK2, and DK3 channels and nodes. Over the next few weeks we will be upgrading more server hardware and adding network nodes to improve latency even further. We sincerely thank the community for their continued support, patience, and trust. News & Events Summer Class vs. Class Tournament will be announced soon. PvP event this weekend will be on Saturday Tower of Spell Revamp Event Starts Now Colosseum PTM (2v2): Season 20 Starts Now /* Tower of Spell Section */ .tower-of-spell { width: 100%; margin: 40px auto; padding: 30px; background-color: #2a2a2a; border-radius: 10px; font-family: Arial, sans-serif; color: #f2f2f2; } /* make only the 4th & 5th cards double-wide */ .tower-of-spell .floor-card:nth-child(5) { grid-column: span 2; } .tower-of-spell .section-title { font-size: 28px; color: #000; background-color: #ecf0f1; padding: 10px 15px; border-radius: 6px; text-align: center; margin-bottom: 30px; } .tower-of-spell .developer-commentary, .tower-of-spell .spell-info { background-color: #333; border-radius: 8px; padding: 20px; margin-bottom: 30px; } .tower-of-spell .developer-commentary h3 { font-size: 20px; color: #2ecc71; margin-bottom: 15px; } .tower-of-spell .developer-commentary p { background-color: #000; color: #ffffcc; line-height: 1.5; padding: 8px; border-radius: 4px; margin-bottom: 10px; } .tower-of-spell .spell-info h3 { font-size: 20px; color: #ffffcc; background-color: #000; display: inline-block; padding: 6px 12px; border-radius: 5px; margin-bottom: 20px; } .tower-of-spell .info-list { list-style: none; padding: 0; margin-bottom: 20px; } .tower-of-spell .info-list li { font-size: 16px; margin: 0 8px 8px 0; color: #f1c40f; background-color: #000; display: inline-block; padding: 4px 8px; border-radius: 4px; white-space: nowrap; } .tower-of-spell .floor-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 20px; } .tower-of-spell .floor-card { background-color: #333; border: 2px solid #f1c40f; border-radius: 8px; padding: 15px; text-align: center; } .tower-of-spell .boss-header { display: flex; align-items: center; justify-content: center; gap: 10px; margin-bottom: 10px; } .tower-of-spell .boss-header img { max-width: 60px; height: auto; border-radius: 4px; } .tower-of-spell .boss-header .boss-name { font-size: 18px; color: #ffffcc; font-weight: bold; } .tower-of-spell .floor-card h4 { font-size: 18px; color: #f1c40f; margin-bottom: 10px; } .tower-of-spell .floor-card ul { list-style: none; padding: 0; margin: 0; } .tower-of-spell .floor-card ul li { font-size: 14px; /* made smaller */ margin-bottom: 6px; color: #ffffcc; background-color: #000; border: 1px dashed #ffffcc; border-radius: 4px; padding: 4px 8px; display: inline-block; white-space: nowrap; } [EVENT] Dungeon Revamp Pt.2: Tower of Spell Developer Commentary from GamerDad Hey, Rising community! I’m GamerDad, and I’m thrilled to step out from behind the scenes and introduce myself. I’ve been working closely with Nitex for a while now, helping shape the game we all love. As a passionate gamer and a dad, I’m dedicated to making Dekaron Rising an epic experience for all of us. Got feedback or questions? Drop them in the Dungeon Feedback channel in Discord. I’m all ears (or rather, all eyes)! Happy grinding, everyone! — GamerDad & the Rising Dev Team Tower of Spell (Hard) A unique multi-map dungeon with uniquely challenging mechanics on each floor! EVENT Daily Limit: 4× EVENT: HIGH EXP Normal Daily Limit: 3× Level Requirement: 240 Dungeon Location: Valley Rift -> Worshipper's Shelter Hard Filatus 1st Floor Drops 1× Rising Coin – 25% Chance 20% HP Potions – 100% Chance Hard Atypidae 2nd Floor Drops 1× Rising Coin – 35% Chance 1–3× Kakao – 100% Chance Hard Mordresh 3rd Floor Drops 1× Rising Coin – 100% Chance 1× EXP Lucky Box – 100% Chance 1-3× Kakao – 100% Chance Hard Bonheur 4th Floor Drops 1× Rising Coin – 100% Chance 1× Cond Gold Argate -100% Chance Neo Deux Marble 5th Floor Drops 2× Rising Coin – 25% Chance BEST Blacksmith Grade Random Box – 35% Chance Rising Coin Exchange Information: Item Obtainability Improvements Abyssal Emblem -> Crafting Rates Improved Updated Crafting Probability +0 -> +1: 50% -> 65% +1 -> +2: 30% -> 40% +2 -> +3: 20% -> 35% +3 -> +4: 10% -> 20% +4 -> +5: 5% -> 10% Elite Navy Emblem -> Crafting Rates Improved Updated Crafting Probability Advanced Navy Emblem -> Elite Navy Emblem: 35% -> 50% Elite Navy Emblem -> Elite Navy Emblem +2: 10% -> 20% Darkness (Atma Exchange Material) Drop rate increased 0-3x darkness (existing) -> 100% chance top drop at least 1x Darkness Bug Fixes & Miscellaneous Dungeon Drop-Ownership We fixed an issue that sometimes caused the ownership of a party-dungeon drop to be assigned/"owned" by one party member and ignore the party drop distribution setting. Shipwreck Hard Fixed drop distribution issue Tower of Magic Fixed drop distribution issue Colosseum PTM - Season News Season 20 - Starts May 2nd Team Size: 2v2 Season Complete! Congratulations to all participants! Prizes for the previous season will be sent shortly. The next season will be starting this week! Information below. Friendly Reminders: There is a minimum # of matches (that increases with the average) to be considered for rankings The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. Fairness Any form of cheating will result in the permanent PTM bans on all characters and may also result in account bans for continued abuse. A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Season 19 Prizes Prizes are not tradeable. Minimum 100 matches must be played. Colosseum Champion Emblem Coins Top 1 (each class): 3,000 Coins Top 2 (each class) 2,000 Coins Top 3-5 (each class) 1,000 Coins Colosseum Season 17 Emblem Weapon Skin More Information & Guide English Chinese .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }
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Patch 24.1: Dungeons Revamp Pt. 1, Balance, Rising Coin Exchange | 地下城改造第 1 部分、平衡性、升级币兑换
阶梯式查看 提示:请访问网站/启动器查看RisingAI! 快速解答您的任何疑问! 活动 重要信息: 入场前禁止使用复活增益效果。规则将在活动现场公布。 本次更新中,ABCD 增益宝箱新增了增益效果(见下文)。它们将在锦标赛中使用。这些增益宝箱可交易,现有宝箱打开后也会获得新的增益效果。 更新摘要 城墙改造计划简介 Rising Coin Exchange 总体平衡 2025 年春季技能平衡 联合国转型计划 它是什么? 《崛起地下城》改版旨在丰富游戏内物品获取方式。该计划旨在弥补现有不足,帮助新老玩家更快、更实地升级角色,最重要的是,同时享受更多乐趣。我们将研究游戏中几乎所有(甚至所有)地下城,并逐步添加更多物品和获取方式,以保证获得物品。 第一阶段 Rising Coin Exchange介绍(见下文) 法术塔改造(即将推出) 第二阶段(即将推出) 法术塔改造(即将推出) Rising Coin 交易所中的其他项目 改进的地下城掉落 我可以如何提供帮助或建议? 我们将在 Discord 上专门为项目创建一个频道,希望您可以在这里提供有关地下城积分、金币兑换率以及兑换商店价格的反馈。您甚至可以告诉您商店提供哪些内容! 此外,您还可以随时使用网站或论坛发布建议。 Rising Coin Exchange 工作原理 崛起币兑换处是一款全新的兑换道具,在各个地下城中都有100%的概率。 其目标是让新手和老手都能在地下城中获得更多奖励。 崛起币可以在阿尔德卡的崛起赫利昂NPC处兑换。 地下城的“升值兑换币” 崛起币兑换处是一款全新的兑换道具,在各个地下城中都有100%的概率。 其目标是让新手和老手都能在地下城中获得更多奖励。 魔法塔 2x-3x 沉船困难 2x-3x 枫奖励 兑换奖励将不断完善,并可能发生变化。 我们正在跟踪与物品可用性以及必不可少但难以获得的物品相关的统计数据,以改善新玩家体验和现有玩家体验。 常规与角色平衡 珀斯评论 我们计划进行一些额外的平衡性改进,并在检查这些项目的PvP/PK统计数据后实施。这些项目包括平衡技能和平衡增益。我们仍在检查一些与项目相关的平衡性(例如翅膀)。 总体平衡 物品/增益效果提升 我们已经将ABCD增益组合包中的部分增益添加/替换为新的增益,以提升生存能力相关的平衡性。新项目目前不可交易,因为在我们分析数据变化后可能会发生。 增益盒A 更换的特里雅斯特水->药鸡汤 最大生命值+10%、生命恢复+1%、防御+6%、移动速度+10% 新增 ->新年年糕汤 最大生命值12%、生命恢复+3%、全体攻击+3%、防御+8%、移动速度+10% 增益盒C 新增 ->樱花安瓿 最大生命值+15%、生命恢复+5%、整体攻击力+5%、防御力+10%、移动速度+10 角色平衡技能 - 2025 年春季 /* --- TAB CONTAINER STYLES --- */ .tab-container { display: flex; flex-wrap: wrap; gap: 4px; padding: 8px; background-color: #f1f1f1; border-bottom: 2px solid #ccc; max-width: 1200px; margin: 0 auto 20px; } /* Style for all buttons */ .tab-container button { flex: 0 1 auto; min-width: 160px; height: 48px; padding: 0 16px; background-color: #ffffff; border: 1px solid #ddd; border-radius: 6px; cursor: pointer; transition: all 0.2s ease; display: flex; align-items: center; justify-content: flex-start; font-size: 14px; font-weight: 500; color: #333; white-space: nowrap; } /* Icon styles */ .tab-container button::before { content: ''; display: inline-block; width: 32px; height: 32px; background-repeat: no-repeat; background-image: url('https://pcp.dekaron-rising.com/icon.png?3'); background-size: auto; border-radius: 50%; margin-right: 8px; flex-shrink: 0; } /* Active and hover states */ .tab-container button:hover { background-color: #f8f8f8; border-color: #bbb; transform: translateY(-1px); } .tab-container button.active { background-color: #e8e8e8; border-color: #aaa; box-shadow: inset 0 1px 3px rgba(0,0,0,0.1); transform: translateY(0); } /* Icon positions */ .icon_job_0::before { background-position: -55px -20px; } .icon_job_1::before { background-position: -105px -20px; } .icon_job_2::before { background-position: -155px -20px; } .icon_job_3::before { background-position: -205px -20px; } .icon_job_4::before { background-position: -255px -20px; } .icon_job_5::before { background-position: -305px -20px; } .icon_job_6::before { background-position: -355px -20px; } .icon_job_7::before { background-position: -405px -20px; } .icon_job_8::before { background-position: -255px -70px; } .icon_job_9::before { background-position: -55px -70px; } .icon_job_10::before { background-position: -105px -70px; } .icon_job_11::before { background-position: -155px -70px; } .icon_job_12::before { background-position: -205px -70px; } .icon_job_13::before { background-image: url('https://img.dekaron.co.kr/dekaron/home/icon.png?4'); background-position: -355px -70px; } .icon_job_14::before { background-position: -305px -70px; } /* Table Styles */ .skill-table { width: 100%; border-collapse: collapse; text-align: center; margin-bottom: 40px; } .skill-table caption { color: gold; font-weight: bold; font-size: 24px; margin: 10px 0; } .skill-table th, .skill-table td { border: 1px solid #ddd; padding: 8px; vertical-align: top; color: #000; } .skill-table thead { background-color: #f2f2f2; color: #000; } .skill-table tbody tr:nth-child(odd) { background-color: #fff; } .skill-table tbody tr:nth-child(even) { background-color: #f9f9f9; } .skill-table ul { list-style: none; padding-left: 0; margin: 0; } /* Tab content styles */ .tab-content { display: none; } .tab-content.active { display: block; } /* Responsive Design */ @media (max-width: 768px) { .tab-container { padding: 4px; gap: 2px; } .tab-container button { min-width: 140px; height: 40px; padding: 0 12px; font-size: 13px; } .tab-container button::before { width: 24px; height: 24px; margin-right: 6px; } .skill-table th, .skill-table td { padding: 6px; font-size: 12px; } .skill-table caption { font-size: 20px; } } 苍蓝骑士电锯猎人食客魔术师邪恶召唤师康塞拉召唤师信号对于。阿洛肯龙骑士三角射手黑巫师塞古里佩尔黑白阿洛克斯特里缪斯 苍蓝骑士 類型 。 改变 穆尼 已更新 大师级别 最高学历 向上翻译 风暴波 改变攻击次数 5杆 7 次点击 Grandis Equest-5 5 向上翻译 风暴波 减少攻击动画 Velox Equest-5 5 掌握 杜蕾斯 改变攻击次数 7 次点击 9次点击 Velox Equest-5 10 电锯猎人 類型 。 改变 穆尼 已更新 大师级别 最高学历 向上翻译 神圣之怒 增强屋顶改变 远程攻击力10% 7秒 远程攻击力10% 15秒 暴雨-5 5 向上翻译 神圣之怒 增强屋顶改变 远程攻击力10% 7秒 远程攻击力10% 15秒 马格南射手-5 5 掌握 高屁股 技能攻击力增加 - - 暴雨-10 10 掌握 杰西塔 技能攻击力增加 - - 暴雨-10 10 掌握 穿孔孔 技能攻击力增加 - - 马格南射手-10 10 掌握 有意识的 技能攻击力增加 - - 马格南射手-10 10 大师 急速火焰 技能攻击力增加 - - 暴雨-10 10 大师 消失 技能攻击力增加 - - 马格南射手-10 10 魔术师 類型 。 改变 穆尼 已更新 大师级别 最高学历 掌握 其他 技能攻击力增加 - - 内容领主-10 10 大师 流星之 技能攻击力增加 - - 内容领主-10 10 凶猛召唤师 類型 。 改变 穆尼 已更新 大师级别 最高学历 掌握 毒雾 技能攻击力增加 - - 黑毒-10 10 掌握 斯福尔扎 扩大范围 1-3次命中2.5个单元格(3次命中后命中范围内有6个单元格) 1-3次击中6个单元格(所有击中范围相同) 黑毒-10 10 掌握 斯福尔扎 技能攻击力增加 - - 黑毒-10 10 康塞拉召唤师 類型 。 改变 穆尼 已更新 大师级别 最高学历 偷袭 隐形阴影 收益变更 毒属性攻击力+25% (1、2级通用) 毒属性攻击力+30% (仅增加2级) 创造者-1 2 偷袭 隐形阴影 增强屋顶改变 40秒 (1级和2级通用) 120秒(1级) 180秒(2级) 死亡低语-2 2 迈斯特 毒雾 技能攻击力增加 - - Creatrix-10 10 迈斯特 瓦伦区 技能攻击力增加 - - Creatrix-10 10 迈斯特 瓦伦区 改变攻击次数 6次点击 10次命中(仅限10级) Creatrix-10 10 迈斯特 影像之刃 减免变更 出血 - 1050 出血 -3% 死亡低语-10 10 迈斯特 影像之刃 缩短持续时间改变 10秒 5秒 死亡低语-10 10 塞格纳莱 類樹 。 改变 穆尼 已更新 大师级别 最高学历 向上翻译 诅咒的暴风雪 缩短持续时间改变 技能3秒内无法使用 技能无法使用4秒 治愈之手-5 5 向上翻译 诅咒的暴风雪 缩短持续时间改变 技能3秒内无法使用 技能无法使用4秒 深红女皇-5 5 向上翻译 诅咒的暴风雪 减少攻击动画 - - 深红女皇-5 5 迈斯特 穆尔西亚 增强技能攻击力 - - 治愈之手-10 10 迈斯特 穆尔西亚 改变攻击次数 6次点击 7次命中(仅限10级) 治愈之手-10 10 巴吉战士 類樹 。 改变 穆尼 已更新 大师级别 最高学历 战斗精神 吸收 增强持续时间改变 格挡概率50% 体力-15 PVE伤害抵抗20% 7秒 格挡概率50% 体力-15 PVE伤害抗性20% 10秒 铁墙-10 10 战斗精神 吸收 增强持续时间改变 格挡概率50% 体力-15 PVE伤害抵抗20% 7秒 格挡概率50% 体力-15 PVE伤害抗性20% 10秒 人力灾难-5 10 迈斯特 利拉斯金 技能攻击力增加 - - 铁墙-10 10 迈斯特 埃斯皮尔 技能攻击力增加 - - 人类事件-10 10 阿洛肯 類樹 。 改变 穆尼 已更新 大师级别 最高学历 迈斯特 刺痛审判 技能攻击力增加 - - 审判-10 10 迈斯特 楚环境 技能攻击力增加 - - 增强所-10 10 迈斯特 布拉斯特罗 技能攻击力增加 - - 增强所-10 10 迈斯特 布拉斯特罗 冲锋次数 8次命中(基于10级) 9次命中(仅限10级) 增强所-10 10 龙骑士 類樹 。 改变 穆尼 已更新 大师级别 最高学历 伊纳特 奥博尔坦 扩大范围 5个单元格 6个细胞 安施斯-10 15 伊纳特 奥博尔坦 扩大范围 5个单元格 6个细胞 Arai-15 15 袭击 防御崩溃 冷却时间减少 10级:31秒 15级:21秒 10级:25秒 15级:20秒 安施斯-15 15 袭击 防御崩溃 冷却时间减少 10级:31秒 15级:21秒 10级:25秒 15级:20秒 Arai-10 15 袭击 流光耀斑 冷却时间减少 10级:31秒 15级:21秒 10级:25秒 15级:20秒 安施斯-15 15 袭击 流光耀斑 冷却时间减少 10级:31秒 15级:21秒 10级:25秒 15级:20秒 Arai-10 15 袭击 球体打击 冷却时间减少 10级:31秒 15级:21秒 10级:25秒 15级:20秒 安施斯-15 15 袭击 球体打击 冷却时间减少 10级:31秒 15级:21秒 10级:25秒 15级:20秒 Arai-10 15 向上翻译 吉库韦 扩大范围 4个细胞 6个细胞 恩西斯-5 5 向上翻译 吉库韦 扩大范围 4个细胞 6个细胞 Arai-5 5 向上翻译 流星力量 技能攻击力增加 - - 恩西斯-5 5 向上翻译 流星力量 技能攻击力增加 - - Arai-5 5 塞吉塔射手 類樹 。 改变 穆尼 已更新 大师级别 最高学历 射手 露台魔术 冷却时间减少 310秒 120秒 哨兵-5 5 射手 露台魔术 MP 增加 283 707 泰坦-5 5 射手 露台魔术 增强持续时间改变 300秒 120秒 5 射手 喝起泡酒 冷却时间减少 600秒 30秒 哨兵-10 10 射手 喝起泡酒 MP 增加 625 781 泰坦-10 10 射手 喝起泡酒 增强持续时间改变 600秒 30秒 10 射手 影响行为 冷却时间减少 250秒 120秒 哨兵-10 10 射手 影响行为 MP 增加 523 836 泰坦-10 10 射手 影响行为 增强持续时间改变 180秒 120秒 10 射手 短焦 冷却时间减少 300秒 120秒 哨兵-5 5 射手 短焦 MP 增加 539 700 泰坦-5 5 射手 短焦 增强持续时间改变 300秒 120秒 5 迈斯特 最后的反抗 技能攻击力增加 - - 泰坦-10 10 黑巫师 類樹 。 改变 穆尼 已更新 大师级别 最高学历 活力 提升精神 收益变更 精神 +132 精神 +396 驱逐舰-10 10 活力 提升精神 收益变更 精神 +132 精神 +396 德斯特雷维斯-5 10 疼 吸血鬼之触 MP 增加 348 696 驱逐舰-10 10 疼 吸血鬼之触 再冷却时间 18秒 25秒 迪斯特雷维斯-10 10 疼 吸血鬼之触 修改了HP恢复方法 部分吸收伤害到生命价值 HP恢复 10 大大师 星界黑暗 技能攻击力增加 - - 驱逐舰-10 10 大大师 恶梦 技能攻击力增加 - - 迪斯特雷维斯-10 10 向上翻译 死亡微笑 减少攻击动画 - - 驱逐舰-5 5 向上翻译 死亡微笑 减少攻击动画 - - 德斯特雷维斯-5 5 向上翻译 黑暗之魂 减少攻击动画 - - 驱逐舰-5 5 向上翻译 黑暗之魂 减少攻击动画 - - 德斯特雷维斯-5 5 塞古里佩尔 类树 技能 改变 原来的 已更新 大师级别 最高等级 赛斯 海豹菲尼亚 冲锋攻击次数 5 杆 7 次点击 不祥之兆-10 15 赛斯 海豹菲尼亚 冲锋攻击次数 5 杆 7 次点击 命运-15 15 赛斯 伊森堡 改变攻击方式 单一攻击 穿透攻击 不祥之兆-10 15 赛斯 伊森堡 改变攻击方式 单一攻击 穿透攻击 命运-15 15 大大师 莱奥利 改变攻击次数 4次点击 5 次命中(仅限 10 级) 命运-10 10 向上翻译 特使他人 增益效果变更 状态疾病抵抗力 +8% 异常状态抵抗+16% 不祥之兆-5 5 向上翻译 特使他人 增益效果变更 状态疾病抵抗力 +8% 异常状态抵抗+16% 命运-5 5 向上翻译 诅咒暴风雪 减益持续时间改变 技能1秒内无法使用 技能4秒内无法使用 不祥之兆-5 5 向上翻译 诅咒暴风雪 减少攻击动画 - - 命运-5 5 半包 类树 技能 改变 原来的 已更新 大师级别 最高等级 迈斯特 维里斯托 技能攻击力增加 - - 贝纳托里斯-10 10 迈斯特 疯狂之怒 技能攻击力增加 - - 极度愤怒-10 10 迈斯特 清醒的愤怒 技能攻击力增加 - - 极度愤怒-10 10 迈斯特 西布利姆 技能攻击力增加 - - 极度愤怒-10 10 阿洛克斯 类树 技能 改变 原来的 已更新 大师级别 最高等级 共性 叛逆之剑 增益效果变更 所有攻击力20% 所有攻击力40% 阿格雷斯-10 10 共性 叛逆之剑 增益效果变更 所有攻击力20% 所有攻击力40% 斗牛士-10 10 专注 里查玛 减少攻击动画 - - 阿格雷斯-15 15 专注 里查玛 减少攻击动画 - - 斗牛士-10 15 专注 复制品 改变攻击次数 3次点击 5 杆 阿格雷斯-15 15 专注 复制品 改变攻击次数 3次点击 5 杆 斗牛士-10 15 专注 伊拉克 减益持续时间改变 打击效果3.7秒 打击效果4.5秒 阿格雷斯-15 15 专注 伊拉克 减益持续时间改变 打击效果3.7秒 打击效果4.5秒 斗牛士-10 15 专注 劳塔 减益持续时间改变 眩晕3.6秒 眩晕4秒 阿格雷斯-15 15 专注 劳塔 减益持续时间改变 眩晕3.6秒 眩晕4秒 斗牛士-10 15 迈斯特 斯塔里尔 增加技能范围 4个单元格 4.5 个单元格(仅限 10 级) 阿格雷斯-10 10 大大师 菲申 减少攻击动画 - - 阿格雷斯-10 10 缪斯女神 类树 技能 改变 原来的 已更新 大师级别 最高等级 诗人 布利斯特 增益效果变更 暗属性攻击力-15% 暗属性攻击力+30% 乌拉尼亚-15 15 诗人 布利斯特 增益持续时间改变 10秒 15秒 塔拉里亚-10 15 诗人 莫莉·比 减益持续时间改变 3秒(基于11-15级) 15秒 乌拉尼亚-10 15 诗人 莫莉·比 减少攻击动画 - - 塔拉里亚-15 15 诗人 大陆装甲 增益持续时间改变 2秒 5秒 乌拉尼亚-10 15 诗人 大陆装甲 增益持续时间改变 2秒 5秒 塔拉里亚-15 15 外科手术 视力 添加增益效果 - 暗属性攻击力+20% 乌拉尼亚-5 5 外科手术 视力 添加增益效果 - 暗属性攻击力+20% 塔拉里亚-5 5 签名 急速切割 减益效果变更 区块 -1,000 第 2,000 区块 乌拉尼亚-10 10 签名 急速切割 减益效果变更 区块 -1,000 第 2,000 区块 塔拉里亚-10 10 向上翻译 孵化诱饵 移除增益效果 暴击率+30% 暗属性攻击力+20% - 乌拉尼亚-5 5 向上翻译 孵化诱饵 减益持续时间改变 暴击伤害抵抗-10%持续5秒 暴击伤害抵抗-10%持续15秒(基于5级) 塔拉里亚-5 5 梅斯特二世 克卢斯蒂娅 冲锋攻击次数 7 次点击 8 杆 乌拉尼亚-10 10 梅斯特二世 桦树属 冲锋攻击次数 7 次点击 8次点击 乌拉尼亚-10 10 table { width: 100%; border-collapse: collapse; background-color: white; } table, th, td { border: 1px solid black; text-align: center; } th, td { padding: 10px; } th { font-weight: bold; } h2 { text-align: center; font-weight: bold; }
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Patch 24.1: Dungeons Revamp Pt. 1, Balance, Rising Coin Exchange | 地下城改造第 1 部分、平衡性、升级币兑换
向下滚动查看中文翻译 TIP: Check out RisingAI on website/launcher! Quick answers for any questions you might have! Events There will be another PvP Event on Saturday. Will be announced in-game and on discord (same time as last week's Saturday event). Important Info: Application of revival buffs before entrance will not be allowed. Rules will be announced at time of event. New buffs were added to the A B C D buffs boxes with this update (see below). They will be usable in the tournament. The buff boxes are tradeable and existing boxes will also give the new buffs when opened. Update Summary Dungeon Revamp Initiative Introduction Rising Coin Exchange General Balance Spring 2025 Skill Balance Dungeon Revamp Initiative What is it? The Rising Dungeon Revamp is an initiative that will add to the current ways item are acquired in-game. The plan is to bridge the gap and help players, new and old, to upgrade their characters faster, more efficiently and most importantly while having more fun. We will look into nearly, if not, all dungeons the game has to offer and slowly add more items and ways to guarantee the drops. Phase 1 Rising Coin Exchange Introduction (see below) Tower of Spell Revamp (coming soon) Phase 2 (upcoming) Tower of Spell Revamp (coming soon) Additional items in Rising Coin exchange Improved dungeon drops How can I help or provide suggestions? We will be setting up a channel in discord dedicated to this initiative where you'll be able to provide feedback on dungeon difficulty, drop rate of the coin and the cost of items in the exchange shop. You can even let us know what you wish the shop had! Additionally you can always use the website or forums to post suggestions. Rising Coin Exchange How it Works The Rising Coin Exchange is a new exchange item that has a 100% drop-rate in various dungeons. The goal is to make dungeon runs more rewarding for both new and established warriors. Rising Coins can be exchange at the Rising Helion NPC in Ardeca. Dungeons that drop Rising Exchange Coins The Rising Coin Exchange is a new exchange item that has a 100% drop-rate in various dungeons. The goal is to make dungeon runs more rewarding for both new and established warriors. Tower of Magic 2x-3x Shipwreck Hard 2x-3x Exchange Rewards Exchange rewards will be continuously improved and may change. We're tracking statistics related to item availability and items that are necessary but hard to obtain to improve both the new player experience and established player experience. General & Character Balance Developer Comments There are some additional balance improvements planned and will be applied after we examine the PvP/PK statistics of this patch. This patch includse both skill balance and buff balance. We're also examining some item-related balance (such as wings). General Balance Item/Buff Improvement We've added/replaced some buffs from the ABCD Buffs packages with newer ones to improve balance related to survivability. The new items are not currently tradeable since they may change after we analyze the data. Buffs Box A Replaced Trieste Water -> Medicinal Chicken Soup Maximum HP +10%, HP Recovery +1%, Defense +6%, Movement Speed +10% Added -> New Year Rice Cake Soup Maximum HP 12%, HP Recovery +3%, All Attack +3%, Defense +8%, Movement Speed +10% Buffs Box C Added -> Sakura Ampule Maximum HP +15%, HP Recovery +5%, All Attack +5%, Defense +10%, Movement Speed +10 Character Skill Balance - Spring 2025 /* --- TAB CONTAINER STYLES --- */ .tab-container { display: flex; flex-wrap: wrap; gap: 4px; padding: 8px; background-color: #f1f1f1; border-bottom: 2px solid #ccc; max-width: 1200px; margin: 0 auto 20px; } /* Style for all buttons */ .tab-container button { flex: 0 1 auto; min-width: 160px; height: 48px; padding: 0 16px; background-color: #ffffff; border: 1px solid #ddd; border-radius: 6px; cursor: pointer; transition: all 0.2s ease; display: flex; align-items: center; justify-content: flex-start; font-size: 14px; font-weight: 500; color: #333; white-space: nowrap; } /* Icon styles */ .tab-container button::before { content: ''; display: inline-block; width: 32px; height: 32px; background-repeat: no-repeat; background-image: url('https://pcp.dekaron-rising.com/icon.png?3'); background-size: auto; border-radius: 50%; margin-right: 8px; flex-shrink: 0; } /* Active and hover states */ .tab-container button:hover { background-color: #f8f8f8; border-color: #bbb; transform: translateY(-1px); } .tab-container button.active { background-color: #e8e8e8; border-color: #aaa; box-shadow: inset 0 1px 3px rgba(0,0,0,0.1); transform: translateY(0); } /* Icon positions */ .icon_job_0::before { background-position: -55px -20px; } .icon_job_1::before { background-position: -105px -20px; } .icon_job_2::before { background-position: -155px -20px; } .icon_job_3::before { background-position: -205px -20px; } .icon_job_4::before { background-position: -255px -20px; } .icon_job_5::before { background-position: -305px -20px; } .icon_job_6::before { background-position: -355px -20px; } .icon_job_7::before { background-position: -405px -20px; } .icon_job_8::before { background-position: -255px -70px; } .icon_job_9::before { background-position: -55px -70px; } .icon_job_10::before { background-position: -105px -70px; } .icon_job_11::before { background-position: -155px -70px; } .icon_job_12::before { background-position: -205px -70px; } .icon_job_13::before { background-image: url('https://img.dekaron.co.kr/dekaron/home/icon.png?4'); background-position: -355px -70px; } .icon_job_14::before { background-position: -305px -70px; } /* Table Styles */ .skill-table { width: 100%; border-collapse: collapse; text-align: center; margin-bottom: 40px; } .skill-table caption { color: gold; font-weight: bold; font-size: 24px; margin: 10px 0; } .skill-table th, .skill-table td { border: 1px solid #ddd; padding: 8px; vertical-align: top; color: #000; } .skill-table thead { background-color: #f2f2f2; color: #000; } .skill-table tbody tr:nth-child(odd) { background-color: #fff; } .skill-table tbody tr:nth-child(even) { background-color: #f9f9f9; } .skill-table ul { list-style: none; padding-left: 0; margin: 0; } /* Tab content styles */ .tab-content { display: none; } .tab-content.active { display: block; } /* Responsive Design */ @media (max-width: 768px) { .tab-container { padding: 4px; gap: 2px; } .tab-container button { min-width: 140px; height: 40px; padding: 0 12px; font-size: 13px; } .tab-container button::before { width: 24px; height: 24px; margin-right: 6px; } .skill-table th, .skill-table td { padding: 6px; font-size: 12px; } .skill-table caption { font-size: 20px; } } Azure KnightSegita HunterIncar MagicianVicious SummonerConcerra SummonerSegnaleBagi WarriorAlokenDragon KnightSegita ShooterBlack WizardSeguripperHalf BagiAlokesTrie Muse AZURE KNIGHT Class Tree Skill Change Original Updated Master Level Max Level Trans Up Storm Wave Change number of attacks 5 strokes 7 hits Grandis Equest-5 5 Trans Up Storm Wave Reduced attack animation Velox Equest-5 5 Meister Durex Change number of attacks 7 hits 9 hits Velox Equest-5 10 SEGITA HUNTER Class Tree Skill Change Original Updated Master Level Max Level Trans Up Divine Rage Buff duration change Ranged attack power 10% 7 seconds Ranged attack power 10% 15 seconds Heavy Rain-5 5 Trans Up Divine Rage Buff duration change Ranged attack power 10% 7 seconds Ranged attack power 10% 15 seconds Magnum Shooter-5 5 Meister Highass Increased skill attack power - - Heavy Rain-10 10 Meister Jercita Increased skill attack power - - Heavy Rain-10 10 Meister Piercing Bore Increased skill attack power - - Magnum Shooter-10 10 Meister Consiant Increased skill attack power - - Magnum Shooter-10 10 Grand Meister Rapid Blaze Increased skill attack power - - Heavy Rain-10 10 Grand Meister Vanish Increased skill attack power - - Magnum Shooter-10 10 INCAR MAGICIAN Class Tree Skill Change Original Updated Master Level Max Level Meister Inor increased skill attack power - - Elemental Lord-10 10 Grand Meister Meteor Blaze increased skill attack power - - Elemental Lord-10 10 VICIOUS SUMMONER Class Tree Skill Change Original Updated Master Level Max Level Meister Poison Mist Increased skill attack power - - Noir Venom-10 10 Meister Sforza Increased skill range 1-3 hits 2.5 cells (6 cells in hit range after 3 hits) 1-3 hits 6 cells (All hitting ranges are the same) Noir Venom-10 10 Meister Sforza Increased skill attack power - - Noir Venom-10 10 CONCERRA SUMMONER Class Tree Skill Change Original Updated Master Level Max Level Sneak Attack Invisible Shadow Buff effect change Poison attribute attack power +25% (common for levels 1 and 2) Poison attribute attack power +30% (Only increases by 2 levels) Creatrix-1 2 Sneak Attack Invisible Shadow Buff duration change 40 seconds (common for levels 1 and 2) 120 seconds (level 1) 180 seconds (level2) Whispering Death-2 2 Meister Poison Haze Increased skill attack power - - Creatrix-10 10 Meister Sector Valen Increased skill attack power - - Creatrix-10 10 Meister Sector Valen Change number of attacks 6 hits 10 hits (level 10 only) Creatrix-10 10 Meister Imagery Blade Debuff effect change Bleeding - 1050 Bleeding -3% Whispering Death-10 10 Meister Imagery Blade Debuff duration change 10 seconds 5 seconds Whispering Death-10 10 SEGNALE Class Tree Skill Change Original Updated Master Level Max Level Trans Up Curse Blizzard Debuff duration change Skill cannot be used for 3 seconds Skill cannot be used 4 seconds Healing Hands-5 5 Trans Up Curse Blizzard Debuff duration change Skill cannot be used for 3 seconds Skill cannot be used 4 seconds Crimson Empress-5 5 Trans Up Curse Blizzard Reduced attack animation - - Crimson Empress-5 5 Meister Mursia Increased skillattack power - - Healing Hands-10 10 Meister Mursia Change number of attacks 6 hits 7 hits (level 10 only) Healing Hands-10 10 BAGI WARRIOR Class Tree Skill Change Original Updated Master Level Max Level Fighting Spirit Imbibe Buff duration change Blocking probability 50% Vitality -15 PVE Damage Resistance 20% 7 sec Blocking probability 50% Vitality-15 PVE Damage Resistance 20% 10 sec Iron Wall-10 10 Fighting Spirit Imbibe Buff duration change Blocking probability 50% Vitality -15 PVE Damage Resistance 20% 7 sec Blocking probability 50% Vitality-15 PVE Damage Resistance 20% 10 sec Human Disaster-5 10 Meister Lilaskin Increased skill attack power - - Iron Wall-10 10 Meister Espier Increased skill attack power - - Human Disaster-10 10 ALOKEN Class Tree Skill Change Original Updated Master Level Max Level Meister Sting Judgment Increased skill attack power - - The Judgement-10 10 Meister Environ Chu Increased skill attack power - - Sanctuary-10 10 Meister Blastro Increased skill attack power - - Sanctuary-10 10 Meister Blastro Charge number of attacks 8 hits (based on level 10) 9 hits (level 10 only) Sanctuary-10 10 DRAGON KNIGHT Class Tree Skill Change Original Updated Master Level Max Level Inat Obortan Increased skill range 5 cells 6 cells Ensis-10 15 Inat Obortan Increased skill range 5 cells 6 cells Arai-15 15 Attack Defense Crash Cooldown reduction Level 10: 31 seconds Level 15: 21 seconds Level 10: 25 seconds Level 15: 20 seconds Ensis-15 15 Attack Defense Crash Cooldown reduction Level 10: 31 seconds Level 15: 21 seconds Level 10: 25 seconds Level 15: 20 seconds Arai-10 15 Attack Stream Flare Cooldown reduction Level 10: 31 seconds Level 15: 21 seconds Level 10: 25 seconds Level 15: 20 seconds Ensis-15 15 Attack Stream Flare Cooldown reduction Level 10: 31 seconds Level 15: 21 seconds Level 10: 25 seconds Level 15: 20 seconds Arai-10 15 Attack Sphere Strike Cooldown reduction Level 10: 31 seconds Level 15: 21 seconds Level 10: 25 seconds Level 15: 20 seconds Ensis-15 15 Attack Sphere Strike Cooldown reduction Level 10: 31 seconds Level 15: 21 seconds Level 10: 25 seconds Level 15: 20 seconds Arai-10 15 Trans Up Jiquve Increased skill range 4 cells 6 cells Ensis-5 5 Trans Up Jiquve Increased skill range 4 cells 6 cells Arai-5 5 Trans Up Meteo Force Increased skill attack power - - Ensis-5 5 Trans Up Meteo Force Increased skill attack power - - Arai-5 5 SEGITA SHOOTER Class Tree Skill Change Original Updated Master Level Max Level Shooter Terrace Magic Cooldown reduction 310 seconds 120 seconds Sentinel-5 5 Shooter Terrace Magic Increased MP consumption 283 707 Titan-5 5 Shooter Terrace Magic Buff duration change 300 seconds 120 seconds 5 Shooter Get Bubbly Cooldown reduction 600 seconds 30 seconds Sentinel-10 10 Shooter Get Bubbly Increased MP consumption 625 781 Titan-10 10 Shooter Get Bubbly Buff duration change 600 seconds 30 seconds 10 Shooter Impact Cheating Cooldown reduction 250 seconds 120 seconds Sentinel-10 10 Shooter Impact Cheating Increased MP consumption 523 836 Titan-10 10 Shooter Impact Cheating Buff duration change 180 seconds 120 seconds 10 Shooter Short Focus Cooldown reduction 300 seconds 120 seconds Sentinel-5 5 Shooter Short Focus Increased MP consumption 539 700 Titan-5 5 Shooter Short Focus Buff duration change 300 seconds 120 seconds 5 Meister Last Defiance Increased skill attack power - - Titan-10 10 Black Wizard Class Tree Skill Change Original Updated Master Level Max Level Energy Spirit Raising Buff effect change Spirit +132 Spirit +396 Destroyer-10 10 Energy Spirit Raising Buff effect change Spirit +132 Spirit +396 Destrevis-5 10 Pain Vampire Touch Increased MP consumption 348 696 Destroyer-10 10 Pain Vampire Touch Increased cool time 18 seconds 25 seconds Distrevis-10 10 Pain Vampire Touch Changed HP recovery method Absorbis a portion of the damage inflicted into HP Increased HP recovery 10 Grand Meister Astral Darkness Increased skill attack power - - Destroyer-10 10 Grand Meister Nightmare Increased skill attack power - - Distrevis-10 10 Trans Up Death Smile Reduced attack animation - - Destroyer-5 5 Trans Up Death Smile Reduced attack animation - - Destrevis-5 5 Trans Up Dark Soul Reduced attack animation - - Destroyer-5 5 Trans Up Dark Soul Reduced attack animation - - Destrevis-5 5 Seguripper Class Tree Skill Change Original Updated Master Level Max Level Sais Seal Phoenia Charge number of attacks 5 strokes 7 hits Infelicitas-10 15 Sais Seal Phoenia Charge number of attacks 5 strokes 7 hits The Destiny-15 15 Sais Izen Keep Change attack method single attack piercing attack Infelicitas-10 15 Sais Izen Keep Change attack method single attack piercing attack The Destiny-15 15 Grand Meister Leolly Change number of attacks 4 hits 5 hits (level 10 only) The Destiny-10 10 Trans Up Envoy Otherself Buff effect change Status ailment restance +8% Abnormal status resistance +16% Infelicitas-5 5 Trans Up Envoy Otherself Buff effect change Status ailment restance +8% Abnormal status resistance +16% The Destiny-5 5 Trans Up Curse Blizzard Debuff duration change skill cannot be used for 1 second Skill cannot be used for 4 seconds Infelicitas-5 5 Trans Up Curse Blizzard Reduced attack animation - - The Destiny-5 5 HALF BAGI Class Tree Skill Change Original Updated Master Level Max Level Meister Verristo Increased skill attack power - - Benatoris-10 10 Meister Madness Rage Increased skill attack power - - Extreme Rage-10 10 Meister Sober Rage Increased skill attack power - - Extreme Rage-10 10 Meister Siblim Increased skill attack power - - Extreme Rage-10 10 ALOKES Class Tree Skill Change Original Updated Master Level Max Level Commoness Rebellion Sword Buff effect change All attack power 20% All attack power 40% Agres-10 10 Commoness Rebellion Sword Buff effect change All attack power 20% All attack power 40% Matador-10 10 Concentration Richarma Reduced attack animation - - Agres-15 15 Concentration Richarma Reduced attack animation - - Matador-10 15 Concentration Replica Chinge number of attacks 3 hits 5 strokes Agres-15 15 Concentration Replica Chinge number of attacks 3 hits 5 strokes Matador-10 15 Concentration Irab Debuff duration change Blow effect 3.7 seconds Blow effect 4.5 seconds Agres-15 15 Concentration Irab Debuff duration change Blow effect 3.7 seconds Blow effect 4.5 seconds Matador-10 15 Concentration Lauta Debuff duration change Stun 3.6 seconds Stun 4 seconds Agres-15 15 Concentration Lauta Debuff duration change Stun 3.6 seconds Stun 4 seconds Matador-10 15 Meister Starier Increased skill range 4 cells 4.5 cells (level 10 only) Agres-10 10 Grand Meister Fishion Reduced attack animation - - Agres-10 10 TRIE MUSE Class Tree Skill Change Original Updated Master Level Max Level Bard Blist Buff effect change Dark attribute attack power -15% Dark attribute attack power +30% Urania-15 15 Bard Blist Buff duration change 10 seconds 15 seconds Talaria-10 15 Bard Molly-Bee Debuff duration change 3 seconds (based on levels 11-15) 15 seconds Urania-10 15 Bard Molly-Bee Reduced attack animation - - Talaria-15 15 Bard Continental Armour Buff duration change 2 seconds 5 seconds Urania-10 15 Bard Continental Armour Buff duration change 2 seconds 5 seconds Talaria-15 15 Surgeniph Eye Sight Add buff effect - Dark attribute attack power +20% Urania-5 5 Surgeniph Eye Sight Add buff effect - Dark attribute attack power +20% Talaria-5 5 Autograph Crash Cut Debuff effect change Block -1,000 Block-2,000 Urania-10 10 Autograph Crash Cut Debuff effect change Block -1,000 Block-2,000 Talaria-10 10 Trans Up Hatch Lure Remove buff effect Critical hit chance +30% Dark attribute attack power +20% - Urania-5 5 Trans Up Hatch Lure Debuff duration change Critical hit damage resistance -10% for 5 seconds Critical hit damage resistance -10% for 15 seconds (based on level 5) Talaria-5 5 Meister 2nd Clustia Charge number of attacks 7 hits 8 strokes Urania-10 10 Meister 2nd Betula Mainu Charge number of attacks 7 hits 8 hits Urania-10 10 table { width: 100%; border-collapse: collapse; background-color: white; } table, th, td { border: 1px solid black; text-align: center; } th, td { padding: 10px; } th { font-weight: bold; } h2 { text-align: center; font-weight: bold; }
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Patch 24.0: Office Dungeon, Pet Appearance Change, Colosseum PTM, Dead Front, and more! | 办公室地牢、宠物外观改变、斗兽场 PTM、死亡前线等等!
提示:在网站/启动器上查看 RisingAI! 快速解答您可能遇到的任何问题! [活动] 的里雅斯特各地的神秘事物 开发者评论 大家好!我们最近有点安静……你知道,就像任何专注的厨师一样……因为我们一直在为你们烹饪一些非常棒的东西。我们创造了一些非常令人印象深刻的工具,这些工具将成倍地加快开发时间,还有一些工具将使我们能够继续将 The Rising 革命性地变成有史以来最激动人心的体验。敬请期待! 更新摘要 活动 的里雅斯特大陆各地正在发生一些神秘的事情。 DK 广场内发生了一些奇怪的事情 邪恶的boss似乎出现得更频繁了 阿尔德卡 (Ardeca) 出现了一个奇怪的入口(见下文) 宠物外观改变 + 正面死角改进 斗兽场排位系统赛季 战斗系统改进+游戏客户端/网络稳定性 其他 Rising AI 已更新,包含新知识并修复错误。 网站改进和翻译即将推出。 宠物外观改变 工作原理 季节 宠物外观分为几类(春季、秋季、冬季、夏季、特殊)。 每个人都拥有独一无二的兑换物品,并且能够以独一无二的方式获得。 特殊的仅来自事件或特定的 Boss 怪物。 当你拥有足够的兑换道具时,你可以在 Ardeca 的 NPC Viola 处改变外观(或移除外观)。 春季 春季宠物外观币可通过以下方式获得: 活动地下城(率) 死亡前线(罕见,从箱子、补给站和首领处掉落) 活动奖品 春季限量版宠物亮相 死角(弧线)改进 宠物外观硬币掉落 宠物外观变化币随季节变化。掉落的是当前季节的宠物外观变化币。 Las Alhage [Arc](小 Boss) 3X 宠物外观更改硬币 | 无需派对预订。 Oppucus [Arc] (主要 Boss) 5X 宠物外观更改硬币 | 无需派对预订。 警告:补给站(左侧和右侧) 1X 宠物外观改变硬币 --> 奖励给第一个击中宝箱的人。 1X 宠物外观更改硬币 --> 掉落 <-- 派对预订 1X 宠物外观更改硬币 --> 掉落 <--无需派对预订 新补给站机械师 当小头目被击杀时,Dead Front 中的所有成员都会获得一个增益,使其能够复活 前往左右补给站的道路充满危险! [活动] 秘密办公室地下城 工作原理 阿尔德卡(靠近 Rising Helion NPC)出现了一个奇怪的传送门。据说它会带你去一个未知的地方。 要求 240 级以上 每天两次 2,000,000 种语言 将开放1.5周。 獎勵 那些勇敢进入传送门并完成地下城的人会得到以下奖励: 蓝色机械师之翼(稀有) 1M GP 盒(已装订) 粉色恶魔连帽衫服装(所有职业) 补给宝石 [卷轴] 纯净精华 宠物出场币(春季) 年轻世界树果 年轻世界树叶 700% 经验卷轴 齿轮 最佳鱼箱 (50x)(已装订) 错误修复/性能 总体玩法 改进技能施放系统(可靠性、网络代码、距离计算) 修复导致技能有时随机中断的问题 修复导致部分技能无法造成伤害的问题 一般的 修复了两种导致客户端间歇性突然终止(崩溃)的情况。 修复了与某些怪物有关的性能问题。 改进了一些怪物的AI。 问题修复 阿特玛神庙 增加/固定“黑暗”的掉落率 技能修复 黑暗巫师 技能-莉莉什 修复有时不造成任何损害的问题 阿洛克斯 修复有时不造成任何损害的问题 改进了部分技能动画 斗兽场 PTM - 赛季新闻 第 19 季 - 4 月 2 日开始 第 19 季将于 4 月2 日开始。 赛季结束! 恭喜所有参赛者!上一季的奖品将很快寄出。下一季将于本周开始!详情如下。 温馨提示: 排名需要考虑的匹配数量必须达到最低要求(随着平均值的增加而增加) 装备需求每天仅检查一次。角色之间交易物品不会绕过此要求。 任何形式的作弊、故意输掉、不战斗、故意离开等行为都将导致账户处罚。 公平 oo9527oo 因作弊被取消资格,并将被禁止参加 PTM 对 Colosseum PTM 数据进行了统计分析,以检测异常或作弊行为。您可以在此处阅读更多信息。 被发现具有高度统计异常数据信心的角色将被禁止参加下一季的斗兽场。 这些角色参加的任何比赛均被排除在排名数据之外。 这确保了公平性,既没有人不公平地受益,也没有人不公平地失败。 将来我们会采取更严格的措施,包括多账户斗兽场禁令和账户禁令。 第 18 季奖品 奖品不可交易。必须进行至少 100 场比赛。 斗兽场冠军徽章 硬币 前 1 名(每个级别): 3,000 枚硬币 前 2 名(每个级别)2,000 枚硬币 前 3-5 名(每个级别)1,000 枚硬币 斗兽场第 17 赛季徽章 武器皮肤 更多信息和指南 中国人 .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }
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Patch 24.0: Office Dungeon, Pet Appearance Change, Colosseum PTM, Dead Front, and more! | 办公室地牢、宠物外观改变、斗兽场 PTM、死亡前线等等!
向下滚动查看中文翻译 TIP: Check out RisingAI on website/launcher! Quick answers for any questions you might have! [EVENT] Mysterious Things Across Trieste Developer Commentary Hey everyone! We've been a little quiet lately.. you know, as any focused chef would be.. because we've been cooking some pretty awesome stuff for you guys. We've created some really impressive tools that will speed up development time exponentially, as well as some tools that will allow us to, well, continue to revolutionize The Rising into the most thrilling experience ever. Stay tuned! Update Summary Events Mysterious things are happening across the continent of Trieste. Something weird is happening inside of DK Square Evil bosses seem to be spawning more frequently A weird portal has appeared in Ardeca (see below) Pet Appearance Change + Dead Front improvements Colosseum PTM Ranking System Season 19 Start Combat-System Improvements + Game client/network stability Other Rising AI has been updated with new knowledge and bug fixes. Website improvements and translations coming soon. Pet Appearance Change How it Works Seasons Pet appearances are divided into categories (Spring, Fall, Winter, Summer, Special). Each has a unique exchange item that is uniquely obtained. Special ones are only from events or specific boss monsters. When you have enough exchange items you can change appearance (or remove it) at the NPC Viola in Ardeca. Spring Season Spring Pet Appearance Coins will be obtainable from the following: Event dungeons (rate) Dead Front (rare drop from chests, supply depots, bosses) Event prizes Spring Limited Edition Pet Appearances Dead Front (Arc) Improvements Pet Appearance Coin Drops Pet Appearance Change Coins vary based on the season. The one that drops will be that of the current season. Las Alhage [Arc] (Mini-Boss) 3X Pet Appearance Change Coins | No party reservation. Oppucus [Arc] (Main Boss] 5X Pet Appearance Change Coins | No party reservation. WARNING: Supply Depots (left and right) 1X Pet Appearance Change Coins --> Awarded to whoever hits the chest first. 1X Pet Appearance Change Coins --> Drop <-- Party Reservation 1X Pet Appearance Change Coins --> Drop <-- No Party Reservation NEW SUPPLY DEPOT MECHANIC When the miniboss is killed, a buff will be applied to all members in Dead Front that enables resurrection The path to the left and right supply depots is filled with danger! [EVENT] Secret Office Dungeon How it Works A weird portal has appeared in Ardeca (near Rising Helion NPC). It is said to take you to an unknown location. Requirements Level 240+ Twice per day 2,000,000 DIL Will be open for 1.5 weeks. Rewads Those brave enough to enter the portal and complete the dungeon have reported the following rewards: Blue Mechanic Wings (RARE) 1M GP Box (Binded) Pink Demon Hoodie Costume (All Class) Supply Gem [Scrolls] Purified Essence Pet Appearance Coin (Spring) Young World Tree Fruit Young World Tree Leaf 700% EXP Scroll Gear Wheel Best Fish Box (50x) (Binded) Bug Fixes/Performance General Gameplay Improved skill casting system (reliability, network code, distance calculation) Fixed issue that caused skills to sometimes randomly interrupt Fixed issue that caused some skills not to inflict any damage General Fixed two cases that caused abrupt client termination (crash) intermittently. Fixed performance issue related to some monsters. Improved some monster AI. Bug Fixes Atma Temple Increased/fixed drop rate for "Darkness" Skill Fixes Dark Wizard Skill - Lilish Fixed issue with sometimes not doing any damage Alokes Fixed issue with sometimes not doing any damage Improved some skill animations Colosseum PTM - Season News Season 19 - Starts April 2nd Season 19 will start April 1nd. Season Complete! Congratulations to all participants! Prizes for the previous season will be sent shortly. The next season will be starting this week! Information below. Friendly Reminders: There is a minimum # of matches (that increases with the average) to be considered for rankings The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. Fairness oo9527oo has been disqualified from cheating and will be banned from PTM A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Season 18 Prizes Prizes are not tradeable. Minimum 100 matches must be played. Colosseum Champion Emblem Coins Top 1 (each class): 3,000 Coins Top 2 (each class) 2,000 Coins Top 3-5 (each class) 1,000 Coins Colosseum Season 17 Emblem Weapon Skin More Information & Guide English Chinese .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }
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Rising AI Updates
中文翻译 Rising AI - Improvements We're extremely happy to see that our custom AI has answered over 100,000 in-game and website/launcher questions since its release! Rising AI has been updated with some improvements. Game Client Performance Rising AI Improvements Added sveral pages of knowledge and updated knowledgebase Updated AI model with chain-of-thought reasoning Added recent patch information and drop table information User Interface Improvements Response is now nicely formatted to improve readability Optimized space in launcher/website .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }
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Colosseum PTM - Season 17 | Colosseum PTM -第 17!
向下滚动查看中文翻译 Colosseum PTM - Season News Season Complete! Congratulations to all participants! Prizes for the previous season will be sent shortly. The next season will be starting this week! Information below. Friendly Reminders: There is a minimum # of matches (that increases with the average) to be considered for rankings The gear requirement is checked only once per day. Trading items between characters will not bypass it. Any form of cheating, intentionally losing or not fighting, or intentionally leaving will lead to account action. Fairness A statistical analysis was ran on the Colosseum PTM data to detect abnormalities or cheating. You can read more about it here. Characters that were found with high-confidence of statistically abnormal data have been banned from the next Colosseum season. Macosy, Riot, 7thSanctum, Charg, oValkyrie, oo9527oo, crazyzzz Any match that those characters participated have been excluded from the ranking data. This ensured fairness so that both no one unfairly benefits and no one unfairly loses. In the future we will take stricter actions including a multi-account Colosseum ban and account bans. Season 17 Prizes Prizes Prizes are not tradeable. Minimum 100 matches must be played. Colosseum Champion Emblem Coins Top 1 (each class): 3,000 Coins Top 2 (each class) 2,000 Coins Top 3-5 (each class) 1,000 Coins Colosseum Season 17 Emblem Weapon Skin Segnale: All healing skills will be disabled (shield recovery skills allowed) More Information & Guide English Chinese .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; } Rankings
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Patch 23.9: Balance/QoL Changes, Buff System, Costumes, and more | 补丁 23.9:平衡/生活质量变化、增益系统、服装等
一般更新 游戏客户端性能 游戏性能改进 游戏客户端更新至 2025 Action 45 (A45) 显着提高FPS 和性能 修复了几个随机崩溃 改进的 64 位客户端版本 游戏客户端 + 安装程序改进 显着减少游戏客户端的大小 显着减少游戏客户端安装程序/下载的大小。 注意:您必须从网站下载最新的客户端版本。 游戏玩法改进 睡眠/昏迷/坐下动画改进 修复了导致眩晕/睡眠/坐下减益动画延迟的问题(延迟使情况变得更糟)。 修复了角色被击晕时有时会“传送”的问题(由于延迟而变得更糟)。 一般改进 德拉科之战 与主中心石沟通现在将取消隐身 新服饰 古代服饰 暗黑古装 平衡/增益系统改进 开发说明 本次更新将帮助我们收集实时伤害算法相关数据,以便与本次更新之前(没有增益限制)进行比较。根据初步分析,由于算法的性质是使用乘法和加法增强的组合,因此过多的增益会显着影响伤害算法值(传入和传出)。 总的来说,我们希望这能显着改善平衡,并减少由于过多增益而成倍增加的与伤害相关的RNG。 主要系统改进 增益持久性 物品、恢复和符文增益现在会持续存在: 频道变更 游戏退出 技能增益/减益效果仍然不持久 神圣祝福/公会技能保留之前的持久性 滚动系统变更 旧:可以增强自己和其他玩家 新功能:仅限自身增益 经验提升改动 现在,即使有 Arcadia's Blessing,您也可以使用 5 EXP/DROP 卷轴。 旧:经验卷轴 + 阿卡迪亚的祝福合计限制为 5 件 新功能:每个类别分别限制 5 件商品 图标 类别 类型 例子 持久性 最大应用 技能增益 (最多 30) 角色使用的技能或系统机制所施加的增益效果。 苍蓝骑士 - 灵脉 公会BUFF / 圣水BUFF 攻城的祝福 十 三十 物品(通用)增益(最多 10 个) 可通过诸如粉末、卷轴和其他类似物品使用的增益。 * 大阿巴顿粉末 * 强化蓝色卷轴 * 南瓜大糖 这 10 恢复增益 (最多 5 个) 短时间的恢复增益,例如鱼类物品(不包括即时恢复效果)。 * 鹦鹉鱼 * 胖胖的金鱼 * 胖胖的金蛙 这 5 符文增益 (最多 3 个) 通过物品和增强服装激活的选项增益。 * 新型正式服装 A * 探险者的符文 * 水果刨冰符文 这 3 减益效果 (最多 10 个) 减益效果应用于角色。 * 其他目标施加的减益效果 * 眩晕 / 流血 * 无法移动 十 10 ※ “持久性”下带有“O”标记的Buff类型即使在角色重新连接或频道更改后也会保持有效。 .patch-reset * { margin: 0; padding: 0; box-sizing: border-box; } .patch-body { background-color: #1a1a1a; color: #f2f2f2; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; padding: 20px; } /* Rest of the styles remain the same */ .patch-container { max-width: 1200px; margin: 0 auto; } .tournament-header { text-align: center; margin-bottom: 40px; } .tournament-header h1 { font-size: 3em; color: #66ff99; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); background-color: #0000ff; display: inline-block; padding: 10px 20px; border-radius: 8px; } .tournament-banner { max-width: 100%; height: auto; margin: 20px 0; } .schedule-container { display: flex; gap: 20px; flex-wrap: wrap; margin: 20px 0; } .schedule-day { flex: 1; min-width: 300px; background-color: #333333; padding: 20px; border-radius: 8px; border: 2px solid #e74c3c; } .schedule-day h3 { color: #ffcc00; margin-bottom: 15px; text-align: center; font-size: 1.5em; } .class-list { display: grid; grid-template-columns: repeat(auto-fit, minmax(150px, 1fr)); gap: 10px; margin-top: 15px; } .class-item { background-color: #2a2a2a; padding: 8px; border-radius: 4px; text-align: center; } .prize-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); gap: 20px; margin-top: 20px; } .prize-card { background-color: #333333; padding: 20px; border-radius: 8px; text-align: center; } .prize-card img { max-width: 100%; height: auto; border-radius: 8px; margin: 10px 0; } .bracket-info { background-color: #333333; padding: 15px; border-radius: 8px; margin: 15px 0; } .faq-item { background-color: #333333; padding: 20px; border-radius: 8px; margin-bottom: 15px; } .faq-item h3 { color: #ffcc00; margin-bottom: 10px; } .faq-item ul { list-style-type: disc; margin-left: 20px; } .faq-item li { margin: 10px 0; } .patch-section { background-color: #2a2a2a; padding: 25px; margin-bottom: 30px; border-radius: 8px; } .patch-title { font-size: 1.8em; color: #66ff99; margin-bottom: 20px; background-color: #000000; display: inline-block; padding: 5px 10px; border-radius: 5px; }