Siege Update
This Siege is going to be slightly different than previous Siege battles. These changes are geared toward making Siege a more action-packed battle and strategy based.
This change may or may not be permanent. Only the changes in this post will be applied. Although we have tested other systems and features for Siege (like one castle), those were tests and other improvements or guild systems we are working on are separate.
-
Castle Capture -> Each Castle can only be Captured Once
-
Once a castle is captured, it will be locked to the guild that captured it.
-
Example: GuildB destroyed the Ardeca castle's crystal that GuildA had and was defending. GuildB would win the castle and the Ardeca Castle will be locked.
-
Castle Crystals Buffed
-
Castle Crystal HP will be increased and will have a very slow HP re-gen.
-
No other changes.
-
Again, other changes have been tested and are being developed, but we are only implementing these changes.
-
All castles will still open at the same time when Siege starts
-
If the crystal is not destroyed, the castle will still belong to the defender
We will continue to do our best to make improvements. Even if these changes do not go well or product the results we want, conducting experiments like this gives us valuable data, insights, and ideas to come up with new designs and improve further. We know the Siege system is not perfect, which is why we're developing new and completely Guild vs. Guild systems in the future.