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Patch 26.4: Item Improvements, Colosseum PTM, Bug Fixes

Chinese Translation 中文翻译


News


News

  • A huge thanks to the volunteers that are organizing 2-3 PvP tournaments each weekend! There will be more this weekend.

  • Lots of exciting stuff coming up in terms of updates ;)
    We're EXTENSIVELY reviewing ALL feedback and suggestions. EVERYONE is encouraged to submit feedback or ideas. We're going to be launching a new system soon to allow anyone to submit AND VOTE on feedback ideas, bug reports, and event suggestions!



    Events

  • There will be tournament events again this weekend.

  • We may use the new tournament system again this weekend!

    • Application will be in-game.


Rising Pass Reset

  • Rising pass has been reset! Complete missions to earn rewards.

    • This season we will be adding several new rewards!


[EVENT] DK Square

Extra Rewards

  • In addition to existing prizes, there are new event rewards:

    • Winners

      • Nepturo's Scale (1x)

      • Swift Crystal (3x)

  • 3X GP events will be held recurringly throughout the days/week (announcements will be made ingame using megaphone system).

    • Additional GP will be sent via mail after the conclusion of each round.

    • Additional GP will be sent to all active participants (winners or losers)


Colosseum

  • Team Indicators

    • Added effects to indicate blue team vs. red team.

    • image.png

  • Ranking System Improvements

    • We are humbled that Colosseum PTM has continued to be a fun, competitive game mode for almost 30 seasons.

    • There are two major Colosseum PTM updates that are going to be applied. The following changes may apply while the servers are online via live-update (so no server downtime or patch notes).

      • Skill Rating Calculation Score

        • The current SR algorithm is the result of continuous improvement to ensure accuracy and fairness. We are planning two important changes to the SR algorithm (pending testing and validation):

          • Teammate & Enemy Frequency -> Consecutive matches (above normal distribution) with little variation in either teammate composition or enemy team composition will be weighted less. This means that if you frequently face the same enemies in multiple matches (within the same 10 round instance), the weight (# of points gained or lost) will be less significant.

          • Damage and Healing ->

            • We've been working on a new, state-of-the-art damage calculation and transparency system that allows you to see statistics related to both outgoing and incoming damage values inflicted. This new system (Rising DekaDux) will be taking into account by the skill rating algorithm.

              • If you're interested, you can try the new statistics overlay by clicking the link above.

              • The new overlay currently requires an additional download (one time). We plan to integrate it in launcher upon release.

              • We're also working on translating it to Chinese.

            • In addition to making the SR algorithm even more accurate, this will help us detect, track, flag, and penalize any form of abuse, unfair competition, inactivity, or win-trading. There will be no warnings and consequences will be serious.
              image.pngimage.png

Item Improvements & Bug Fixes

  • Atma Dungeon Accessories

    • Success rate for Atma earrings increased: 5% -> 10%

    • image.png

  • Drop Improvements

    • Kastrioti [Hard] - Final Boss

      • Now drops between 2-4 Nepturo's Scale

      • Now drops between 2-6 Naruke

    • Atma Dungeon - Final Boss

      • Now drops between 2-4 Nepturo's Scale

      • Now drops between 2-6 Naruke

  • Corrupted Divine Belt

    • Fixed issues with upgrading and branding.

  • Shipwreck Hard - Tritone

    • [Fix] Magic Stone Piece now properly stacks when picked up

  • Atma Dungeon

    • [Fix] Magic Stone Piece now properly stacks when picked up

  • Kastotica Mansion Hard:

    • [Fix] Mobs now give EXP

    • [Fix] Armor Gem Box now has an equal chance of giving each gem

    • [Fix] Swift Crystal's now properly stack when picked up

    • [Fix] Pet Pierce 2% can now be socketed into pets

    • [Fix] Dark Judicator Title now properly appears above character name

    • [Update] Removed God of War Socket 5% from final boss

    • [Update] Brighan Steak now drops 3-6 instead of 1

    • [Update] Grilled Snail Cheese now drops 3-6 instead of 1

    • [Update] Increased Soul Stone 40% -> Soul Stone 100%


Miscellaneous

  • Mitera Terror Boss

    • Drops have been improved

      • [INFO] This change was reverted due to an automatic bug-check and will be reintroduced in the next update.

    • Announcements/countdowns upon statue (to summon) spawn and destruction, as well as boss spawn, will be enabled

      • Announcements will appear both in-game via megaphone and on Discord countdowns.

  • Aloken

    • Optimized code for "Pibistab" skill to fix a bug that caused it to sometimes inflict 0 damage despite successful cast.

  • Trie Muse

    • Fixed issue with Bone Shard getting interrupted when casted.

User Feedback

Recommended Comments

訊息

  • 班級對抗賽的日期將很快公佈。

  • 非常感謝志工們每個週末舉辦2-3場PvP錦標賽!本週末還將有更多比賽。

  • 即將推出許多令人興奮的更新內容 ;)
    我們正在認真審查所有反饋和建議。歡迎所有人提交回饋或想法。我們很快就會推出一個新系統,讓每個人都能提交回饋意見、錯誤報告和活動建議,並進行投票!


【活動】DK廣場

額外獎勵

  • 除了現有獎品外,還有新的活動獎勵:

    • 得獎者

      • 尼普托羅的鱗片(1x)

      • 迅捷水晶(3x)

  • 3X GP 賽事將在每週/每天定期舉行(遊戲內將使用擴音器系統進行公告)。

    • 每輪比賽結束後,額外的GP將透過郵件寄送。

    • 所有活躍參與者(無論輸贏)都將獲得額外GP獎勵。


羅馬競技場

  • 團隊指標

    • 增加了區分隊和隊的特效。

    • image.png

  • 排名系統改進

    • 我們深感榮幸,競技場 PTM 模式已經持續了近 30 個賽季,並一直保持著趣味性和競技性。

    • 競技場PTM版本將進行兩項重大更新。以下變更將在伺服器線上期間透過即時更新方式生效(因此不會造成伺服器停機或發布更新說明)。

      • 技能等級計算分數

        • 目前的SR演算法是不斷改進以確保準確性和公平性的結果。我們計劃對SR演算法進行兩項重要更改(尚待測試和驗證):

          • 隊友和敵人出現頻率-> 連續的比賽(高於常態分佈)如果隊友敵人的組成變化很小,則權重會降低。這意味著,如果您在多場比賽中(在同一個 10 回合的比賽中)頻繁遇到相同的敵人,則權(得分或失分)會降低。

          • 傷害與治療->

            • 我們一直在開發一套全新的、最先進的傷害計算和透明度系統,它可以讓你查看與造成的傷害值和受到的傷害值相關的統計數據。這套新系統(Rising DekaDux)將被納入技能評等演算法的考量。

              • 如果您有興趣,可以點擊上面的連結嘗試新的統計資訊疊加層。

              • 目前,新的介面疊加層需要額外下載(只需下載一次)。我們計劃在正式發佈時將其整合到啟動器中。

              • 我們也在努力將其翻譯成中文。

            • 除了能進一步提升SR演算法的精準度之外,這也有助於我們偵測、追蹤、標記並懲罰任何形式的濫用行為、不公平競爭、不活躍行為或代打。我們將不設警告,並將嚴懲不貸。
              image.pngimage.png

物品改進和錯誤修復

  • 阿特瑪地牢配件

    • 阿特瑪耳環的成功率提高了:5% -> 10%

    • image.png

  • 掉落改進

    • 卡斯特里奧蒂 [困難] - 最終Boss

      • 現在下降到 2-4 個尼普圖羅之鱗之間。

      • 現在掉落數量在 2-6 個 Naruke 之間。

    • 阿特瑪地牢 - 最終首領

      • 現在下降到 2-4 個尼普圖羅之鱗之間。

      • 現在掉落數量在 2-6 個 Naruke 之間。

  • 墮落的神聖腰帶

    • 修復了升級和品牌相關問題。

  • 沉船硬 - 三重音

    • 【修復】魔法石碎片現在可以正確堆疊了。

  • 阿特瑪地牢

    • 【修復】魔法石碎片現在可以正確堆疊了。

  • 卡斯托蒂卡莊園(困難模式):

    • 【修復】怪物現在會提供經驗值

    • 【修復】盔甲寶石箱現在有相同的幾率開出每種寶石

    • 【修復】拾取迅捷水晶後,現在可以正確堆疊。

    • 【修復】寵物穿刺2%效果現在可以鑲嵌到寵物身上了。

    • 【修復】黑暗審判者頭銜現在正確顯示在角色名稱上方

    • 【更新】移除了最終頭目掉落的戰神插槽5%幾率

    • 【更新】布里根牛排的戰績從1勝6負改為3勝6負。

    • 【更新】烤蝸牛起司現在掉落數量為 3-6,而不是 1。

    • 【更新】靈魂石獲取率提升40% -> 靈魂石獲取率提升100%


各種各樣的

  • 米特拉恐怖首領

    • 滴劑已改進

      • 【資訊】由於自動錯誤檢查,此變更已撤銷,將在下次更新中重新引入。

    • 召喚雕像生成和摧毀以及首領生成時,將啟用公告/倒數功能。

      • 公告將同時在遊戲內透過擴音器播放,並在 Discord 倒數中顯示。

  • 阿洛肯

    • 優化了「Pibistab」技能的程式碼,修復了即使施法成功有時也造成0點傷害的錯誤。

  • 嘗試繆斯

    • 修復了施放骨碎片時會被打斷的問題。


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